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* Add pixel density concept to the code. So, it draw about the same size onOwen Lin2010-03-071-0/+0
| | | | | | | | | | | | | | mdpi and hdpi devices. Update the UI assets for mdpi Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera. Refactor. Improve the drawing and animation. Also fix the RawTexture unsupported operation bugs and the NullPointerException in GLRootView. Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
* The first runnable version of the new UI.Owen Lin2010-02-261-0/+0
Implement the new UI with OpenGL (GLSurfaceView). Known issues: * Texture are never freed from GL * Do not consider the density of screen. Currently, the dimensions in mdpi devices are wrong. * It won't work on Sapphire, bug fired: Bug: 2473605 * The action UP event may pass a wrong target. (It should pass to the same target who recive the DOWN action. * Animation is not smooth enough. * Should not allocate objects into heap during rendering path. * The scrollbar in GLListView doesn't match the design * We should calculate our own orientation instead of using the system one. * Regression: "restore to default settings" is removed Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a