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|
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "heap.h"
#include <sys/types.h>
#include <sys/wait.h>
#include <limits>
#include <vector>
#include "atomic.h"
#include "card_table.h"
#include "debugger.h"
#include "heap_bitmap.h"
#include "image.h"
#include "mark_sweep.h"
#include "mod_union_table.h"
#include "object.h"
#include "object_utils.h"
#include "os.h"
#include "ScopedLocalRef.h"
#include "scoped_thread_state_change.h"
#include "sirt_ref.h"
#include "space.h"
#include "stl_util.h"
#include "thread_list.h"
#include "timing_logger.h"
#include "UniquePtr.h"
#include "well_known_classes.h"
namespace art {
static bool GenerateImage(const std::string& image_file_name) {
const std::string boot_class_path_string(Runtime::Current()->GetBootClassPathString());
std::vector<std::string> boot_class_path;
Split(boot_class_path_string, ':', boot_class_path);
if (boot_class_path.empty()) {
LOG(FATAL) << "Failed to generate image because no boot class path specified";
}
std::vector<char*> arg_vector;
std::string dex2oat_string(GetAndroidRoot());
dex2oat_string += (kIsDebugBuild ? "/bin/dex2oatd" : "/bin/dex2oat");
const char* dex2oat = dex2oat_string.c_str();
arg_vector.push_back(strdup(dex2oat));
std::string image_option_string("--image=");
image_option_string += image_file_name;
const char* image_option = image_option_string.c_str();
arg_vector.push_back(strdup(image_option));
arg_vector.push_back(strdup("--runtime-arg"));
arg_vector.push_back(strdup("-Xms64m"));
arg_vector.push_back(strdup("--runtime-arg"));
arg_vector.push_back(strdup("-Xmx64m"));
for (size_t i = 0; i < boot_class_path.size(); i++) {
std::string dex_file_option_string("--dex-file=");
dex_file_option_string += boot_class_path[i];
const char* dex_file_option = dex_file_option_string.c_str();
arg_vector.push_back(strdup(dex_file_option));
}
std::string oat_file_option_string("--oat-file=");
oat_file_option_string += image_file_name;
oat_file_option_string.erase(oat_file_option_string.size() - 3);
oat_file_option_string += "oat";
const char* oat_file_option = oat_file_option_string.c_str();
arg_vector.push_back(strdup(oat_file_option));
arg_vector.push_back(strdup("--base=0x60000000"));
std::string command_line(Join(arg_vector, ' '));
LOG(INFO) << command_line;
arg_vector.push_back(NULL);
char** argv = &arg_vector[0];
// fork and exec dex2oat
pid_t pid = fork();
if (pid == 0) {
// no allocation allowed between fork and exec
// change process groups, so we don't get reaped by ProcessManager
setpgid(0, 0);
execv(dex2oat, argv);
PLOG(FATAL) << "execv(" << dex2oat << ") failed";
return false;
} else {
STLDeleteElements(&arg_vector);
// wait for dex2oat to finish
int status;
pid_t got_pid = TEMP_FAILURE_RETRY(waitpid(pid, &status, 0));
if (got_pid != pid) {
PLOG(ERROR) << "waitpid failed: wanted " << pid << ", got " << got_pid;
return false;
}
if (!WIFEXITED(status) || WEXITSTATUS(status) != 0) {
LOG(ERROR) << dex2oat << " failed: " << command_line;
return false;
}
}
return true;
}
Heap::Heap(size_t initial_size, size_t growth_limit, size_t capacity,
const std::string& original_image_file_name, bool concurrent_gc)
: alloc_space_(NULL),
card_table_(NULL),
concurrent_gc_(concurrent_gc),
have_zygote_space_(false),
card_marking_disabled_(false),
is_gc_running_(false),
last_gc_type_(kGcTypeNone),
concurrent_start_bytes_(std::numeric_limits<size_t>::max()),
concurrent_start_size_(128 * KB),
concurrent_min_free_(256 * KB),
bytes_since_last_gc_(0),
concurrent_gc_start_rate_(3 * MB / 2),
sticky_gc_count_(0),
large_object_threshold_(12 * KB),
num_bytes_allocated_(0),
num_objects_allocated_(0),
verify_missing_card_marks_(false),
verify_system_weaks_(false),
verify_pre_gc_heap_(false),
verify_post_gc_heap_(false),
verify_mod_union_table_(false),
partial_gc_frequency_(10),
min_alloc_space_size_for_sticky_gc_(4 * MB),
min_remaining_space_for_sticky_gc_(1 * MB),
last_trim_time_(0),
try_running_gc_(false),
requesting_gc_(false),
reference_referent_offset_(0),
reference_queue_offset_(0),
reference_queueNext_offset_(0),
reference_pendingNext_offset_(0),
finalizer_reference_zombie_offset_(0),
target_utilization_(0.5),
verify_objects_(false) {
if (VLOG_IS_ON(heap) || VLOG_IS_ON(startup)) {
LOG(INFO) << "Heap() entering";
}
live_bitmap_.reset(new HeapBitmap(this));
mark_bitmap_.reset(new HeapBitmap(this));
// Requested begin for the alloc space, to follow the mapped image and oat files
byte* requested_begin = NULL;
std::string image_file_name(original_image_file_name);
if (!image_file_name.empty()) {
Space* image_space = NULL;
if (OS::FileExists(image_file_name.c_str())) {
// If the /system file exists, it should be up-to-date, don't try to generate
image_space = Space::CreateImageSpace(image_file_name);
} else {
// If the /system file didn't exist, we need to use one from the art-cache.
// If the cache file exists, try to open, but if it fails, regenerate.
// If it does not exist, generate.
image_file_name = GetArtCacheFilenameOrDie(image_file_name);
if (OS::FileExists(image_file_name.c_str())) {
image_space = Space::CreateImageSpace(image_file_name);
}
if (image_space == NULL) {
if (!GenerateImage(image_file_name)) {
LOG(FATAL) << "Failed to generate image: " << image_file_name;
}
image_space = Space::CreateImageSpace(image_file_name);
}
}
if (image_space == NULL) {
LOG(FATAL) << "Failed to create space from " << image_file_name;
}
AddSpace(image_space);
// Oat files referenced by image files immediately follow them in memory, ensure alloc space
// isn't going to get in the middle
byte* oat_end_addr = GetImageSpace()->GetImageHeader().GetOatEnd();
CHECK_GT(oat_end_addr, GetImageSpace()->End());
if (oat_end_addr > requested_begin) {
requested_begin = reinterpret_cast<byte*>(RoundUp(reinterpret_cast<uintptr_t>(oat_end_addr),
kPageSize));
}
}
UniquePtr<AllocSpace> alloc_space(Space::CreateAllocSpace(
"alloc space", initial_size, growth_limit, capacity, requested_begin));
alloc_space_ = alloc_space.release();
CHECK(alloc_space_ != NULL) << "Failed to create alloc space";
AddSpace(alloc_space_);
// Spaces are sorted in order of Begin().
