/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "thread_pool.h" #include #include "atomic.h" #include "common_runtime_test.h" #include "thread-inl.h" namespace art { class CountTask : public Task { public: explicit CountTask(AtomicInteger* count) : count_(count), verbose_(false) {} void Run(Thread* self) { if (verbose_) { LOG(INFO) << "Running: " << *self; } // Simulate doing some work. usleep(100); // Increment the counter which keeps track of work completed. ++*count_; } void Finalize() { if (verbose_) { LOG(INFO) << "Finalizing: " << *Thread::Current(); } delete this; } private: AtomicInteger* const count_; const bool verbose_; }; class ThreadPoolTest : public CommonRuntimeTest { public: static int32_t num_threads; }; int32_t ThreadPoolTest::num_threads = 4; // Check that the thread pool actually runs tasks that you assign it. TEST_F(ThreadPoolTest, CheckRun) { Thread* self = Thread::Current(); ThreadPool thread_pool("Thread pool test thread pool", num_threads); AtomicInteger count(0); static const int32_t num_tasks = num_threads * 4; for (int32_t i = 0; i < num_tasks; ++i) { thread_pool.AddTask(self, new CountTask(&count)); } thread_pool.StartWorkers(self); // Wait for tasks to complete. thread_pool.Wait(self, true, false); // Make sure that we finished all the work. EXPECT_EQ(num_tasks, count.LoadSequentiallyConsistent()); } TEST_F(ThreadPoolTest, StopStart) { Thread* self = Thread::Current(); ThreadPool thread_pool("Thread pool test thread pool", num_threads); AtomicInteger count(0); static const int32_t num_tasks = num_threads * 4; for (int32_t i = 0; i < num_tasks; ++i) { thread_pool.AddTask(self, new CountTask(&count)); } usleep(200); // Check that no threads started prematurely. EXPECT_EQ(0, count.LoadSequentiallyConsistent()); // Signal the threads to start processing tasks. thread_pool.StartWorkers(self); usleep(200); thread_pool.StopWorkers(self); AtomicInteger bad_count(0); thread_pool.AddTask(self, new CountTask(&bad_count)); usleep(200); // Ensure that the task added after the workers were stopped doesn't get run. EXPECT_EQ(0, bad_count.LoadSequentiallyConsistent()); // Allow tasks to finish up and delete themselves. thread_pool.StartWorkers(self); thread_pool.Wait(self, false, false); } class TreeTask : public Task { public: TreeTask(ThreadPool* const thread_pool, AtomicInteger* count, int depth) : thread_pool_(thread_pool), count_(count), depth_(depth) {} void Run(Thread* self) { if (depth_ > 1) { thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1)); thread_pool_->AddTask(self, new TreeTask(thread_pool_, count_, depth_ - 1)); } // Increment the counter which keeps track of work completed. ++*count_; } void Finalize() { delete this; } private: ThreadPool* const thread_pool_; AtomicInteger* const count_; const int depth_; }; // Test that adding new tasks from within a task works. TEST_F(ThreadPoolTest, RecursiveTest) { Thread* self = Thread::Current(); ThreadPool thread_pool("Thread pool test thread pool", num_threads); AtomicInteger count(0); static const int depth = 8; thread_pool.AddTask(self, new TreeTask(&thread_pool, &count, depth)); thread_pool.StartWorkers(self); thread_pool.Wait(self, true, false); EXPECT_EQ((1 << depth) - 1, count.LoadSequentiallyConsistent()); } } // namespace art