/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "barrier.h" #include "base/mutex.h" #include "thread.h" namespace art { Barrier::Barrier(int count) : count_(count), lock_("GC barrier lock"), condition_("GC barrier condition", lock_) { } void Barrier::Pass(Thread* self) { MutexLock mu(self, lock_); SetCountLocked(self, count_ - 1); } void Barrier::Wait(Thread* self) { Increment(self, -1); } void Barrier::Init(Thread* self, int count) { MutexLock mu(self, lock_); SetCountLocked(self, count); } void Barrier::Increment(Thread* self, int delta) { MutexLock mu(self, lock_); SetCountLocked(self, count_ + delta); // Increment the count. If it becomes zero after the increment // then all the threads have already passed the barrier. If // it is non-zero then there is still one or more threads // that have not yet called the Pass function. When the // Pass function is called by the last thread, the count will // be decremented to zero and a Broadcast will be made on the // condition variable, thus waking this up. if (count_ != 0) { condition_.Wait(self); } } void Barrier::Increment(Thread* self, int delta, uint32_t timeout_ms) { MutexLock mu(self, lock_); SetCountLocked(self, count_ + delta); if (count_ != 0) { condition_.TimedWait(self, timeout_ms, 0); } } void Barrier::SetCountLocked(Thread* self, int count) { count_ = count; if (count_ == 0) { condition_.Broadcast(self); } } Barrier::~Barrier() { CHECK(!count_) << "Attempted to destroy barrier with non zero count"; } } // namespace art