| Commit message (Collapse) | Author | Age | Files | Lines |
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This is a "by-the-book" implementation. It currently only deals
with allocating registers, with no hint optimizations.
The changes remaining to make it functional are:
- Allocate spill slots.
- Resolution and placements of Move instructions.
- Connect it to the code generator.
Change-Id: Ie0b2f6ba1b98da85425be721ce4afecd6b4012a4
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Change-Id: I857e77530fca3e2fb872fc142a916af1b48400dc
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- Use InvokeDexCallingConventionVisitor for setting
up HParameterValues
- Use kVregSize instead of kX86WordSize when dealing with
virtual registers.
Change-Id: Ia520223010194c70a3ff0ed659077f55cec4e7d8
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- Add stack locations to the Location class.
- Change logic of parameter passing/setup by setting the
location of such instructions the ones for the calling
convention.
Change-Id: I4730ad58732813dcb9c238f44f55dfc0baa18799
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Change-Id: Ia11dc3cc520a1a5c7bd017013e5699af9570ce91
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- Stop using the frame pointer for accessing locals.
- Stop emulating a stack when doing code generation. Instead,
rely on dex register model, where instructions only reference
registers.
Change-Id: Id51bd7d33ac430cb87a53c9f4b0c864eeb1006f9
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Support is limited to calls without parameters and returning
void. For simplicity, we currently follow the Quick ABI.
Change-Id: I54805161141b7eac5959f1cae0dc138dd0b2e8a5
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Also rename accessors to ART's conventions.
Change-Id: I344807055b98aa4b27215704ec362191464acecc
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- Add HReturn instruction
- Generate code for locals/if/return
- Setup infrastructure for register allocation. Currently
emulate a stack.
Change-Id: Ib28c2dba80f6c526177ed9a7b09c0689ac8122fb
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Change-Id: I9aae76908ff1d6e64fb71a6718fc1426b67a5c28
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