| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I8f7c34ddb1ffa1455131c51ff7d6522f3d94e402
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Change-Id: I72a78f97cf54a6505cd7bff98e1db1bdf5fa84c9
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Change-Id: I5ea57293d0b34f4189983c7a9851555bcf5f5232
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Bug: 2680376
Change-Id: I4d0b297f2cee13bb03104996f020732713c61e03
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Coordinate the two threads by synchronizing on the GLRootView instance.
Change-Id: I94459f6afeb468660df7219800bc48b621edecd4
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So that we can prevent create another Bitmap just to satisfied the limit that
the width and height must be power of 2.
Change-Id: Ie0cdb1e944fb2bf928464955851fe62d00394d70
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Implement the new UI with OpenGL (GLSurfaceView).
Known issues:
* Texture are never freed from GL
* Do not consider the density of screen. Currently, the dimensions in mdpi
devices are wrong.
* It won't work on Sapphire, bug fired: Bug: 2473605
* The action UP event may pass a wrong target. (It should pass to the same
target who recive the DOWN action.
* Animation is not smooth enough.
* Should not allocate objects into heap during rendering path.
* The scrollbar in GLListView doesn't match the design
* We should calculate our own orientation instead of using the system one.
* Regression: "restore to default settings" is removed
Change-Id: I93fa45831aa87787dd5ee9e43e270a9d786c5a2a
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