byte* heap_begin = spaces_.front()->Begin();
size_t heap_capacity = (spaces_.back()->Begin() - spaces_.front()->Begin()) + spaces_.back()->NonGrowthLimitCapacity();
// Mark image objects in the live bitmap
for (size_t i = 0; i < spaces_.size(); ++i) {
Space* space = spaces_[i];
if (space->IsImageSpace()) {
space->AsImageSpace()->RecordImageAllocations(space->GetLiveBitmap());
}
}
// Allocate the large object space.
large_object_space_.reset(Space::CreateLargeObjectSpace("large object space"));
live_bitmap_->SetLargeObjects(large_object_space_->GetLiveObjects());
mark_bitmap_->SetLargeObjects(large_object_space_->GetMarkObjects());
// Allocate the card table.
card_table_.reset(CardTable::Create(heap_begin, heap_capacity));
CHECK(card_table_.get() != NULL) << "Failed to create card table";
mod_union_table_.reset(new ModUnionTableToZygoteAllocspace<ModUnionTableReferenceCache>(this));
CHECK(mod_union_table_.get() != NULL) << "Failed to create mod-union table";
zygote_mod_union_table_.reset(new ModUnionTableCardCache(this));
CHECK(zygote_mod_union_table_.get() != NULL) << "Failed to create Zygote mod-union table";
// TODO: Count objects in the image space here.
num_bytes_allocated_ = 0;
num_objects_allocated_ = 0;
// Max stack size in bytes.
static const size_t max_stack_size = capacity / SpaceBitmap::kAlignment * kWordSize;
// TODO: Rename MarkStack to a more generic name?
mark_stack_.reset(MarkStack::Create("dalvik-mark-stack", max_stack_size));
allocation_stack_.reset(MarkStack::Create("dalvik-allocation-stack", max_stack_size));
live_stack_.reset(MarkStack::Create("dalvik-live-stack", max_stack_size));
// It's still too early to take a lock because there are no threads yet,
// but we can create the heap lock now. We don't create it earlier to
// make it clear that you can't use locks during heap initialization.
gc_complete_lock_ = new Mutex("GC complete lock");
gc_complete_cond_.reset(new ConditionVariable("GC complete condition variable"));
// Set up the cumulative timing loggers.
for (size_t i = static_cast<size_t>(kGcTypeSticky); i < static_cast<size_t>(kGcTypeMax);
++i) {
std::ostringstream name;
name << static_cast<GcType>(i);
cumulative_timings_.Put(static_cast<GcType>(i),
new CumulativeLogger(name.str().c_str(), true));
}
if (VLOG_IS_ON(heap) || VLOG_IS_ON(startup)) {
LOG(INFO) << "Heap() exiting";
}
}
// Sort spaces based on begin address
class SpaceSorter {
public:
bool operator ()(const Space* a, const Space* b) const {
return a->Begin() < b->Begin();
}
};
void Heap::AddSpace(Space* space) {
WriterMutexLock mu(*Locks::heap_bitmap_lock_);
DCHECK(space != NULL);
DCHECK(space->GetLiveBitmap() != NULL);
live_bitmap_->AddSpaceBitmap(space->GetLiveBitmap());
DCHECK(space->GetMarkBitmap() != NULL);
mark_bitmap_->AddSpaceBitmap(space->GetMarkBitmap());
spaces_.push_back(space);
if (space->IsAllocSpace()) {
alloc_space_ = space->AsAllocSpace();
}
// Ensure that spaces remain sorted in increasing order of start address (required for CMS finger)
std::sort(spaces_.begin(), spaces_.end(), SpaceSorter());
// Ensure that ImageSpaces < ZygoteSpaces < AllocSpaces so that we can do address based checks to
// avoid redundant marking.
bool seen_zygote = false, seen_alloc = false;
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
if (space->IsImageSpace()) {
DCHECK(!seen_zygote);
DCHECK(!seen_alloc);
} else if (space->IsZygoteSpace()) {
DCHECK(!seen_alloc);
seen_zygote = true;
} else if (space->IsAllocSpace()) {
seen_alloc = true;
}
}
}
Heap::~Heap() {
// If we don't reset then the mark stack complains in it's destructor.
allocation_stack_->Reset();
live_stack_->Reset();
VLOG(heap) << "~Heap()";
// We can't take the heap lock here because there might be a daemon thread suspended with the
// heap lock held. We know though that no non-daemon threads are executing, and we know that
// all daemon threads are suspended, and we also know that the threads list have been deleted, so
// those threads can't resume. We're the only running thread, and we can do whatever we like...
STLDeleteElements(&spaces_);
delete gc_complete_lock_;
STLDeleteValues(&cumulative_timings_);
}
Space* Heap::FindSpaceFromObject(const Object* obj) const {
// TODO: C++0x auto
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->Contains(obj)) {
return *it;
}
}
LOG(FATAL) << "object " << reinterpret_cast<const void*>(obj) << " not inside any spaces!";
return NULL;
}
ImageSpace* Heap::GetImageSpace() {
// TODO: C++0x auto
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->IsImageSpace()) {
return (*it)->AsImageSpace();
}
}
return NULL;
}
AllocSpace* Heap::GetAllocSpace() {
return alloc_space_;
}
static void MSpaceChunkCallback(void* start, void* end, size_t used_bytes, void* arg) {
size_t& max_contiguous_allocation = *reinterpret_cast<size_t*>(arg);
size_t chunk_size = static_cast<size_t>(reinterpret_cast<uint8_t*>(end) - reinterpret_cast<uint8_t*>(start));
size_t chunk_free_bytes = 0;
if (used_bytes < chunk_size) {
chunk_free_bytes = chunk_size - used_bytes;
}
if (chunk_free_bytes > max_contiguous_allocation) {
max_contiguous_allocation = chunk_free_bytes;
}
}
bool Heap::CanAllocateBytes(size_t bytes) const {
return num_bytes_allocated_ + large_object_space_->GetNumBytesAllocated() + bytes <=
alloc_space_->Capacity();
}
Object* Heap::AllocObject(Class* c, size_t byte_count) {
DCHECK(c == NULL || (c->IsClassClass() && byte_count >= sizeof(Class)) ||
(c->IsVariableSize() || c->GetObjectSize() == byte_count) ||
strlen(ClassHelper(c).GetDescriptor()) == 0);
DCHECK_GE(byte_count, sizeof(Object));
Object* obj = NULL;
size_t size = 0;
// We need to have a zygote space or else our newly allocated large object can end up in the
// Zygote resulting in it being prematurely freed.
// We can only do this for primive objects since large objects will not be within the card table
// range. This also means that we rely on SetClass not dirtying the object's card.
if (byte_count >= large_object_threshold_ && have_zygote_space_ && c->IsPrimitiveArray()) {
obj = Allocate(NULL, RoundUp(byte_count, kPageSize));
size = 0;
if (obj != NULL) {
// Make sure that our large object didn't get placed anywhere within the space interval or else
// it breaks the immune range.
