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* Replace NULL with nullptrMathieu Chartier2015-04-221-2/+2
| | | | | | | Also fixed some lines that were too long, and a few other minor details. Change-Id: I6efba5fb6e03eb5d0a300fddb2a75bf8e2f175cb
* Now we have a proper C++ library, use std::unique_ptr.Ian Rogers2014-05-191-3/+3
| | | | | | | Also remove the Android.libcxx.mk and other bits of stlport compatibility mechanics. Change-Id: Icdf7188ba3c79cdf5617672c1cfd0a68ae596a61
* Compatibility layer to transition from UniquePtr to std::unique_ptr.Ian Rogers2014-05-151-1/+1
| | | | | | | | | Use ART_WITH_STLPORT (enabled for the target) to cause the use of UniquePtr, for the host switch to std::unique_ptr. For now the type remains called UniquePtr. Make dalvik compile with clang on the host, move its build to C++11. Change-Id: I5ba8d2757904bc089ed62047ea03de3c0853fb12
* Add flock(2)ing on dex-cache files to prevent racesBrian Carlstrom2013-08-151-10/+13
| | | | | Bug: 9071417 Change-Id: I1ee9ff281867f90fba7a8ed8bbf06b33ac29d511
* Create separate Android.mk for main build targetsBrian Carlstrom2013-07-121-0/+66
The runtime, compiler, dex2oat, and oatdump now are in seperate trees to prevent dependency creep. They can now be individually built without rebuilding the rest of the art projects. dalvikvm and jdwpspy were already this way. Builds in the art directory should behave as before, building everything including tests. Change-Id: Ic6b1151e5ed0f823c3dd301afd2b13eb2d8feb81