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authorNicolas Geoffray <ngeoffray@google.com>2014-03-19 10:34:11 +0000
committerNicolas Geoffray <ngeoffray@google.com>2014-03-31 09:44:40 +0100
commit8ccc3f5d06fd217cdaabd37e743adab2031d3720 (patch)
treeec8c904baafb4d9b9bfd582245e2d780bcdfaade /compiler/optimizing/code_generator_arm.cc
parentad174d1b54bf2fa477bec71a0ca93595f54b8fe9 (diff)
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Add support for invoke-static in optimizing compiler.
Support is limited to calls without parameters and returning void. For simplicity, we currently follow the Quick ABI. Change-Id: I54805161141b7eac5959f1cae0dc138dd0b2e8a5
Diffstat (limited to 'compiler/optimizing/code_generator_arm.cc')
-rw-r--r--compiler/optimizing/code_generator_arm.cc54
1 files changed, 51 insertions, 3 deletions
diff --git a/compiler/optimizing/code_generator_arm.cc b/compiler/optimizing/code_generator_arm.cc
index 04bdc34..c85d67d 100644
--- a/compiler/optimizing/code_generator_arm.cc
+++ b/compiler/optimizing/code_generator_arm.cc
@@ -18,17 +18,27 @@
#include "utils/assembler.h"
#include "utils/arm/assembler_arm.h"
+#include "mirror/array.h"
+#include "mirror/art_method.h"
+
#define __ reinterpret_cast<ArmAssembler*>(GetAssembler())->
namespace art {
namespace arm {
void CodeGeneratorARM::GenerateFrameEntry() {
+ core_spill_mask_ |= (1 << LR);
+ // We're currently always using FP, which is callee-saved in Quick.
+ core_spill_mask_ |= (1 << FP);
+
__ PushList((1 << FP) | (1 << LR));
__ mov(FP, ShifterOperand(SP));
- if (GetFrameSize() != 0) {
- __ AddConstant(SP, -GetFrameSize());
- }
+
+ // Add the current ART method to the frame size, the return pc, and FP.
+ SetFrameSize(RoundUp(GetFrameSize() + 3 * kWordSize, kStackAlignment));
+ // PC and FP have already been pushed on the stack.
+ __ AddConstant(SP, -(GetFrameSize() - 2 * kWordSize));
+ __ str(R0, Address(SP, 0));
}
void CodeGeneratorARM::GenerateFrameExit() {
@@ -173,5 +183,43 @@ void InstructionCodeGeneratorARM::VisitReturn(HReturn* ret) {
codegen_->GenerateFrameExit();
}
+void LocationsBuilderARM::VisitInvokeStatic(HInvokeStatic* invoke) {
+ LocationSummary* locations = new (GetGraph()->GetArena()) LocationSummary(invoke);
+ CHECK_EQ(invoke->InputCount(), 0);
+ locations->AddTemp(Location(R0));
+ invoke->SetLocations(locations);
+}
+
+void InstructionCodeGeneratorARM::LoadCurrentMethod(Register reg) {
+ __ ldr(reg, Address(SP, 0));
+}
+
+void InstructionCodeGeneratorARM::VisitInvokeStatic(HInvokeStatic* invoke) {
+ Register temp = invoke->GetLocations()->GetTemp(0).reg<Register>();
+ size_t index_in_cache = mirror::Array::DataOffset(sizeof(mirror::Object*)).Int32Value() +
+ invoke->GetIndexInDexCache() * kWordSize;
+
+ // TODO: Implement all kinds of calls:
+ // 1) boot -> boot
+ // 2) app -> boot
+ // 3) app -> app
+ //
+ // Currently we implement the app -> app logic, which looks up in the resolve cache.
+
+ // temp = method;
+ LoadCurrentMethod(temp);
+ // temp = temp->dex_cache_resolved_methods_;
+ __ ldr(temp, Address(temp, mirror::ArtMethod::DexCacheResolvedMethodsOffset().Int32Value()));
+ // temp = temp[index_in_cache]
+ __ ldr(temp, Address(temp, index_in_cache));
+ // LR = temp[offset_of_quick_compiled_code]
+ __ ldr(LR, Address(temp,
+ mirror::ArtMethod::EntryPointFromQuickCompiledCodeOffset().Int32Value()));
+ // LR()
+ __ blx(LR);
+
+ codegen_->RecordPcInfo(invoke->GetDexPc());
+}
+
} // namespace arm
} // namespace art