DCHECK(reinterpret_cast<byte*>(obj) < spaces_.front()->Begin() ||
reinterpret_cast<byte*>(obj) >= spaces_.back()->End());
}
} else {
obj = Allocate(alloc_space_, byte_count);
size = alloc_space_->AllocationSize(obj);
if (obj != NULL) {
// Additional verification to ensure that we did not allocate into a zygote space.
DCHECK(!have_zygote_space_ || !FindSpaceFromObject(obj)->IsZygoteSpace());
}
}
if (LIKELY(obj != NULL)) {
android_atomic_add(byte_count, reinterpret_cast<volatile int32_t*>(
reinterpret_cast<size_t>(&bytes_since_last_gc_)));
obj->SetClass(c);
// Record allocation after since we want to use the atomic add for the atomic fence to guard
// the SetClass since we do not want the class to appear NULL in another thread.
RecordAllocation(size, obj);
if (Dbg::IsAllocTrackingEnabled()) {
Dbg::RecordAllocation(c, byte_count);
}
if (bytes_since_last_gc_ >= concurrent_gc_start_rate_ ||
num_bytes_allocated_ >= concurrent_start_bytes_) {
// We already have a request pending, no reason to start more until we update
// concurrent_start_bytes_.
concurrent_start_bytes_ = std::numeric_limits<size_t>::max();
bytes_since_last_gc_ = 0;
// The SirtRef is necessary since the calls in RequestConcurrentGC are a safepoint.
Thread* self = Thread::Current();
SirtRef<Object> ref(self, obj);
RequestConcurrentGC(self);
}
VerifyObject(obj);
return obj;
}
int64_t total_bytes_free = GetFreeMemory();
size_t max_contiguous_allocation = 0;
// TODO: C++0x auto
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->IsAllocSpace()) {
(*it)->AsAllocSpace()->Walk(MSpaceChunkCallback, &max_contiguous_allocation);
}
}
std::string msg(StringPrintf("Failed to allocate a %zd-byte %s (%lld total bytes free; largest possible contiguous allocation %zd bytes)",
byte_count, PrettyDescriptor(c).c_str(), total_bytes_free, max_contiguous_allocation));
Thread::Current()->ThrowOutOfMemoryError(msg.c_str());
return NULL;
}
bool Heap::IsHeapAddress(const Object* obj) {
// Note: we deliberately don't take the lock here, and mustn't test anything that would
// require taking the lock.
if (obj == NULL) {
return true;
}
if (!IsAligned<kObjectAlignment>(obj)) {
return false;
}
for (size_t i = 0; i < spaces_.size(); ++i) {
if (spaces_[i]->Contains(obj)) {
return true;
}
}
// TODO: Find a way to check large object space without using a lock.
return true;
}
bool Heap::IsLiveObjectLocked(const Object* obj) {
Locks::heap_bitmap_lock_->AssertReaderHeld(Thread::Current());
return IsHeapAddress(obj) && GetLiveBitmap()->Test(obj);
}
#if VERIFY_OBJECT_ENABLED
void Heap::VerifyObject(const Object* obj) {
if (obj == NULL || this == NULL || !verify_objects_ || Runtime::Current()->IsShuttingDown() ||
Thread::Current() == NULL ||
Runtime::Current()->GetThreadList()->GetLockOwner() == Thread::Current()->GetTid()) {
return;
}
VerifyObjectBody(obj);
}
#endif
void Heap::DumpSpaces() {
// TODO: C++0x auto
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
LOG(INFO) << *space << "\n"
<< *space->GetLiveBitmap() << "\n"
<< *space->GetMarkBitmap();
}
// TODO: Dump large object space?
}
void Heap::VerifyObjectBody(const Object* obj) {
if (!IsAligned<kObjectAlignment>(obj)) {
LOG(FATAL) << "Object isn't aligned: " << obj;
}
if (!GetLiveBitmap()->Test(obj)) {
// Check the allocation stack / live stack.
if (!std::binary_search(live_stack_->Begin(), live_stack_->End(), obj) &&
std::find(allocation_stack_->Begin(), allocation_stack_->End(), obj) ==
allocation_stack_->End()) {
ReaderMutexLock mu(*Locks::heap_bitmap_lock_);
if (large_object_space_->GetLiveObjects()->Test(obj)) {
DumpSpaces();
LOG(FATAL) << "Object is dead: " << obj;
}
}
}
// Ignore early dawn of the universe verifications
if (!VERIFY_OBJECT_FAST && num_objects_allocated_ > 10) {
const byte* raw_addr = reinterpret_cast<const byte*>(obj) +
Object::ClassOffset().Int32Value();
const Class* c = *reinterpret_cast<Class* const *>(raw_addr);
if (c == NULL) {
LOG(FATAL) << "Null class in object: " << obj;
} else if (!IsAligned<kObjectAlignment>(c)) {
LOG(FATAL) << "Class isn't aligned: " << c << " in object: " << obj;
} else if (!GetLiveBitmap()->Test(c)) {
LOG(FATAL) << "Class of object is dead: " << c << " in object: " << obj;
}
// Check obj.getClass().getClass() == obj.getClass().getClass().getClass()
// Note: we don't use the accessors here as they have internal sanity checks
// that we don't want to run
raw_addr = reinterpret_cast<const byte*>(c) + Object::ClassOffset().Int32Value();
const Class* c_c = *reinterpret_cast<Class* const *>(raw_addr);
raw_addr = reinterpret_cast<const byte*>(c_c) + Object::ClassOffset().Int32Value();
const Class* c_c_c = *reinterpret_cast<Class* const *>(raw_addr);
CHECK_EQ(c_c, c_c_c);
}
}
void Heap::VerificationCallback(Object* obj, void* arg) {
DCHECK(obj != NULL);
reinterpret_cast<Heap*>(arg)->VerifyObjectBody(obj);
}
void Heap::VerifyHeap() {
ReaderMutexLock mu(*Locks::heap_bitmap_lock_);
GetLiveBitmap()->Walk(Heap::VerificationCallback, this);
}
void Heap::RecordAllocation(size_t size, const Object* obj) {
DCHECK(obj != NULL);
DCHECK_GT(size, 0u);
COMPILE_ASSERT(sizeof(size_t) == sizeof(int32_t),
int32_t_must_be_same_size_as_size_t_for_used_atomic_operations);
android_atomic_add(size, reinterpret_cast<volatile int32_t*>(
reinterpret_cast<size_t>(&num_bytes_allocated_)));
android_atomic_add(1, reinterpret_cast<volatile int32_t*>(
reinterpret_cast<size_t>(&num_objects_allocated_)));
if (Runtime::Current()->HasStatsEnabled()) {
RuntimeStats* global_stats = Runtime::Current()->GetStats();
RuntimeStats* thread_stats = Thread::Current()->GetStats();
++global_stats->allocated_objects;
++thread_stats->allocated_objects;
global_stats->allocated_bytes += size;
thread_stats->allocated_bytes += size;
}
allocation_stack_->AtomicPush(obj);
}
void Heap::RecordFree(size_t freed_objects, size_t freed_bytes) {
COMPILE_ASSERT(sizeof(size_t) == sizeof(int32_t),
int32_t_must_be_same_size_as_size_t_for_used_atomic_operations);
DCHECK_LE(freed_objects, num_objects_allocated_);
android_atomic_add(-static_cast<int32_t>(freed_objects),
reinterpret_cast<volatile int32_t*>(
reinterpret_cast<size_t>(&num_objects_allocated_)));
DCHECK_LE(freed_bytes, num_bytes_allocated_);
android_atomic_add(-static_cast<int32_t>(freed_bytes),
reinterpret_cast<volatile int32_t*>(
reinterpret_cast<size_t>(&num_bytes_allocated_)));
if (Runtime::Current()->HasStatsEnabled()) {
RuntimeStats* global_stats = Runtime::Current()->GetStats();
RuntimeStats* thread_stats = Thread::Current()->GetStats();
global_stats->freed_objects += freed_objects;
thread_stats->freed_objects += freed_objects;
global_stats->freed_bytes += freed_bytes;
thread_stats->freed_bytes += freed_bytes;
}
}
Object* Heap::TryToAllocate(AllocSpace* space, size_t alloc_size, bool grow) {
if (UNLIKELY(space == NULL)) {
if (CanAllocateBytes(alloc_size)) {
// TODO: This is racy, but is it worth fixing?
