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bug:3088004
Change-Id: I9b5ec84480e9653c20d04612ee7a6c7025a32948
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Change-Id: Ia4e79aceae02ec60866d03cf2793bc3de2fe5017
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mdpi and hdpi devices.
Update the UI assets for mdpi
Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera.
Refactor. Improve the drawing and animation.
Also fix the RawTexture unsupported operation bugs and the NullPointerException
in GLRootView.
Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
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Implement the new UI with OpenGL (GLSurfaceView).
Known issues:
* Texture are never freed from GL
* Do not consider the density of screen. Currently, the dimensions in mdpi
devices are wrong.
* It won't work on Sapphire, bug fired: Bug: 2473605
* The action UP event may pass a wrong target. (It should pass to the same
target who recive the DOWN action.
* Animation is not smooth enough.
* Should not allocate objects into heap during rendering path.
* The scrollbar in GLListView doesn't match the design
* We should calculate our own orientation instead of using the system one.
* Regression: "restore to default settings" is removed
Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a
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