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authorZheng Xu <zheng.xu@arm.com>2015-04-17 18:48:56 +0800
committerZheng Xu <zheng.xu@arm.com>2015-04-17 18:54:08 +0800
commitad4450e5c3ffaa9566216cc6fafbf5c11186c467 (patch)
treeeecf36e8e9d8112e765ad8840eb2d27f8d0415ab /compiler/optimizing/code_generator_x86.h
parentf8bdd9f3a002970e4b8fdcf6fe6730116f1626c3 (diff)
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Opt compiler: Implement parallel move resolver without using swap.
The algorithm of ParallelMoveResolverNoSwap() is almost the same with ParallelMoveResolverWithSwap(), except the way we resolve the circular dependency. NoSwap() uses additional scratch register to resolve the circular dependency. For example, (0->1) (1->2) (2->0) will be performed as (2->scratch) (1->2) (0->1) (scratch->0). On architectures without swap register support, NoSwap() can reduce the number of moves from 3x(N-1) to (N+1) when there is circular dependency with N moves. And also, NoSwap() algorithm does not depend on architecture register layout information, which means it can support register pairs on arm32 and X/W, D/S registers on arm64 without additional modification. Change-Id: Idf56bd5469bb78c0e339e43ab16387428a082318
Diffstat (limited to 'compiler/optimizing/code_generator_x86.h')
-rw-r--r--compiler/optimizing/code_generator_x86.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/compiler/optimizing/code_generator_x86.h b/compiler/optimizing/code_generator_x86.h
index 368ae0f..07476c6 100644
--- a/compiler/optimizing/code_generator_x86.h
+++ b/compiler/optimizing/code_generator_x86.h
@@ -93,10 +93,10 @@ class InvokeDexCallingConventionVisitor {
DISALLOW_COPY_AND_ASSIGN(InvokeDexCallingConventionVisitor);
};
-class ParallelMoveResolverX86 : public ParallelMoveResolver {
+class ParallelMoveResolverX86 : public ParallelMoveResolverWithSwap {
public:
ParallelMoveResolverX86(ArenaAllocator* allocator, CodeGeneratorX86* codegen)
- : ParallelMoveResolver(allocator), codegen_(codegen) {}
+ : ParallelMoveResolverWithSwap(allocator), codegen_(codegen) {}
void EmitMove(size_t index) OVERRIDE;
void EmitSwap(size_t index) OVERRIDE;