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authorBrian Carlstrom <bdc@google.com>2013-07-12 13:46:57 -0700
committerBrian Carlstrom <bdc@google.com>2013-07-12 17:49:01 -0700
commit7940e44f4517de5e2634a7e07d58d0fb26160513 (patch)
treeac90242d96229a6942f6e24ab137bc1f8f2e0025 /runtime/barrier_test.cc
parent5cd9e3b122f276f610980cbaf0d2ad6ed4cd9088 (diff)
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Create separate Android.mk for main build targets
The runtime, compiler, dex2oat, and oatdump now are in seperate trees to prevent dependency creep. They can now be individually built without rebuilding the rest of the art projects. dalvikvm and jdwpspy were already this way. Builds in the art directory should behave as before, building everything including tests. Change-Id: Ic6b1151e5ed0f823c3dd301afd2b13eb2d8feb81
Diffstat (limited to 'runtime/barrier_test.cc')
-rw-r--r--runtime/barrier_test.cc143
1 files changed, 143 insertions, 0 deletions
diff --git a/runtime/barrier_test.cc b/runtime/barrier_test.cc
new file mode 100644
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--- /dev/null
+++ b/runtime/barrier_test.cc
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "barrier.h"
+
+#include <string>
+
+#include "atomic_integer.h"
+#include "common_test.h"
+#include "mirror/object_array-inl.h"
+#include "thread_pool.h"
+#include "UniquePtr.h"
+
+namespace art {
+class CheckWaitTask : public Task {
+ public:
+ CheckWaitTask(Barrier* barrier, AtomicInteger* count1, AtomicInteger* count2,
+ AtomicInteger* count3)
+ : barrier_(barrier),
+ count1_(count1),
+ count2_(count2),
+ count3_(count3) {
+
+ }
+
+ void Run(Thread* self) {
+ LOG(INFO) << "Before barrier 1 " << *self;
+ ++*count1_;
+ barrier_->Wait(self);
+ ++*count2_;
+ LOG(INFO) << "Before barrier 2 " << *self;
+ barrier_->Wait(self);
+ ++*count3_;
+ LOG(INFO) << "After barrier 2 " << *self;
+ }
+
+ virtual void Finalize() {
+ delete this;
+ }
+ private:
+ Barrier* const barrier_;
+ AtomicInteger* const count1_;
+ AtomicInteger* const count2_;
+ AtomicInteger* const count3_;
+};
+
+class BarrierTest : public CommonTest {
+ public:
+ static int32_t num_threads;
+};
+
+int32_t BarrierTest::num_threads = 4;
+
+// Check that barrier wait and barrier increment work.
+TEST_F(BarrierTest, CheckWait) {
+ Thread* self = Thread::Current();
+ ThreadPool thread_pool(num_threads);
+ Barrier barrier(0);
+ AtomicInteger count1 = 0;
+ AtomicInteger count2 = 0;
+ AtomicInteger count3 = 0;
+ for (int32_t i = 0; i < num_threads; ++i) {
+ thread_pool.AddTask(self, new CheckWaitTask(&barrier, &count1, &count2, &count3));
+ }
+ thread_pool.StartWorkers(self);
+ barrier.Increment(self, num_threads);
+ // At this point each thread should have passed through the barrier. The first count should be
+ // equal to num_threads.
+ EXPECT_EQ(num_threads, count1);
+ // Count 3 should still be zero since no thread should have gone past the second barrier.
+ EXPECT_EQ(0, count3);
+ // Now lets tell the threads to pass again.
+ barrier.Increment(self, num_threads);
+ // Count 2 should be equal to num_threads since each thread must have passed the second barrier
+ // at this point.
+ EXPECT_EQ(num_threads, count2);
+ // Wait for all the threads to finish.
+ thread_pool.Wait(self, true, false);
+ // All three counts should be equal to num_threads now.
+ EXPECT_EQ(count1, count2);
+ EXPECT_EQ(count2, count3);
+ EXPECT_EQ(num_threads, count3);
+}
+
+class CheckPassTask : public Task {
+ public:
+ CheckPassTask(Barrier* barrier, AtomicInteger* count, size_t subtasks)
+ : barrier_(barrier),
+ count_(count),
+ subtasks_(subtasks) {
+
+ }
+
+ void Run(Thread* self) {
+ for (size_t i = 0; i < subtasks_; ++i) {
+ ++*count_;
+ // Pass through to next subtask.
+ barrier_->Pass(self);
+ }
+ }
+
+ void Finalize() {
+ delete this;
+ }
+ private:
+ Barrier* const barrier_;
+ AtomicInteger* const count_;
+ const size_t subtasks_;
+};
+
+// Check that barrier pass through works.
+TEST_F(BarrierTest, CheckPass) {
+ Thread* self = Thread::Current();
+ ThreadPool thread_pool(num_threads);
+ Barrier barrier(0);
+ AtomicInteger count = 0;
+ const int32_t num_tasks = num_threads * 4;
+ const int32_t num_sub_tasks = 128;
+ for (int32_t i = 0; i < num_tasks; ++i) {
+ thread_pool.AddTask(self, new CheckPassTask(&barrier, &count, num_sub_tasks));
+ }
+ thread_pool.StartWorkers(self);
+ const int32_t expected_total_tasks = num_sub_tasks * num_tasks;
+ // Wait for all the tasks to complete using the barrier.
+ barrier.Increment(self, expected_total_tasks);
+ // The total number of completed tasks should be equal to expected_total_tasks.
+ EXPECT_EQ(count, expected_total_tasks);
+}
+
+} // namespace art