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authorMathieu Chartier <mathieuc@google.com>2015-02-18 14:33:14 -0800
committerMathieu Chartier <mathieuc@google.com>2015-02-19 09:59:50 -0800
commitb666f4805c8ae707ea6fd7f6c7f375e0b000dba8 (patch)
treea61439a9bcb555dc575286f3e0bb5e50ce185982 /compiler/driver/compiler_driver.h
parent39109a06015c91188232e59fa9e60e0915d24cd7 (diff)
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Move arenas into runtime
Moved arena pool into the runtime. Motivation: Allow GC to use arena allocators, recycle arena pool for linear alloc. Bug: 19264997 Change-Id: I8ddbb6d55ee923a980b28fb656c758c5d7697c2f
Diffstat (limited to 'compiler/driver/compiler_driver.h')
-rw-r--r--compiler/driver/compiler_driver.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/compiler/driver/compiler_driver.h b/compiler/driver/compiler_driver.h
index 2fca2e5..b756244 100644
--- a/compiler/driver/compiler_driver.h
+++ b/compiler/driver/compiler_driver.h
@@ -22,6 +22,7 @@
#include <vector>
#include "arch/instruction_set.h"
+#include "base/arena_allocator.h"
#include "base/mutex.h"
#include "base/timing_logger.h"
#include "class_reference.h"
@@ -38,7 +39,6 @@
#include "runtime.h"
#include "safe_map.h"
#include "thread_pool.h"
-#include "utils/arena_allocator.h"
#include "utils/dedupe_set.h"
#include "utils/swap_space.h"
#include "utils.h"