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author | Brian Carlstrom <bdc@google.com> | 2013-07-12 13:46:57 -0700 |
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committer | Brian Carlstrom <bdc@google.com> | 2013-07-12 17:49:01 -0700 |
commit | 7940e44f4517de5e2634a7e07d58d0fb26160513 (patch) | |
tree | ac90242d96229a6942f6e24ab137bc1f8f2e0025 /runtime/thread_list.cc | |
parent | 5cd9e3b122f276f610980cbaf0d2ad6ed4cd9088 (diff) | |
download | art-7940e44f4517de5e2634a7e07d58d0fb26160513.zip art-7940e44f4517de5e2634a7e07d58d0fb26160513.tar.gz art-7940e44f4517de5e2634a7e07d58d0fb26160513.tar.bz2 |
Create separate Android.mk for main build targets
The runtime, compiler, dex2oat, and oatdump now are in seperate trees
to prevent dependency creep. They can now be individually built
without rebuilding the rest of the art projects. dalvikvm and jdwpspy
were already this way. Builds in the art directory should behave as
before, building everything including tests.
Change-Id: Ic6b1151e5ed0f823c3dd301afd2b13eb2d8feb81
Diffstat (limited to 'runtime/thread_list.cc')
-rw-r--r-- | runtime/thread_list.cc | 618 |
1 files changed, 618 insertions, 0 deletions
diff --git a/runtime/thread_list.cc b/runtime/thread_list.cc new file mode 100644 index 0000000..59c38b4 --- /dev/null +++ b/runtime/thread_list.cc @@ -0,0 +1,618 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "thread_list.h" + +#include <dirent.h> +#include <sys/types.h> +#include <unistd.h> + +#include "base/mutex.h" +#include "base/timing_logger.h" +#include "debugger.h" +#include "thread.h" +#include "utils.h" + +namespace art { + +ThreadList::ThreadList() + : allocated_ids_lock_("allocated thread ids lock"), + suspend_all_count_(0), debug_suspend_all_count_(0), + thread_exit_cond_("thread exit condition variable", *Locks::thread_list_lock_) { +} + +ThreadList::~ThreadList() { + // Detach the current thread if necessary. If we failed to start, there might not be any threads. + // We need to detach the current thread here in case there's another thread waiting to join with + // us. + if (Contains(Thread::Current())) { + Runtime::Current()->DetachCurrentThread(); + } + + WaitForOtherNonDaemonThreadsToExit(); + // TODO: there's an unaddressed race here where a thread may attach during shutdown, see + // Thread::Init. + SuspendAllDaemonThreads(); +} + +bool ThreadList::Contains(Thread* thread) { + return find(list_.begin(), list_.end(), thread) != list_.end(); +} + +bool ThreadList::Contains(pid_t tid) { + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + if ((*it)->tid_ == tid) { + return true; + } + } + return false; +} + +pid_t ThreadList::GetLockOwner() { + return Locks::thread_list_lock_->GetExclusiveOwnerTid(); +} + +void ThreadList::DumpForSigQuit(std::ostream& os) { + { + MutexLock mu(Thread::Current(), *Locks::thread_list_lock_); + DumpLocked(os); + } + DumpUnattachedThreads(os); +} + +static void DumpUnattachedThread(std::ostream& os, pid_t tid) NO_THREAD_SAFETY_ANALYSIS { + // TODO: No thread safety analysis as DumpState with a NULL thread won't access fields, should + // refactor DumpState to avoid skipping analysis. + Thread::DumpState(os, NULL, tid); + DumpKernelStack(os, tid, " kernel: ", false); + // TODO: Reenable this when the native code in system_server can handle it. + // Currently "adb shell kill -3 `pid system_server`" will cause it to exit. + if (false) { + DumpNativeStack(os, tid, " native: ", false); + } + os << "\n"; +} + +void ThreadList::DumpUnattachedThreads(std::ostream& os) { + DIR* d = opendir("/proc/self/task"); + if (!d) { + return; + } + + Thread* self = Thread::Current(); + dirent* e; + while ((e = readdir(d)) != NULL) { + char* end; + pid_t tid = strtol(e->d_name, &end, 10); + if (!