/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "barrier.h" #include #include "atomic.h" #include "common_runtime_test.h" #include "mirror/object_array-inl.h" #include "thread_pool.h" #include "UniquePtr.h" namespace art { class CheckWaitTask : public Task { public: CheckWaitTask(Barrier* barrier, AtomicInteger* count1, AtomicInteger* count2, AtomicInteger* count3) : barrier_(barrier), count1_(count1), count2_(count2), count3_(count3) {} void Run(Thread* self) { LOG(INFO) << "Before barrier 1 " << *self; ++*count1_; barrier_->Wait(self); ++*count2_; LOG(INFO) << "Before barrier 2 " << *self; barrier_->Wait(self); ++*count3_; LOG(INFO) << "After barrier 2 " << *self; } virtual void Finalize() { delete this; } private: Barrier* const barrier_; AtomicInteger* const count1_; AtomicInteger* const count2_; AtomicInteger* const count3_; }; class BarrierTest : public CommonRuntimeTest { public: static int32_t num_threads; }; int32_t BarrierTest::num_threads = 4; // Check that barrier wait and barrier increment work. TEST_F(BarrierTest, CheckWait) { Thread* self = Thread::Current(); ThreadPool thread_pool("Barrier test thread pool", num_threads); Barrier barrier(0); AtomicInteger count1(0); AtomicInteger count2(0); AtomicInteger count3(0); for (int32_t i = 0; i < num_threads; ++i) { thread_pool.AddTask(self, new CheckWaitTask(&barrier, &count1, &count2, &count3)); } thread_pool.StartWorkers(self); barrier.Increment(self, num_threads); // At this point each thread should have passed through the barrier. The first count should be // equal to num_threads. EXPECT_EQ(num_threads, count1); // Count 3 should still be zero since no thread should have gone past the second barrier. EXPECT_EQ(0, count3); // Now lets tell the threads to pass again. barrier.Increment(self, num_threads); // Count 2 should be equal to num_threads since each thread must have passed the second barrier // at this point. EXPECT_EQ(num_threads, count2); // Wait for all the threads to finish. thread_pool.Wait(self, true, false); // All three counts should be equal to num_threads now. EXPECT_EQ(count1, count2); EXPECT_EQ(count2, count3); EXPECT_EQ(num_threads, count3); } class CheckPassTask : public Task { public: CheckPassTask(Barrier* barrier, AtomicInteger* count, size_t subtasks) : barrier_(barrier), count_(count), subtasks_(subtasks) {} void Run(Thread* self) { for (size_t i = 0; i < subtasks_; ++i) { ++*count_; // Pass through to next subtask. barrier_->Pass(self); } } void Finalize() { delete this; } private: Barrier* const barrier_; AtomicInteger* const count_; const size_t subtasks_; }; // Check that barrier pass through works. TEST_F(BarrierTest, CheckPass) { Thread* self = Thread::Current(); ThreadPool thread_pool("Barrier test thread pool", num_threads); Barrier barrier(0); AtomicInteger count(0); const int32_t num_tasks = num_threads * 4; const int32_t num_sub_tasks = 128; for (int32_t i = 0; i < num_tasks; ++i) { thread_pool.AddTask(self, new CheckPassTask(&barrier, &count, num_sub_tasks)); } thread_pool.StartWorkers(self); const int32_t expected_total_tasks = num_sub_tasks * num_tasks; // Wait for all the tasks to complete using the barrier. barrier.Increment(self, expected_total_tasks); // The total number of completed tasks should be equal to expected_total_tasks. EXPECT_EQ(count, expected_total_tasks); } } // namespace art