/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_GC_ACCOUNTING_MOD_UNION_TABLE_H_ #define ART_RUNTIME_GC_ACCOUNTING_MOD_UNION_TABLE_H_ #include "gc_allocator.h" #include "globals.h" #include "object_callbacks.h" #include "safe_map.h" #include #include namespace art { namespace mirror { class Object; } // namespace mirror namespace gc { namespace collector { class MarkSweep; } // namespace collector namespace space { class ContinuousSpace; class Space; } // namespace space class Heap; namespace accounting { class HeapBitmap; // The mod-union table is the union of modified cards. It is used to allow the card table to be // cleared between GC phases, reducing the number of dirty cards that need to be scanned. class ModUnionTable { public: typedef std::set, GcAllocator > CardSet; explicit ModUnionTable(const std::string& name, Heap* heap, space::ContinuousSpace* space) : name_(name), heap_(heap), space_(space) { } virtual ~ModUnionTable() {} // Clear cards which map to a memory range of a space. This doesn't immediately update the // mod-union table, as updating the mod-union table may have an associated cost, such as // determining references to track. virtual void ClearCards() = 0; // Update the mod-union table using data stored by ClearCards. There may be multiple ClearCards // before a call to update, for example, back-to-back sticky GCs. Also mark references to other // spaces which are stored in the mod-union table. virtual void UpdateAndMarkReferences(MarkHeapReferenceCallback* callback, void* arg) = 0; // Verification, sanity checks that we don't have clean cards which conflict with out cached data // for said cards. Exclusive lock is required since verify sometimes uses // SpaceBitmap::VisitMarkedRange and VisitMarkedRange can't know if the callback will modify the // bitmap or not. virtual void Verify() EXCLUSIVE_LOCKS_REQUIRED(Locks::heap_bitmap_lock_) = 0; virtual void Dump(std::ostream& os) = 0; space::ContinuousSpace* GetSpace() { return space_; } Heap* GetHeap() const { return heap_; } const std::string& GetName() const { return name_; } protected: const std::string name_; Heap* const heap_; space::ContinuousSpace* const space_; }; // Reference caching implementation. Caches references pointing to alloc space(s) for each card. class ModUnionTableReferenceCache : public ModUnionTable { public: explicit ModUnionTableReferenceCache(const std::string& name, Heap* heap, space::ContinuousSpace* space) : ModUnionTable(name, heap, space) {} virtual ~ModUnionTableReferenceCache() {} // Clear and store cards for a space. void ClearCards(); // Update table based on cleared cards and mark all references to the other spaces. void UpdateAndMarkReferences(MarkHeapReferenceCallback* callback, void* arg) SHARED_LOCKS_REQUIRED(Locks::mutator_lock_) EXCLUSIVE_LOCKS_REQUIRED(Locks::heap_bitmap_lock_); // Exclusive lock is required since verify uses SpaceBitmap::VisitMarkedRange and // VisitMarkedRange can't know if the callback will modify the bitmap or not. void Verify() SHARED_LOCKS_REQUIRED(Locks::mutator_lock_) EXCLUSIVE_LOCKS_REQUIRED(Locks::heap_bitmap_lock_); // Function that tells whether or not to add a reference to the table. virtual bool ShouldAddReference(const mirror::Object* ref) const = 0; void Dump(std::ostream& os) SHARED_LOCKS_REQUIRED(Locks::mutator_lock_); protected: // Cleared card array, used to update the mod-union table. ModUnionTable::CardSet cleared_cards_; // Maps from dirty cards to their corresponding alloc space references. SafeMap*>, std::less, GcAllocator*> > > > references_; }; // Card caching implementation. Keeps track of which cards we cleared and only this information. class ModUnionTableCardCache : public ModUnionTable { public: explicit ModUnionTableCardCache(const std::string& name, Heap* heap, space::ContinuousSpace* space) : ModUnionTable(name, heap, space) {} virtual ~ModUnionTableCardCache() {} // Clear and store cards for a space. void ClearCards(); // Mark all references to the alloc space(s). void UpdateAndMarkReferences(MarkHeapReferenceCallback* callback, void* arg) EXCLUSIVE_LOCKS_REQUIRED(Locks::heap_bitmap_lock_) SHARED_LOCKS_REQUIRED(Locks::mutator_lock_); // Nothing to verify. void Verify() {} void Dump(std::ostream& os); protected: // Cleared card array, used to update the mod-union table. CardSet cleared_cards_; }; } // namespace accounting } // namespace gc } // namespace art #endif // ART_RUNTIME_GC_ACCOUNTING_MOD_UNION_TABLE_H_