return large_object_space_->Alloc(alloc_size);
} else {
// Application ran out of heap space.
return NULL;
}
} else if (grow) {
return space->AllocWithGrowth(alloc_size);
} else {
return space->AllocWithoutGrowth(alloc_size);
}
}
Object* Heap::Allocate(AllocSpace* space, size_t alloc_size) {
// Since allocation can cause a GC which will need to SuspendAll, make sure all allocations are
// done in the runnable state where suspension is expected.
#ifndef NDEBUG
Thread* self = Thread::Current();
DCHECK_EQ(self->GetState(), kRunnable);
self->AssertThreadSuspensionIsAllowable();
#endif
Object* ptr = TryToAllocate(space, alloc_size, false);
if (ptr != NULL) {
return ptr;
}
// The allocation failed. If the GC is running, block until it completes, and then retry the
// allocation.
#ifdef NDEBUG
Thread* self = Thread::Current();
#endif
GcType last_gc = WaitForConcurrentGcToComplete(self);
if (last_gc != kGcTypeNone) {
// A GC was in progress and we blocked, retry allocation now that memory has been freed.
ptr = TryToAllocate(space, alloc_size, false);
if (ptr != NULL) {
return ptr;
}
}
// Loop through our different Gc types and try to Gc until we get enough free memory.
for (size_t i = static_cast<size_t>(last_gc) + 1; i < static_cast<size_t>(kGcTypeMax); ++i) {
bool run_gc = false;
GcType gc_type = static_cast<GcType>(i);
switch (gc_type) {
case kGcTypeSticky: {
const size_t alloc_space_size = alloc_space_->Size();
run_gc = alloc_space_size > min_alloc_space_size_for_sticky_gc_ &&
alloc_space_->Capacity() - alloc_space_size >= min_remaining_space_for_sticky_gc_;
break;
}
case kGcTypePartial:
run_gc = have_zygote_space_;
break;
case kGcTypeFull:
run_gc = true;
break;
default:
break;
}
if (run_gc) {
if (Runtime::Current()->HasStatsEnabled()) {
++Runtime::Current()->GetStats()->gc_for_alloc_count;
++Thread::Current()->GetStats()->gc_for_alloc_count;
}
self->TransitionFromRunnableToSuspended(kWaitingPerformingGc);
// If we actually ran a different type of Gc than requested, we can skip the index forwards.
GcType gc_type_ran = CollectGarbageInternal(gc_type, false);
DCHECK(static_cast<size_t>(gc_type_ran) >= i);
i = static_cast<size_t>(gc_type_ran);
self->TransitionFromSuspendedToRunnable();
// Did we free sufficient memory for the allocation to succeed?
ptr = TryToAllocate(space, alloc_size, false);
if (ptr != NULL) {
return ptr;
}
}
}
// Allocations have failed after GCs; this is an exceptional state.
// Try harder, growing the heap if necessary.
ptr = TryToAllocate(space, alloc_size, true);
if (ptr != NULL) {
if (space != NULL) {
size_t new_footprint = space->GetFootprintLimit();
// OLD-TODO: may want to grow a little bit more so that the amount of
// free space is equal to the old free space + the
// utilization slop for the new allocation.
VLOG(gc) << "Grow alloc space (frag case) to " << PrettySize(new_footprint)
<< " for a " << PrettySize(alloc_size) << " allocation";
}
return ptr;
}
// Most allocations should have succeeded by now, so the heap is really full, really fragmented,
// or the requested size is really big. Do another GC, collecting SoftReferences this time. The
// VM spec requires that all SoftReferences have been collected and cleared before throwing OOME.
// OLD-TODO: wait for the finalizers from the previous GC to finish
VLOG(gc) << "Forcing collection of SoftReferences for " << PrettySize(alloc_size)
<< " allocation";
if (Runtime::Current()->HasStatsEnabled()) {
++Runtime::Current()->GetStats()->gc_for_alloc_count;
++Thread::Current()->GetStats()->gc_for_alloc_count;
}
// We don't need a WaitForConcurrentGcToComplete here either.
self->TransitionFromRunnableToSuspended(kWaitingPerformingGc);
CollectGarbageInternal(kGcTypeFull, true);
self->TransitionFromSuspendedToRunnable();
return TryToAllocate(space, alloc_size, true);
}
int64_t Heap::GetMaxMemory() {
size_t total = 0;
// TODO: C++0x auto
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
if (space->IsAllocSpace()) {
total += space->AsAllocSpace()->Capacity();
}
}
return total;
}
int64_t Heap::GetTotalMemory() {
return GetMaxMemory();
}
int64_t Heap::GetFreeMemory() {
return GetMaxMemory() - num_bytes_allocated_;
}
class InstanceCounter {
public:
InstanceCounter(Class* c, bool count_assignable)
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_)
: class_(c), count_assignable_(count_assignable), count_(0) {
}
size_t GetCount() {
return count_;
}
static void Callback(Object* o, void* arg)
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_) {
reinterpret_cast<InstanceCounter*>(arg)->VisitInstance(o);
}
private:
void VisitInstance(Object* o) SHARED_LOCKS_REQUIRED(Locks::mutator_lock_) {
Class* instance_class = o->GetClass();
if (count_assignable_) {
if (instance_class == class_) {
++count_;
}
} else {
if (instance_class != NULL && class_->IsAssignableFrom(instance_class)) {
++count_;
}
}
}
Class* class_;
bool count_assignable_;
size_t count_;
};
int64_t Heap::CountInstances(Class* c, bool count_assignable) {
ReaderMutexLock mu(*Locks::heap_bitmap_lock_);
InstanceCounter counter(c, count_assignable);
GetLiveBitmap()->Walk(InstanceCounter::Callback, &counter);
return counter.GetCount();
}
void Heap::CollectGarbage(bool clear_soft_references) {
// Even if we waited for a GC we still need to do another GC since weaks allocated during the
// last GC will not have necessarily been cleared.
