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authorAndreas Gampe <agampe@google.com>2015-07-07 13:25:58 -0700
committerAndreas Gampe <agampe@google.com>2015-07-08 12:50:20 -0700
commita0b23bbed9b2199e85da401e3b2d0ddef74cd9fb (patch)
treea20b8e8a8d09119129b16a26f8a6147d547dd26d /test
parentccbbda2b716bcc0dd9ad7b6c7bf9079efa3fca23 (diff)
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ART: Release inputs in Long.reverse intrinsic in x86
In the worst case we are using two temps each for input and output. Then we do not have a temp left over for the swap operations. The input is dead, however, after the first swap. So try to release it (a no-op if it isn't actually a temp). Bug: 22324327 (cherry picked from commit 575422fa5be7389bdaff5e2d25dd87b1d2d4de85) Change-Id: I1fc50159afdad14160e34abeaf4670958171d6b2
Diffstat (limited to 'test')
-rw-r--r--test/082-inline-execute/src/Main.java39
1 files changed, 39 insertions, 0 deletions
diff --git a/test/082-inline-execute/src/Main.java b/test/082-inline-execute/src/Main.java
index 4dfa73c..177c5a4 100644
--- a/test/082-inline-execute/src/Main.java
+++ b/test/082-inline-execute/src/Main.java
@@ -1000,6 +1000,45 @@ public class Main {
Assert.assertEquals(Long.reverse(0x8765432187654321L), 0x84c2a6e184c2a6e1L);
Assert.assertEquals(Long.reverse(Long.MAX_VALUE), 0xfffffffffffffffeL);
Assert.assertEquals(Long.reverse(Long.MIN_VALUE), 1L);
+
+ Assert.assertEquals(test_Long_reverse_b22324327(0xaaaaaaaaaaaaaaaaL, 0x5555555555555555L),
+ 157472205507277347L);
+ }
+
+ // A bit more complicated than the above. Use local variables to stress register allocation.
+ private static long test_Long_reverse_b22324327(long l1, long l2) {
+ // A couple of local integers. Use them in a loop, so they get promoted.
+ int i1 = 0, i2 = 1, i3 = 2, i4 = 3, i5 = 4, i6 = 5, i7 = 6, i8 = 7;
+ for (int k = 0; k < 10; k++) {
+ i1 += 1;
+ i2 += 2;
+ i3 += 3;
+ i4 += 4;
+ i5 += 5;
+ i6 += 6;
+ i7 += 7;
+ i8 += 8;
+ }
+
+ // Do the Long.reverse() calls, save the results.
+ long r1 = Long.reverse(l1);
+ long r2 = Long.reverse(l2);
+
+ // Some more looping with the ints.
+ for (int k = 0; k < 10; k++) {
+ i1 += 1;
+ i2 += 2;
+ i3 += 3;
+ i4 += 4;
+ i5 += 5;
+ i6 += 6;
+ i7 += 7;
+ i8 += 8;
+ }
+
+ // Include everything in the result, so things are kept live. Try to be a little bit clever to
+ // avoid things being folded somewhere.
+ return (r1 / i1) + (r2 / i2) + i3 + i4 + i5 + i6 + i7 + i8;
}
static Object runtime;