/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "dead_code_elimination.h" #include "base/bit_vector-inl.h" namespace art { void HDeadCodeElimination::Run() { // Process basic blocks in post-order in the dominator tree, so that // a dead instruction depending on another dead instruction is // removed. for (HPostOrderIterator b(*graph_); !b.Done(); b.Advance()) { HBasicBlock* block = b.Current(); // Traverse this block's instructions in backward order and remove // the unused ones. HBackwardInstructionIterator i(block->GetInstructions()); // Skip the first iteration, as the last instruction of a block is // a branching instruction. DCHECK(i.Current()->IsControlFlow()); for (i.Advance(); !i.Done(); i.Advance()) { HInstruction* inst = i.Current(); DCHECK(!inst->IsControlFlow()); if (!inst->HasSideEffects() && !inst->CanThrow() && !inst->IsSuspendCheck() && !inst->HasUses()) { block->RemoveInstruction(inst); } } } } } // namespace art