Thread* self = Thread::Current();
WaitForConcurrentGcToComplete(self);
ScopedThreadStateChange tsc(self, kWaitingPerformingGc);
CollectGarbageInternal(have_zygote_space_ ? kGcTypePartial : kGcTypeFull, clear_soft_references);
}
void Heap::PreZygoteFork() {
static Mutex zygote_creation_lock_("zygote creation lock", kZygoteCreationLock);
Thread* self = Thread::Current();
MutexLock mu(self, zygote_creation_lock_);
// Try to see if we have any Zygote spaces.
if (have_zygote_space_) {
return;
}
VLOG(heap) << "Starting PreZygoteFork with alloc space size " << PrettySize(alloc_space_->Size());
{
// Flush the alloc stack.
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
FlushAllocStack();
}
// Replace the first alloc space we find with a zygote space.
// TODO: C++0x auto
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->IsAllocSpace()) {
AllocSpace* zygote_space = (*it)->AsAllocSpace();
// Turns the current alloc space into a Zygote space and obtain the new alloc space composed
// of the remaining available heap memory.
alloc_space_ = zygote_space->CreateZygoteSpace();
// Change the GC retention policy of the zygote space to only collect when full.
zygote_space->SetGcRetentionPolicy(GCRP_FULL_COLLECT);
AddSpace(alloc_space_);
have_zygote_space_ = true;
break;
}
}
// Reset the cumulative loggers since we now have a few additional timing phases.
// TODO: C++0x
for (CumulativeTimings::iterator it = cumulative_timings_.begin();
it != cumulative_timings_.end(); ++it) {
it->second->Reset();
}
// Reset this since we now count the ZygoteSpace in the total heap size.
num_bytes_allocated_ = 0;
}
void Heap::FlushAllocStack() {
MarkAllocStack(alloc_space_->GetLiveBitmap(), large_object_space_->GetLiveObjects(),
allocation_stack_.get());
allocation_stack_->Reset();
}
size_t Heap::GetUsedMemorySize() const {
size_t total = num_bytes_allocated_ + large_object_space_->GetNumBytesAllocated();
for (Spaces::const_iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->IsZygoteSpace()) {
total += (*it)->AsAllocSpace()->Size();
}
}
return total;
}
void Heap::MarkAllocStack(SpaceBitmap* bitmap, SpaceSetMap* large_objects, MarkStack* stack) {
const size_t count = stack->Size();
for (size_t i = 0; i < count; ++i) {
const Object* obj = stack->Get(i);
DCHECK(obj != NULL);
if (LIKELY(bitmap->HasAddress(obj))) {
bitmap->Set(obj);
} else {
large_objects->Set(obj);
}
}
}
void Heap::UnMarkAllocStack(SpaceBitmap* bitmap, SpaceSetMap* large_objects, MarkStack* stack) {
size_t count = stack->Size();
for (size_t i = 0; i < count; ++i) {
const Object* obj = stack->Get(i);
DCHECK(obj != NULL);
if (LIKELY(bitmap->HasAddress(obj))) {
bitmap->Clear(obj);
} else {
large_objects->Clear(obj);
}
}
}
GcType Heap::CollectGarbageInternal(GcType gc_type, bool clear_soft_references) {
Thread* self = Thread::Current();
Locks::mutator_lock_->AssertNotHeld(self);
DCHECK_EQ(self->GetState(), kWaitingPerformingGc);
if (self->IsHandlingStackOverflow()) {
LOG(WARNING) << "Performing GC on a thread that is handling a stack overflow.";
}
// Ensure there is only one GC at a time.
bool start_collect = false;
while (!start_collect) {
{
MutexLock mu(self, *gc_complete_lock_);
if (!is_gc_running_) {
is_gc_running_ = true;
start_collect = true;
}
}
if (!start_collect) {
WaitForConcurrentGcToComplete(self);
// TODO: if another thread beat this one to do the GC, perhaps we should just return here?
// Not doing at the moment to ensure soft references are cleared.
}
}
gc_complete_lock_->AssertNotHeld(self);
// We need to do partial GCs every now and then to avoid the heap growing too much and
// fragmenting.
if (gc_type == kGcTypeSticky && ++sticky_gc_count_ > partial_gc_frequency_) {
gc_type = kGcTypePartial;
}
if (gc_type != kGcTypeSticky) {
sticky_gc_count_ = 0;
}
if (concurrent_gc_) {
CollectGarbageConcurrentMarkSweepPlan(self, gc_type, clear_soft_references);
} else {
CollectGarbageMarkSweepPlan(self, gc_type, clear_soft_references);
}
bytes_since_last_gc_ = 0;
{
MutexLock mu(self, *gc_complete_lock_);
is_gc_running_ = false;
last_gc_type_ = gc_type;
// Wake anyone who may have been waiting for the GC to complete.
gc_complete_cond_->Broadcast();
}
// Inform DDMS that a GC completed.
Dbg::GcDidFinish();
return gc_type;
}
void Heap::CollectGarbageMarkSweepPlan(Thread* self, GcType gc_type, bool clear_soft_references) {
TimingLogger timings("CollectGarbageInternal", true);
std::stringstream gc_type_str;
gc_type_str << gc_type << " ";
// Suspend all threads are get exclusive access to the heap.
uint64_t start_time = NanoTime();
ThreadList* thread_list = Runtime::Current()->GetThreadList();
thread_list->SuspendAll();
timings.AddSplit("SuspendAll");
Locks::mutator_lock_->AssertExclusiveHeld(self);
size_t bytes_freed = 0;
Object* cleared_references = NULL;
{
MarkSweep mark_sweep(mark_stack_.get());
mark_sweep.Init();
timings.AddSplit("Init");
if (verify_pre_gc_heap_) {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (!VerifyHeapReferences()) {
LOG(FATAL) << "Pre " << gc_type_str.str() << "Gc verification failed";
}
timings.AddSplit("VerifyHeapReferencesPreGC");
}
// Make sure that the tables have the correct pointer for the mark sweep.
mod_union_table_->Init(&mark_sweep);
zygote_mod_union_table_->Init(&mark_sweep);
// Swap allocation stack and live stack, enabling us to have new allocations during this GC.
SwapStacks();
// We will need to know which cards were dirty for doing concurrent processing of dirty cards.
// TODO: Investigate using a mark stack instead of a vector.
std::vector<byte*> dirty_cards;
if (gc_type == kGcTypeSticky) {
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
card_table_->GetDirtyCards(*it, dirty_cards);
}
}
// Clear image space cards and keep track of cards we cleared in the mod-union table.
