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authorNicolas Geoffray <ngeoffray@google.com>2014-03-11 17:53:17 +0000
committerNicolas Geoffray <ngeoffray@google.com>2014-03-13 09:23:12 +0000
commitbab4ed7057799a4fadc6283108ab56f389d117d4 (patch)
treeea1bf495458fd9f7a3ffbed0ea4e1dda5a0b8184 /compiler/optimizing/code_generator.h
parent37d4c1db4d705f5a28001f65afdd68d0527948d8 (diff)
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More code generation for the optimizing compiler.
- Add HReturn instruction - Generate code for locals/if/return - Setup infrastructure for register allocation. Currently emulate a stack. Change-Id: Ib28c2dba80f6c526177ed9a7b09c0689ac8122fb
Diffstat (limited to 'compiler/optimizing/code_generator.h')
-rw-r--r--compiler/optimizing/code_generator.h92
1 files changed, 87 insertions, 5 deletions
diff --git a/compiler/optimizing/code_generator.h b/compiler/optimizing/code_generator.h
index 2a5ae7d..c406378 100644
--- a/compiler/optimizing/code_generator.h
+++ b/compiler/optimizing/code_generator.h
@@ -17,6 +17,7 @@
#ifndef ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_
#define ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_
+#include "globals.h"
#include "instruction_set.h"
#include "memory_region.h"
#include "nodes.h"
@@ -35,12 +36,82 @@ class CodeAllocator {
DISALLOW_COPY_AND_ASSIGN(CodeAllocator);
};
+/**
+ * A Location is an abstraction over the potential location
+ * of an instruction. It could be in register or stack.
+ */
+class Location : public ValueObject {
+ public:
+ template<typename T>
+ T reg() const { return static_cast<T>(reg_); }
+
+ Location() : reg_(kInvalid) { }
+ explicit Location(uword reg) : reg_(reg) { }
+
+ static Location RegisterLocation(uword reg) {
+ return Location(reg);
+ }
+
+ bool IsValid() const { return reg_ != kInvalid; }
+
+ Location(const Location& other) : reg_(other.reg_) { }
+
+ Location& operator=(const Location& other) {
+ reg_ = other.reg_;
+ return *this;
+ }
+
+ private:
+ // The target register for that location.
+ // TODO: Support stack location.
+ uword reg_;
+ static const uword kInvalid = -1;
+};
+
+/**
+ * The code generator computes LocationSummary for each instruction so that
+ * the instruction itself knows what code to generate: where to find the inputs
+ * and where to place the result.
+ *
+ * The intent is to have the code for generating the instruction independent of
+ * register allocation. A register allocator just has to provide a LocationSummary.
+ */
+class LocationSummary : public ArenaObject {
+ public:
+ explicit LocationSummary(HInstruction* instruction)
+ : inputs(instruction->block()->graph()->arena(), instruction->InputCount()) {
+ inputs.SetSize(instruction->InputCount());
+ for (int i = 0; i < instruction->InputCount(); i++) {
+ inputs.Put(i, Location());
+ }
+ }
+
+ void SetInAt(uint32_t at, Location location) {
+ inputs.Put(at, location);
+ }
+
+ Location InAt(uint32_t at) const {
+ return inputs.Get(at);
+ }
+
+ void SetOut(Location location) {
+ output = Location(location);
+ }
+
+ Location Out() const { return output; }
+
+ private:
+ GrowableArray<Location> inputs;
+ Location output;
+
+ DISALLOW_COPY_AND_ASSIGN(LocationSummary);
+};
+
class CodeGenerator : public HGraphVisitor {
public:
// Compiles the graph to executable instructions. Returns whether the compilation
// succeeded.
- static bool CompileGraph(
- HGraph* graph, InstructionSet instruction_set, CodeAllocator* allocator);
+ static bool CompileGraph(HGraph* graph, InstructionSet instruction_set, CodeAllocator* allocator);
Assembler* assembler() const { return assembler_; }
@@ -54,20 +125,31 @@ class CodeGenerator : public HGraphVisitor {
protected:
CodeGenerator(Assembler* assembler, HGraph* graph)
- : HGraphVisitor(graph), assembler_(assembler), block_labels_(graph->arena(), 0) {
+ : HGraphVisitor(graph),
+ frame_size_(0),
+ assembler_(assembler),
+ block_labels_(graph->arena(), 0) {
block_labels_.SetSize(graph->blocks()->Size());
}
Label* GetLabelOf(HBasicBlock* block) const;
- bool GoesToNextBlock(HGoto* got) const;
+ bool GoesToNextBlock(HBasicBlock* current, HBasicBlock* next) const;
+
+ // Frame size required for this method.
+ uint32_t frame_size_;
- private:
virtual void GenerateFrameEntry() = 0;
virtual void GenerateFrameExit() = 0;
virtual void Bind(Label* label) = 0;
+ virtual void Move(HInstruction* instruction, Location location) = 0;
+ virtual void Push(HInstruction* instruction, Location location) = 0;
+ virtual HGraphVisitor* GetLocationBuilder() = 0;
+ private:
+ void InitLocations(HInstruction* instruction);
void Compile(CodeAllocator* allocator);
void CompileBlock(HBasicBlock* block);
+ void CompileEntryBlock();
Assembler* const assembler_;