/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_BARRIER_H_ #define ART_RUNTIME_BARRIER_H_ #include "base/mutex.h" #include "locks.h" #include "UniquePtr.h" namespace art { class Barrier { public: explicit Barrier(int count); virtual ~Barrier(); // Pass through the barrier, decrements the count but does not block. void Pass(Thread* self); // Wait on the barrier, decrement the count. void Wait(Thread* self); // Set the count to a new value, if the value is 0 then everyone waiting on the condition // variable is resumed. void Init(Thread* self, int count); // Increment the count by delta, wait on condition if count is non zero. void Increment(Thread* self, int delta); // Increment the count by delta, wait on condition if count is non zero, with a timeout void Increment(Thread* self, int delta, uint32_t timeout_ms) LOCKS_EXCLUDED(lock_); private: void SetCountLocked(Thread* self, int count) EXCLUSIVE_LOCKS_REQUIRED(lock_); // Counter, when this reaches 0 all people blocked on the barrier are signalled. int count_ GUARDED_BY(lock_); Mutex lock_ DEFAULT_MUTEX_ACQUIRED_AFTER; ConditionVariable condition_ GUARDED_BY(lock_); }; } // namespace art #endif // ART_RUNTIME_BARRIER_H_