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
if (space->IsImageSpace()) {
mod_union_table_->ClearCards(*it);
timings.AddSplit("ClearModUnionCards");
} else if (space->GetGcRetentionPolicy() == GCRP_FULL_COLLECT) {
zygote_mod_union_table_->ClearCards(space);
timings.AddSplit("ClearZygoteCards");
} else {
card_table_->ClearSpaceCards(space);
timings.AddSplit("ClearCards");
}
}
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (gc_type == kGcTypePartial) {
// Copy the mark bits over from the live bits, do this as early as possible or else we can
// accidentally un-mark roots.
// Needed for scanning dirty objects.
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->GetGcRetentionPolicy() == GCRP_FULL_COLLECT) {
mark_sweep.CopyMarkBits(*it);
}
}
timings.AddSplit("CopyMarkBits");
// We can assume that everything from the start of the first space to the alloc space is marked.
mark_sweep.SetImmuneRange(reinterpret_cast<Object*>(spaces_[0]->Begin()),
reinterpret_cast<Object*>(alloc_space_->Begin()));
} else if (gc_type == kGcTypeSticky) {
for (Spaces::iterator it = spaces_.begin();it != spaces_.end(); ++it) {
if ((*it)->GetGcRetentionPolicy() != GCRP_NEVER_COLLECT) {
mark_sweep.CopyMarkBits(*it);
}
}
large_object_space_->CopyLiveToMarked();
timings.AddSplit("CopyMarkBits");
mark_sweep.SetImmuneRange(reinterpret_cast<Object*>(spaces_[0]->Begin()),
reinterpret_cast<Object*>(alloc_space_->Begin()));
}
MarkAllocStack(alloc_space_->GetLiveBitmap(), large_object_space_->GetLiveObjects(),
live_stack_.get());
if (gc_type != kGcTypeSticky) {
live_stack_->Reset();
}
mark_sweep.MarkRoots();
timings.AddSplit("MarkRoots");
// Roots are marked on the bitmap and the mark_stack is empty.
DCHECK(mark_sweep.IsMarkStackEmpty());
UpdateAndMarkModUnion(timings, gc_type);
if (verify_mod_union_table_) {
zygote_mod_union_table_->Update();
zygote_mod_union_table_->Verify();
mod_union_table_->Update();
mod_union_table_->Verify();
}
// Recursively mark all the non-image bits set in the mark bitmap.
if (gc_type != kGcTypeSticky) {
live_stack_->Reset();
mark_sweep.RecursiveMark(gc_type == kGcTypePartial, timings);
} else {
mark_sweep.RecursiveMarkCards(card_table_.get(), dirty_cards, timings);
}
mark_sweep.DisableFinger();
// Need to process references before the swap since it uses IsMarked.
mark_sweep.ProcessReferences(clear_soft_references);
timings.AddSplit("ProcessReferences");
// This doesn't work with mutators unpaused for some reason, TODO: Fix.
mark_sweep.SweepSystemWeaks(false);
timings.AddSplit("SweepSystemWeaks");
const bool swap = true;
if (swap) {
SwapBitmaps(self);
}
#ifndef NDEBUG
// Verify that we only reach marked objects from the image space
mark_sweep.VerifyImageRoots();
timings.AddSplit("VerifyImageRoots");
#endif
if (gc_type != kGcTypeSticky) {
mark_sweep.SweepLargeObjects(swap);
timings.AddSplit("SweepLargeObjects");
mark_sweep.Sweep(gc_type == kGcTypePartial, swap);
} else {
mark_sweep.SweepArray(timings, live_stack_.get(), swap);
timings.AddSplit("SweepArray");
}
if (verify_system_weaks_) {
mark_sweep.VerifySystemWeaks();
timings.AddSplit("VerifySystemWeaks");
}
cleared_references = mark_sweep.GetClearedReferences();
bytes_freed = mark_sweep.GetFreedBytes();
}
if (verify_post_gc_heap_) {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (!VerifyHeapReferences()) {
LOG(FATAL) << "Post " + gc_type_str.str() + "Gc verification failed";
}
timings.AddSplit("VerifyHeapReferencesPostGC");
}
GrowForUtilization();
timings.AddSplit("GrowForUtilization");
thread_list->ResumeAll();
timings.AddSplit("ResumeAll");
EnqueueClearedReferences(&cleared_references);
RequestHeapTrim();
timings.AddSplit("Finish");
// If the GC was slow, then print timings in the log.
uint64_t duration = (NanoTime() - start_time) / 1000 * 1000;
if (duration > MsToNs(50)) {
const size_t percent_free = GetPercentFree();
const size_t current_heap_size = GetUsedMemorySize();
const size_t total_memory = GetTotalMemory();
LOG(INFO) << gc_type_str.str() << " "
<< "GC freed " << PrettySize(bytes_freed) << ", " << percent_free << "% free, "
<< PrettySize(current_heap_size) << "/" << PrettySize(total_memory) << ", "
<< "paused " << PrettyDuration(duration);
if (VLOG_IS_ON(heap)) {
timings.Dump();
}
}
CumulativeLogger* logger = cumulative_timings_.Get(gc_type);
logger->Start();
logger->AddLogger(timings);
logger->End(); // Next iteration.
}
void Heap::UpdateAndMarkModUnion(TimingLogger& timings, GcType gc_type) {
if (gc_type == kGcTypeSticky) {
// Don't need to do anythign for mod union table in this case since we are only scanning dirty
// cards.
return;
}
// Update zygote mod union table.
if (gc_type == kGcTypePartial) {
zygote_mod_union_table_->Update();
timings.AddSplit("UpdateZygoteModUnionTable");
zygote_mod_union_table_->MarkReferences();
timings.AddSplit("ZygoteMarkReferences");
}
// Processes the cards we cleared earlier and adds their objects into the mod-union table.
mod_union_table_->Update();
timings.AddSplit("UpdateModUnionTable");
// Scans all objects in the mod-union table.
mod_union_table_->MarkReferences();
timings.AddSplit("MarkImageToAllocSpaceReferences");
}
void Heap::RootMatchesObjectVisitor(const Object* root, void* arg) {
Object* obj = reinterpret_cast<Object*>(arg);
if (root == obj) {
LOG(INFO) << "Object " << obj << " is a root";
}
}
class ScanVisitor {
public:
void operator ()(const Object* obj) const {
LOG(INFO) << "Would have rescanned object " << obj;
}
};
class VerifyReferenceVisitor {
public:
VerifyReferenceVisitor(Heap* heap, bool* failed)
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_,
Locks::heap_bitmap_lock_)
: heap_(heap),
failed_(failed) {
}
// TODO: Fix lock analysis to not use NO_THREAD_SAFETY_ANALYSIS, requires support for smarter
// analysis.
void operator ()(const Object* obj, const Object* ref, const MemberOffset& /* offset */,
bool /* is_static */) const NO_THREAD_SAFETY_ANALYSIS {
// Verify that the reference is live.
