| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I00895a9df69d2b29656075da1e03b1a1f684b107
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Change-Id: Ie087afba5633304c71ca5f72276d16f620931869
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Change-Id: I624f611e19c438630bc84778332d13f0357da23f
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Change-Id: I5ff345b289968ccf023b6c641c8e3c839a095fc9
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Change-Id: I1cebf6c926c4b475e2d66894f748c2c6861937d8
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Change-Id: I8e4d5edb29dbfd46f6095808e3d9de1aebc83cf6
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Change-Id: I26db5882f7f30f165914cbfdd6351c18e5a639cf
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Change-Id: If28d05bf747e8d16594d3788b4b9ced62a9ba380
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Change-Id: Id444ebcd780c67f4990bd6f6b96c74379b6859ab
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Change-Id: I8b964df4534da0b393479baddabfc85ce1b09b2f
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Merge commit '432a1c682221baadfb36d12c651a4092ea75ebcb' into kraken
* commit '432a1c682221baadfb36d12c651a4092ea75ebcb':
Import revised translations
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Change-Id: Ia5d2e7169014c35590ab1fe5ae5467d68f824d62
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Also print the exception if sdcard access fails.
bug:2713104
Change-Id: I35a553ee75a49398582b587755d097b02b144015
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Change-Id: I9dfa69b6037397d01a43c976b2d02acb16f2af62
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On Sapphire, the preview background was right up against the
edge of the screen; since that portion of
border_view_finder.9.png is very dark, it looked as if there
was no border at all. Now there's a guaranteed 2dip of
bg_camera_pattern.png texture visible to the left of the
viewscreen.
Bug: 2655309
Change-Id: I4d4f45542700b8b0fec564b72895e42d9dd29da3
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Change-Id: Id797436a1fe841a4ed068c23ecb9aeb907e29ec3
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Change-Id: Ife0e63f97c1cd90bcb397098b31116a1d3421e85
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Change-Id: I7acfd20cb77ace0c953b0f349a64fc85cc334365
Bug: 2557840
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Gallery.
Bug: 2557840
Change-Id: I2d6ff6da25bfe342472278efd5fc25c38d5fd5ce
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Change-Id: I394352f9da02d2585b2635e07c96bfa1c942d070
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1. Hide the scrollbar several seconds later.
2. Support fling operation now
Change-Id: I5ab22c91f5781ae3bc4b5aa779407ee374eddaa4
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Change-Id: I4f6e08eb39c31df83d75009f92acfb8e85047c99
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1. Remove the cross in border_last_picture
2. Remove the gripper in VideoCamera
3. Solve the popup triangle locate in wrong position
4. Remove the top and bottom borders of the preview frame in Camera
5. Rotate the on-screen indicators when orientation changed
6. Add the checking for the flash mode in VideoCamera
Change-Id: I304ea3582d08c5e46ed750b7371588635a4d8009
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Bug: 2249997
Change-Id: I14434fb5c617a62e02eaace120157c4a9d32e681
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Change-Id: Id35564836da7b4051662cccfd0920480421499b0
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Related to bug #2464545
Change-Id: I08f5cce5b0df623fc62683bd9c9d4a1aa0694240
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Fix the bug that some MotionEvent of some actions should always pass to the
component who accept the DOWN event.
Also fix a bug that nine patch image will be drawn incorrectly after rotation.
Change-Id: I8ab36fb6f958c1967afa11eed5f167842b59cada
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Change-Id: I9b101ea486f06be553104bc4879f5ec66ae014bc
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This reverts commit 1ace47c7352d65b10361863316b5748b4f3e0689.
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mdpi and hdpi devices.
Update the UI assets for mdpi
Fix a issue that GLSurfaceView didn't call onPause and onResume in Camera.
Refactor. Improve the drawing and animation.
Also fix the RawTexture unsupported operation bugs and the NullPointerException
in GLRootView.
Change-Id: I7aeadcad72d64a665828a6bb4f0f73e685fde632
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Change-Id: I0b398d87f3526a70c45a607efbd7823185e53d64
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Implement the new UI with OpenGL (GLSurfaceView).
Known issues:
* Texture are never freed from GL
* Do not consider the density of screen. Currently, the dimensions in mdpi
devices are wrong.
* It won't work on Sapphire, bug fired: Bug: 2473605
* The action UP event may pass a wrong target. (It should pass to the same
target who recive the DOWN action.
* Animation is not smooth enough.
* Should not allocate objects into heap during rendering path.
* The scrollbar in GLListView doesn't match the design
* We should calculate our own orientation instead of using the system one.
* Regression: "restore to default settings" is removed
Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a
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for disabling animations in switching VideoCamera and Camera.
Bug: 2416396
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Change-Id: Ic4ca9f9e1802559c0d6604616555a94cdee1378b
Bug: 2259528
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Change-Id: Ib415bf36147f35cbf1681cd87514124822ac48c6
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Bug: 2167010
Change-Id: I1b59ddd23ee9a3b9cc34f911c048e269fb872cf8
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Bug: #2361749.
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use internal resource.
Merge commit 'e677eb26a6ad63e492837dbb0af1945546095d68'
* commit 'e677eb26a6ad63e492837dbb0af1945546095d68':
Use public api instead of hidden member. Don't use internal resource.
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