| Commit message (Collapse) | Author | Age | Files | Lines |
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1. Remove the cross in border_last_picture
2. Remove the gripper in VideoCamera
3. Solve the popup triangle locate in wrong position
4. Remove the top and bottom borders of the preview frame in Camera
5. Rotate the on-screen indicators when orientation changed
6. Add the checking for the flash mode in VideoCamera
Change-Id: I304ea3582d08c5e46ed750b7371588635a4d8009
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Fix the bug that some MotionEvent of some actions should always pass to the
component who accept the DOWN event.
Also fix a bug that nine patch image will be drawn incorrectly after rotation.
Change-Id: I8ab36fb6f958c1967afa11eed5f167842b59cada
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mdpi and hdpi devices.
Update the UI assets for mdpi
Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera.
Refactor. Improve the drawing and animation.
Also fix the RawTexture unsupported operation bugs and the NullPointerException
in GLRootView.
Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
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Implement the new UI with OpenGL (GLSurfaceView).
Known issues:
* Texture are never freed from GL
* Do not consider the density of screen. Currently, the dimensions in mdpi
devices are wrong.
* It won't work on Sapphire, bug fired: Bug: 2473605
* The action UP event may pass a wrong target. (It should pass to the same
target who recive the DOWN action.
* Animation is not smooth enough.
* Should not allocate objects into heap during rendering path.
* The scrollbar in GLListView doesn't match the design
* We should calculate our own orientation instead of using the system one.
* Regression: "restore to default settings" is removed
Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a
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