if (ref != NULL && !IsLive(ref)) {
CardTable* card_table = heap_->GetCardTable();
MarkStack* alloc_stack = heap_->allocation_stack_.get();
MarkStack* live_stack = heap_->live_stack_.get();
byte* card_addr = card_table->CardFromAddr(obj);
LOG(ERROR) << "Object " << obj << " references dead object " << ref << " on IsDirty = "
<< (*card_addr == GC_CARD_DIRTY);
LOG(ERROR) << "Obj type " << PrettyTypeOf(obj);
LOG(ERROR) << "Ref type " << PrettyTypeOf(ref);
card_table->CheckAddrIsInCardTable(reinterpret_cast<const byte*>(obj));
void* cover_begin = card_table->AddrFromCard(card_addr);
void* cover_end = reinterpret_cast<void*>(reinterpret_cast<size_t>(cover_begin) +
GC_CARD_SIZE);
LOG(ERROR) << "Card " << reinterpret_cast<void*>(card_addr) << " covers " << cover_begin
<< "-" << cover_end;
SpaceBitmap* bitmap = heap_->GetLiveBitmap()->GetSpaceBitmap(obj);
// Print out how the object is live.
if (bitmap->Test(obj)) {
LOG(ERROR) << "Object " << obj << " found in live bitmap";
}
if (std::binary_search(alloc_stack->Begin(), alloc_stack->End(), obj)) {
LOG(ERROR) << "Object " << obj << " found in allocation stack";
}
if (std::binary_search(live_stack->Begin(), live_stack->End(), obj)) {
LOG(ERROR) << "Object " << obj << " found in live stack";
}
if (std::binary_search(live_stack->Begin(), live_stack->End(), ref)) {
LOG(ERROR) << "Reference " << ref << " found in live stack!";
}
// Attempt to see if the card table missed the reference.
ScanVisitor scan_visitor;
byte* byte_cover_begin = reinterpret_cast<byte*>(card_table->AddrFromCard(card_addr));
card_table->Scan(bitmap, byte_cover_begin, byte_cover_begin + GC_CARD_SIZE, scan_visitor,
IdentityFunctor());
// Try and see if a mark sweep collector scans the reference.
MarkStack* mark_stack = heap_->mark_stack_.get();
MarkSweep ms(mark_stack);
ms.Init();
mark_stack->Reset();
ms.SetFinger(reinterpret_cast<Object*>(~size_t(0)));
// All the references should end up in the mark stack.
ms.ScanRoot(obj);
if (std::find(mark_stack->Begin(), mark_stack->End(), ref)) {
LOG(ERROR) << "Ref found in the mark_stack when rescanning the object!";
} else {
LOG(ERROR) << "Dumping mark stack contents";
for (Object** it = mark_stack->Begin(); it != mark_stack->End(); ++it) {
LOG(ERROR) << *it;
}
}
mark_stack->Reset();
// Search to see if any of the roots reference our object.
void* arg = const_cast<void*>(reinterpret_cast<const void*>(obj));
Runtime::Current()->VisitRoots(&Heap::RootMatchesObjectVisitor, arg);
*failed_ = true;
}
}
bool IsLive(const Object* obj) const NO_THREAD_SAFETY_ANALYSIS {
SpaceBitmap* bitmap = heap_->GetLiveBitmap()->GetSpaceBitmap(obj);
if (bitmap != NULL) {
if (bitmap->Test(obj)) {
return true;
}
} else if (heap_->GetLargeObjectsSpace()->GetLiveObjects()->Test(obj)) {
return true;
} else {
heap_->DumpSpaces();
LOG(ERROR) << "Object " << obj << " not found in any spaces";
}
MarkStack* alloc_stack = heap_->allocation_stack_.get();
// At this point we need to search the allocation since things in the live stack may get swept.
if (std::binary_search(alloc_stack->Begin(), alloc_stack->End(), const_cast<Object*>(obj))) {
return true;
}
// Not either in the live bitmap or allocation stack, so the object must be dead.
return false;
}
private:
Heap* heap_;
bool* failed_;
};
class VerifyObjectVisitor {
public:
VerifyObjectVisitor(Heap* heap)
: heap_(heap),
failed_(false) {
}
void operator ()(const Object* obj) const
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_, Locks::heap_bitmap_lock_) {
VerifyReferenceVisitor visitor(heap_, const_cast<bool*>(&failed_));
MarkSweep::VisitObjectReferences(obj, visitor);
}
bool Failed() const {
return failed_;
}
private:
Heap* heap_;
bool failed_;
};
// Must do this with mutators suspended since we are directly accessing the allocation stacks.
bool Heap::VerifyHeapReferences() {
Locks::mutator_lock_->AssertExclusiveHeld(Thread::Current());
// Lets sort our allocation stacks so that we can efficiently binary search them.
std::sort(allocation_stack_->Begin(), allocation_stack_->End());
std::sort(live_stack_->Begin(), live_stack_->End());
// Perform the verification.
VerifyObjectVisitor visitor(this);
GetLiveBitmap()->Visit(visitor);
// We don't want to verify the objects in the allocation stack since they themselves may be
// pointing to dead objects if they are not reachable.
if (visitor.Failed()) {
DumpSpaces();
return false;
}
return true;
}
class VerifyReferenceCardVisitor {
public:
VerifyReferenceCardVisitor(Heap* heap, bool* failed)
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_,
Locks::heap_bitmap_lock_)
: heap_(heap),
failed_(failed) {
}
// TODO: Fix lock analysis to not use NO_THREAD_SAFETY_ANALYSIS, requires support for smarter
// analysis.
void operator ()(const Object* obj, const Object* ref, const MemberOffset& offset,
bool is_static) const NO_THREAD_SAFETY_ANALYSIS {
if (ref != NULL) {
CardTable* card_table = heap_->GetCardTable();
// If the object is not dirty and it is referencing something in the live stack other than
// class, then it must be on a dirty card.
if (!card_table->IsDirty(obj)) {
MarkStack* live_stack = heap_->live_stack_.get();
if (std::binary_search(live_stack->Begin(), live_stack->End(), ref) && !ref->IsClass()) {
if (std::binary_search(live_stack->Begin(), live_stack->End(), obj)) {
LOG(ERROR) << "Object " << obj << " found in live stack";
}
if (heap_->GetLiveBitmap()->Test(obj)) {
LOG(ERROR) << "Object " << obj << " found in live bitmap";
}
LOG(ERROR) << "Object " << obj << " " << PrettyTypeOf(obj)
<< " references " << ref << " " << PrettyTypeOf(ref) << " in live stack";
// Print which field of the object is dead.
