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authorBrian Carlstrom <bdc@google.com>2013-07-12 13:46:57 -0700
committerBrian Carlstrom <bdc@google.com>2013-07-12 17:49:01 -0700
commit7940e44f4517de5e2634a7e07d58d0fb26160513 (patch)
treeac90242d96229a6942f6e24ab137bc1f8f2e0025 /runtime/barrier.cc
parent5cd9e3b122f276f610980cbaf0d2ad6ed4cd9088 (diff)
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Create separate Android.mk for main build targets
The runtime, compiler, dex2oat, and oatdump now are in seperate trees to prevent dependency creep. They can now be individually built without rebuilding the rest of the art projects. dalvikvm and jdwpspy were already this way. Builds in the art directory should behave as before, building everything including tests. Change-Id: Ic6b1151e5ed0f823c3dd301afd2b13eb2d8feb81
Diffstat (limited to 'runtime/barrier.cc')
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1 files changed, 63 insertions, 0 deletions
diff --git a/runtime/barrier.cc b/runtime/barrier.cc
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "barrier.h"
+
+#include "base/mutex.h"
+#include "thread.h"
+
+namespace art {
+
+Barrier::Barrier(int count)
+ : count_(count),
+ lock_("GC barrier lock"),
+ condition_("GC barrier condition", lock_) {
+}
+
+void Barrier::Pass(Thread* self) {
+ MutexLock mu(self, lock_);
+ SetCountLocked(self, count_ - 1);
+}
+
+void Barrier::Wait(Thread* self) {
+ Increment(self, -1);
+}
+
+void Barrier::Init(Thread* self, int count) {
+ MutexLock mu(self, lock_);
+ SetCountLocked(self, count);
+}
+
+void Barrier::Increment(Thread* self, int delta) {
+ MutexLock mu(self, lock_);
+ SetCountLocked(self, count_ + delta);
+ if (count_ != 0) {
+ condition_.Wait(self);
+ }
+}
+
+void Barrier::SetCountLocked(Thread* self, int count) {
+ count_ = count;
+ if (count_ == 0) {
+ condition_.Broadcast(self);
+ }
+}
+
+Barrier::~Barrier() {
+ CHECK(!count_) << "Attempted to destroy barrier with non zero count";
+}
+
+}