*end) { + bool contains; + { + MutexLock mu(self, *Locks::thread_list_lock_); + contains = Contains(tid); + } + if (!contains) { + DumpUnattachedThread(os, tid); + } + } + } + closedir(d); +} + +void ThreadList::DumpLocked(std::ostream& os) { + os << "DALVIK THREADS (" << list_.size() << "):\n"; + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + (*it)->Dump(os); + os << "\n"; + } +} + +void ThreadList::AssertThreadsAreSuspended(Thread* self, Thread* ignore1, Thread* ignore2) { + MutexLock mu(self, *Locks::thread_list_lock_); + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread != ignore1 && thread != ignore2) { + CHECK(thread->IsSuspended()) + << "\nUnsuspended thread: <<" << *thread << "\n" + << "self: <<" << *Thread::Current(); + } + } +} + +#if HAVE_TIMED_RWLOCK +// Attempt to rectify locks so that we dump thread list with required locks before exiting. +static void UnsafeLogFatalForThreadSuspendAllTimeout(Thread* self) NO_THREAD_SAFETY_ANALYSIS { + Runtime* runtime = Runtime::Current(); + std::ostringstream ss; + ss << "Thread suspend timeout\n"; + runtime->DumpLockHolders(ss); + ss << "\n"; + runtime->GetThreadList()->DumpLocked(ss); + LOG(FATAL) << ss.str(); +} +#endif + +size_t ThreadList::RunCheckpoint(Closure* checkpoint_function) { + Thread* self = Thread::Current(); + if (kIsDebugBuild) { + Locks::mutator_lock_->AssertNotExclusiveHeld(self); + Locks::thread_list_lock_->AssertNotHeld(self); + Locks::thread_suspend_count_lock_->AssertNotHeld(self); + CHECK_NE(self->GetState(), kRunnable); + } + + std::vector<Thread*> suspended_count_modified_threads; + size_t count = 0; + { + // Call a checkpoint function for each thread, threads which are suspend get their checkpoint + // manually called. + MutexLock mu(self, *Locks::thread_list_lock_); + // TODO: C++0x auto. + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread != self) { + for (;;) { + if (thread->RequestCheckpoint(checkpoint_function)) { + // This thread will run it's checkpoint some time in the near future. + count++; + break; + } else { + // We are probably suspended, try to make sure that we stay suspended. + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + // The thread switched back to runnable. + if (thread->GetState() == kRunnable) { + continue; + } + thread->ModifySuspendCount(self, +1, false); + suspended_count_modified_threads.push_back(thread); + break; + } + } + } + } + } + + // Run the checkpoint on ourself while we wait for threads to suspend. + checkpoint_function->Run(self); + + // Run the checkpoint on the suspended threads. + for (size_t i = 0; i < suspended_count_modified_threads.size(); ++i) { + Thread* thread = suspended_count_modified_threads[i]; + if (!thread->IsSuspended()) { + // Wait until the thread is suspended. + uint64_t start = NanoTime(); + do { + // Sleep for 100us. + usleep(100); + } while (!thread->IsSuspended()); + uint64_t end = NanoTime(); + // Shouldn't need to wait for longer than 1 millisecond. + const uint64_t threshold = 1; + if (NsToMs(end - start) > threshold) { + LOG(INFO) << "Warning: waited longer than " << threshold + << " ms for thread suspend\n"; + } + } + // We know for sure that the thread is suspended at this point. + thread->RunCheckpointFunction(); + { + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + thread->ModifySuspendCount(self, -1, false); + } + } + + { + // Imitate ResumeAll, threads may be waiting on Thread::resume_cond_ since we raised their + // suspend count. Now the suspend_count_ is lowered so we must do the broadcast. + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + Thread::resume_cond_->Broadcast(self); + } + + // Add one for self. + return count + suspended_count_modified_threads.size() + 1; +} + +void ThreadList::SuspendAll() { + Thread* self = Thread::Current(); + + VLOG(threads) << *self << " SuspendAll starting..."; + + if (kIsDebugBuild) { + Locks::mutator_lock_->AssertNotHeld(self); + Locks::thread_list_lock_->AssertNotHeld(self); + Locks::thread_suspend_count_lock_->AssertNotHeld(self); + CHECK_NE(self->GetState(), kRunnable); + } + { + MutexLock mu(self, *Locks::thread_list_lock_); + { + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + // Update global suspend all state for attaching threads. + ++suspend_all_count_; + // Increment everybody's suspend count (except our own). + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread == self) { + continue; + } + VLOG(threads) << "requesting thread suspend: " << *thread; + thread->ModifySuspendCount(self, +1, false); + } + } + } + + // Block on the mutator lock until all Runnable threads release their share of access. +#if HAVE_TIMED_RWLOCK + // Timeout if we wait more than 30 seconds. + if (UNLIKELY(!Locks::mutator_lock_->ExclusiveLockWithTimeout(self, 30 * 1000, 0))) { + UnsafeLogFatalForThreadSuspendAllTimeout(self); + } +#else + Locks::mutator_lock_->ExclusiveLock(self); +#endif + + // Debug check that all threads are suspended. + AssertThreadsAreSuspended(self, self); + + VLOG(threads) << *self << " SuspendAll complete"; +} + +void ThreadList::ResumeAll() { + Thread* self = Thread::Current(); + + VLOG(threads) << *self << " ResumeAll starting"; + + // Debug check that all threads are suspended. + AssertThreadsAreSuspended(self, self); + + Locks::mutator_lock_->ExclusiveUnlock(self); + { + MutexLock mu(self, *Locks::thread_list_lock_); + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + // Update global suspend all state for attaching threads. + --suspend_all_count_; + // Decrement the suspend counts for all threads. + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread == self) { + continue; + } + thread->ModifySuspendCount(self, -1, false); + } + + // Broadcast a notification to all suspended threads, some or all of + // which may choose to wake up. No need to wait for them. + VLOG(threads) << *self << " ResumeAll waking others"; + Thread::resume_cond_->Broadcast(self); + } + VLOG(threads) << *self << " ResumeAll complete"; +} + +void ThreadList::Resume(Thread* thread, bool for_debugger) { + Thread* self = Thread::Current(); + DCHECK_NE(thread, self); + VLOG(threads) << "Resume(" << *thread << ") starting..." << (for_debugger ? " (debugger)" : ""); + + { + // To check Contains. + MutexLock mu(self, *Locks::thread_list_lock_); + // To check IsSuspended. + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + DCHECK(thread->IsSuspended()); + if (!Contains(thread)) { + return; + } + thread->ModifySuspendCount(self, -1, for_debugger); + } + + { + VLOG(threads) << "Resume(" << *thread << ") waking others"; + MutexLock mu(self, *Locks::thread_suspend_count_lock_); + Thread::resume_cond_->Broadcast(self); + } + + VLOG(threads) << "Resume(" << *thread << ") complete"; +} + +void ThreadList::SuspendAllForDebugger() { + Thread* self = Thread::Current(); + Thread* debug_thread = Dbg::GetDebugThread(); + + VLOG(threads) << *self << " SuspendAllForDebugger starting..."; + + { + MutexLock mu(self, *Locks::thread_list_lock_); + { + MutexLock mu(self, *Locks::thread_suspend_count_lock_); + // Update global suspend all state for attaching threads. + ++suspend_all_count_; + ++debug_suspend_all_count_; + // Increment everybody's suspend count (except our own). + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread == self || thread == debug_thread) { + continue; + } + VLOG(threads) << "requesting thread suspend: " << *thread; + thread->ModifySuspendCount(self, +1, true); + } + } + } + + // Block on the mutator lock until all Runnable threads release their share of access then + // immediately unlock again. +#if HAVE_TIMED_RWLOCK + // Timeout if we wait more than 30 seconds. + if (!Locks::mutator_lock_->ExclusiveLockWithTimeout(self, 30 * 1000, 0)) { + UnsafeLogFatalForThreadSuspendAllTimeout(self); + } else { + Locks::mutator_lock_->ExclusiveUnlock(self); + } +#else + Locks::mutator_lock_->ExclusiveLock(self); + Locks::mutator_lock_->ExclusiveUnlock(self); +#endif + AssertThreadsAreSuspended(self, self, debug_thread); + + VLOG(threads) << *self << " SuspendAll complete"; +} + +void ThreadList::SuspendSelfForDebugger() { + Thread* self = Thread::Current(); + + // The debugger thread must not suspend itself due to debugger activity! + Thread* debug_thread = Dbg::GetDebugThread(); + CHECK(debug_thread != NULL); + CHECK(self != debug_thread); + CHECK_NE(self->GetState(), kRunnable); + Locks::mutator_lock_->AssertNotHeld(self); + + { + // Collisions with other suspends aren't really interesting. We want + // to ensure that we're the only one fiddling with the suspend count + // though. + MutexLock mu(self, *Locks::thread_suspend_count_lock_); + self->ModifySuspendCount(self, +1, true); + CHECK_GT(self->suspend_count_, 0); + } + + VLOG(threads) << *self << " self-suspending (debugger)"; + + // Tell JDWP that we've completed suspension. The JDWP thread can't + // tell us to resume before we're fully asleep because we hold the + // suspend count lock. + Dbg::ClearWaitForEventThread(); + + { + MutexLock mu(self, *Locks::thread_suspend_count_lock_); + while (self->suspend_count_ != 0) { + Thread::resume_cond_->Wait(self); + if (self->suspend_count_ != 0) { + // The condition was signaled but we're still suspended. This + // can happen if the debugger lets go while a SIGQUIT thread + // dump event is pending (assuming SignalCatcher was resumed for + // just long enough to try to grab the thread-suspend lock). + LOG(DEBUG) << *self << " still suspended after undo " + << "(suspend count=" << self->suspend_count_ << ")"; + } + } + CHECK_EQ(self->suspend_count_, 0); + } + + VLOG(threads) << *self << " self-reviving (debugger)"; +} + +void ThreadList::UndoDebuggerSuspensions() { + Thread* self = Thread::Current(); + + VLOG(threads) << *self << " UndoDebuggerSuspensions starting"; + + { + MutexLock mu(self, *Locks::thread_list_lock_); + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + // Update global suspend all state for attaching threads. + suspend_all_count_ -= debug_suspend_all_count_; + debug_suspend_all_count_ = 0; + // Update running threads. + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread == self || thread->debug_suspend_count_ == 0) { + continue; + } + thread->ModifySuspendCount(self, -thread->debug_suspend_count_, true); + } + } + + { + MutexLock mu(self, *Locks::thread_suspend_count_lock_); + Thread::resume_cond_->Broadcast(self); + } + + VLOG(threads) << "UndoDebuggerSuspensions(" << *self << ") complete"; +} + +void ThreadList::WaitForOtherNonDaemonThreadsToExit() { + Thread* self = Thread::Current(); + Locks::mutator_lock_->AssertNotHeld(self); + bool all_threads_are_daemons; + do { + { + // No more threads can be born after we start to shutdown. + MutexLock mu(self, *Locks::runtime_shutdown_lock_); + CHECK(Runtime::Current()->IsShuttingDown()); + CHECK_EQ(Runtime::Current()->NumberOfThreadsBeingBorn(), 0U); + } + all_threads_are_daemons = true; + MutexLock mu(self, *Locks::thread_list_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread != self && !thread->IsDaemon()) { + all_threads_are_daemons = false; + break; + } + } + if (!all_threads_are_daemons) { + // Wait for another thread to exit before re-checking. + thread_exit_cond_.Wait(self); + } + } while(!all_threads_are_daemons); +} + +void ThreadList::SuspendAllDaemonThreads() { + Thread* self = Thread::Current(); + MutexLock mu(self, *Locks::thread_list_lock_); + { // Tell all the daemons it's time to suspend. + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + // This is only run after all non-daemon threads have exited, so the remainder should all be + // daemons. + CHECK(thread->IsDaemon()) << *thread; + if (thread != self) { + thread->ModifySuspendCount(self, +1, false); + } + } + } + // Give the threads a chance to suspend, complaining if they're slow. + bool have_complained = false; + for (int i = 0; i < 10; ++i) { + usleep(200 * 1000); + bool all_suspended = true; + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + Thread* thread = *it; + if (thread != self && thread->GetState() == kRunnable) { + if (!have_complained) { + LOG(WARNING) << "daemon thread not yet suspended: " << *thread; + have_complained = true; + } + all_suspended = false; + } + } + if (all_suspended) { + return; + } + } + LOG(ERROR) << "suspend all daemons failed"; +} +void ThreadList::Register(Thread* self) { + DCHECK_EQ(self, Thread::Current()); + + if (VLOG_IS_ON(threads)) { + std::ostringstream oss; + self->ShortDump(oss); // We don't hold the mutator_lock_ yet and so cannot call Dump. + LOG(INFO) << "ThreadList::Register() " << *self << "\n" << oss; + } + + // Atomically add self to the thread list and make its thread_suspend_count_ reflect ongoing + // SuspendAll requests. + MutexLock mu(self, *Locks::thread_list_lock_); + MutexLock mu2(self, *Locks::thread_suspend_count_lock_); + self->suspend_count_ = suspend_all_count_; + self->debug_suspend_count_ = debug_suspend_all_count_; + if (self->suspend_count_ > 0) { + self->AtomicSetFlag(kSuspendRequest); + } + CHECK(!Contains(self)); + list_.push_back(self); +} + +void ThreadList::Unregister(Thread* self) { + DCHECK_EQ(self, Thread::Current()); + + VLOG(threads) << "ThreadList::Unregister() " << *self; + + // Any time-consuming destruction, plus anything that can call back into managed code or + // suspend and so on, must happen at this point, and not in ~Thread. + self->Destroy(); + + uint32_t thin_lock_id = self->thin_lock_id_; + self->thin_lock_id_ = 0; + ReleaseThreadId(self, thin_lock_id); + while (self != NULL) { + // Remove and delete the Thread* while holding the thread_list_lock_ and + // thread_suspend_count_lock_ so that the unregistering thread cannot be suspended. + // Note: deliberately not using MutexLock that could hold a stale self pointer. + Locks::thread_list_lock_->ExclusiveLock(self); + CHECK(Contains(self)); + // Note: we don't take the thread_suspend_count_lock_ here as to be suspending a thread other + // than yourself you need to hold the thread_list_lock_ (see Thread::ModifySuspendCount). + if (!self->IsSuspended()) { + list_.remove(self); + delete self; + self = NULL; + } + Locks::thread_list_lock_->ExclusiveUnlock(self); + } + + // Clear the TLS data, so that the underlying native thread is recognizably detached. + // (It may wish to reattach later.) + CHECK_PTHREAD_CALL(pthread_setspecific, (Thread::pthread_key_self_, NULL), "detach self"); + + // Signal that a thread just detached. + MutexLock mu(NULL, *Locks::thread_list_lock_); + thread_exit_cond_.Signal(NULL); +} + +void ThreadList::ForEach(void (*callback)(Thread*, void*), void* context) { + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + callback(*it, context); + } +} + +void ThreadList::VisitRoots(RootVisitor* visitor, void* arg) const { + MutexLock mu(Thread::Current(), *Locks::thread_list_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + (*it)->VisitRoots(visitor, arg); + } +} + +void ThreadList::VerifyRoots(VerifyRootVisitor* visitor, void* arg) const { + MutexLock mu(Thread::Current(), *Locks::thread_list_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + (*it)->VerifyRoots(visitor, arg); + } +} + +uint32_t ThreadList::AllocThreadId(Thread* self) { + MutexLock mu(self, allocated_ids_lock_); + for (size_t i = 0; i < allocated_ids_.size(); ++i) { + if (!allocated_ids_[i]) { + allocated_ids_.set(i); + return i + 1; // Zero is reserved to mean "invalid". + } + } + LOG(FATAL) << "Out of internal thread ids"; + return 0; +} + +void ThreadList::ReleaseThreadId(Thread* self, uint32_t id) { + MutexLock mu(self, allocated_ids_lock_); + --id; // Zero is reserved to mean "invalid". + DCHECK(allocated_ids_[id]) << id; + allocated_ids_.reset(id); +} + +Thread* ThreadList::FindThreadByThinLockId(uint32_t thin_lock_id) { + MutexLock mu(Thread::Current(), *Locks::thread_list_lock_); + for (It it = list_.begin(), end = list_.end(); it != end; ++it) { + if ((*it)->GetThinLockId() == thin_lock_id) { + return *it; + } + } + return NULL; +} + +} // namespace art |