/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "array.h" #include "class.h" #include "class-inl.h" #include "class_linker-inl.h" #include "common_throws.h" #include "dex_file-inl.h" #include "gc/accounting/card_table-inl.h" #include "object-inl.h" #include "object_array.h" #include "object_array-inl.h" #include "object_utils.h" #include "sirt_ref.h" #include "thread.h" #include "utils.h" namespace art { namespace mirror { // Create a multi-dimensional array of Objects or primitive types. // // We have to generate the names for X[], X[][], X[][][], and so on. The // easiest way to deal with that is to create the full name once and then // subtract pieces off. Besides, we want to start with the outermost // piece and work our way in. // Recursively create an array with multiple dimensions. Elements may be // Objects or primitive types. static Array* RecursiveCreateMultiArray(Thread* self, const SirtRef& array_class, int current_dimension, const SirtRef& dimensions) SHARED_LOCKS_REQUIRED(Locks::mutator_lock_) { int32_t array_length = dimensions->Get(current_dimension); SirtRef new_array(self, Array::Alloc(self, array_class.get(), array_length, array_class->GetComponentSize(), Runtime::Current()->GetHeap()->GetCurrentAllocator())); if (UNLIKELY(new_array.get() == nullptr)) { CHECK(self->IsExceptionPending()); return nullptr; } if (current_dimension + 1 < dimensions->GetLength()) { // Create a new sub-array in every element of the array. for (int32_t i = 0; i < array_length; i++) { SirtRef sirt_component_type(self, array_class->GetComponentType()); Array* sub_array = RecursiveCreateMultiArray(self, sirt_component_type, current_dimension + 1, dimensions); if (UNLIKELY(sub_array == nullptr)) { CHECK(self->IsExceptionPending()); return nullptr; } // Use non-transactional mode without check. new_array->AsObjectArray()->Set(i, sub_array); } } return new_array.get(); } Array* Array::CreateMultiArray(Thread* self, const SirtRef& element_class, const SirtRef& dimensions) { // Verify dimensions. // // The caller is responsible for verifying that "dimArray" is non-null // and has a length > 0 and <= 255. int num_dimensions = dimensions->GetLength(); DCHECK_GT(num_dimensions, 0); DCHECK_LE(num_dimensions, 255); for (int i = 0; i < num_dimensions; i++) { int dimension = dimensions->Get(i); if (UNLIKELY(dimension < 0)) { ThrowNegativeArraySizeException(StringPrintf("Dimension %d: %d", i, dimension).c_str()); return nullptr; } } // Find/generate the array class. ClassLinker* class_linker = Runtime::Current()->GetClassLinker(); SirtRef array_class(self, class_linker->FindArrayClass(self, element_class.get())); if (UNLIKELY(array_class.get() == nullptr)) { CHECK(self->IsExceptionPending()); return nullptr; } for (int32_t i = 1; i < dimensions->GetLength(); ++i) { array_class.reset(class_linker->FindArrayClass(self, array_class.get())); if (UNLIKELY(array_class.get() == nullptr)) { CHECK(self->IsExceptionPending()); return nullptr; } } // Create the array. Array* new_array = RecursiveCreateMultiArray(self, array_class, 0, dimensions); if (UNLIKELY(new_array == nullptr)) { CHECK(self->IsExceptionPending()); } return new_array; } void Array::ThrowArrayIndexOutOfBoundsException(int32_t index) { art::ThrowArrayIndexOutOfBoundsException(index, GetLength()); } void Array::ThrowArrayStoreException(Object* object) { art::ThrowArrayStoreException(object->GetClass(), this->GetClass()); } template Class* PrimitiveArray::array_class_ = NULL; // Explicitly instantiate all the primitive array types. template class PrimitiveArray; // BooleanArray template class PrimitiveArray; // ByteArray template class PrimitiveArray; // CharArray template class PrimitiveArray; // DoubleArray template class PrimitiveArray; // FloatArray template class PrimitiveArray; // IntArray template class PrimitiveArray; // LongArray template class PrimitiveArray; // ShortArray } // namespace mirror } // namespace art