if (!obj->IsObjectArray()) {
const Class* klass = is_static ? obj->AsClass() : obj->GetClass();
CHECK(klass != NULL);
const ObjectArray<Field>* fields = is_static ? klass->GetSFields() : klass->GetIFields();
CHECK(fields != NULL);
for (int32_t i = 0; i < fields->GetLength(); ++i) {
const Field* cur = fields->Get(i);
if (cur->GetOffset().Int32Value() == offset.Int32Value()) {
LOG(ERROR) << (is_static ? "Static " : "") << "field in the live stack is "
<< PrettyField(cur);
break;
}
}
} else {
const ObjectArray<Object>* object_array = obj->AsObjectArray<Object>();
for (int32_t i = 0; i < object_array->GetLength(); ++i) {
if (object_array->Get(i) == ref) {
LOG(ERROR) << (is_static ? "Static " : "") << "obj[" << i << "] = ref";
}
}
}
*failed_ = true;
}
}
}
}
private:
Heap* heap_;
bool* failed_;
};
class VerifyLiveStackReferences {
public:
VerifyLiveStackReferences(Heap* heap)
: heap_(heap),
failed_(false) {
}
void operator ()(const Object* obj) const
SHARED_LOCKS_REQUIRED(Locks::mutator_lock_, Locks::heap_bitmap_lock_) {
VerifyReferenceCardVisitor visitor(heap_, const_cast<bool*>(&failed_));
MarkSweep::VisitObjectReferences(obj, visitor);
}
bool Failed() const {
return failed_;
}
private:
Heap* heap_;
bool failed_;
};
bool Heap::VerifyMissingCardMarks() {
Locks::mutator_lock_->AssertExclusiveHeld(Thread::Current());
VerifyLiveStackReferences visitor(this);
GetLiveBitmap()->Visit(visitor);
// We can verify objects in the live stack since none of these should reference dead objects.
for (Object** it = live_stack_->Begin(); it != live_stack_->End(); ++it) {
visitor(*it);
}
if (visitor.Failed()) {
DumpSpaces();
return false;
}
return true;
}
void Heap::SwapBitmaps(Thread* self) {
// Swap the live and mark bitmaps for each alloc space. This is needed since sweep re-swaps
// these bitmaps. Doing this enables us to sweep with the heap unlocked since new allocations
// set the live bit, but since we have the bitmaps reversed at this point, this sets the mark bit
// instead, resulting in no new allocated objects being incorrectly freed by sweep.
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
// We never allocate into zygote spaces.
if (space->GetGcRetentionPolicy() != GCRP_NEVER_COLLECT) {
live_bitmap_->ReplaceBitmap(space->GetLiveBitmap(), space->GetMarkBitmap());
mark_bitmap_->ReplaceBitmap(space->GetMarkBitmap(), space->GetLiveBitmap());
space->AsAllocSpace()->SwapBitmaps();
}
}
large_object_space_->SwapBitmaps();
live_bitmap_->SetLargeObjects(large_object_space_->GetLiveObjects());
mark_bitmap_->SetLargeObjects(large_object_space_->GetMarkObjects());
}
void Heap::SwapStacks() {
MarkStack* temp = allocation_stack_.release();
allocation_stack_.reset(live_stack_.release());
live_stack_.reset(temp);
// Sort the live stack so that we can quickly binary search it later.
if (VERIFY_OBJECT_ENABLED) {
std::sort(live_stack_->Begin(), live_stack_->End());
}
}
void Heap::CollectGarbageConcurrentMarkSweepPlan(Thread* self, GcType gc_type, bool clear_soft_references) {
TimingLogger timings("ConcurrentCollectGarbageInternal", true);
uint64_t root_begin = NanoTime(), root_end = 0, dirty_begin = 0, dirty_end = 0;
std::stringstream gc_type_str;
gc_type_str << gc_type << " ";
// Suspend all threads are get exclusive access to the heap.
ThreadList* thread_list = Runtime::Current()->GetThreadList();
thread_list->SuspendAll();
timings.AddSplit("SuspendAll");
Locks::mutator_lock_->AssertExclusiveHeld(self);
size_t bytes_freed = 0;
Object* cleared_references = NULL;
{
MarkSweep mark_sweep(mark_stack_.get());
timings.AddSplit("ctor");
mark_sweep.Init();
timings.AddSplit("Init");
if (verify_pre_gc_heap_) {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (!VerifyHeapReferences()) {
LOG(FATAL) << "Pre " << gc_type_str.str() << "Gc verification failed";
}
timings.AddSplit("VerifyHeapReferencesPreGC");
}
// Swap the stacks, this is safe since all the mutators are suspended at this point.
SwapStacks();
// Check that all objects which reference things in the live stack are on dirty cards.
if (verify_missing_card_marks_) {
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
// Sort the live stack so that we can quickly binary search it later.
std::sort(live_stack_->Begin(), live_stack_->End());
if (!VerifyMissingCardMarks()) {
LOG(FATAL) << "Pre GC verification of missing card marks failed";
}
}
// We will need to know which cards were dirty for doing concurrent processing of dirty cards.
// TODO: Investigate using a mark stack instead of a vector.
std::vector<byte*> dirty_cards;
if (gc_type == kGcTypeSticky) {
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
card_table_->GetDirtyCards(*it, dirty_cards);
}
}
// Make sure that the tables have the correct pointer for the mark sweep.
mod_union_table_->Init(&mark_sweep);
zygote_mod_union_table_->Init(&mark_sweep);
// Clear image space cards and keep track of cards we cleared in the mod-union table.
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
Space* space = *it;
if (space->IsImageSpace()) {
mod_union_table_->ClearCards(*it);
timings.AddSplit("ModUnionClearCards");
} else if (space->GetGcRetentionPolicy() == GCRP_FULL_COLLECT) {
zygote_mod_union_table_->ClearCards(space);
timings.AddSplit("ZygoteModUnionClearCards");
} else {
card_table_->ClearSpaceCards(space);
timings.AddSplit("ClearCards");
}
}
{
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
for (Object** it = live_stack_->Begin(); it != live_stack_->End(); ++it) {
CHECK(!GetLiveBitmap()->Test(*it));
}
if (gc_type == kGcTypePartial) {
// Copy the mark bits over from the live bits, do this as early as possible or else we can
// accidentally un-mark roots.
// Needed for scanning dirty objects.
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->GetGcRetentionPolicy() == GCRP_FULL_COLLECT) {
mark_sweep.CopyMarkBits(*it);
}
}
timings.AddSplit("CopyMarkBits");
mark_sweep.SetImmuneRange(reinterpret_cast<Object*>(spaces_.front()->Begin()),
reinterpret_cast<Object*>(alloc_space_->Begin()));
} else if (gc_type == kGcTypeSticky) {
for (Spaces::iterator it = spaces_.begin(); it != spaces_.end(); ++it) {
if ((*it)->GetGcRetentionPolicy() != GCRP_NEVER_COLLECT) {
mark_sweep.CopyMarkBits(*it);
}
}
large_object_space_->CopyLiveToMarked();
timings.AddSplit("CopyMarkBits");
mark_sweep.SetImmuneRange(reinterpret_cast<Object*>(spaces_.front()->Begin()),
reinterpret_cast<Object*>(alloc_space_->Begin()));
}
// Marking roots is not necessary for sticky mark bits since we only actually require the
// remarking of roots.
if (gc_type != kGcTypeSticky) {
mark_sweep.MarkRoots();
timings.AddSplit("MarkRoots");
}
if (verify_mod_union_table_) {
zygote_mod_union_table_->Update();
zygote_mod_union_table_->Verify();
mod_union_table_->Update();
mod_union_table_->Verify();
}
}
// Roots are marked on the bitmap and the mark_stack is empty.
DCHECK(mark_sweep.IsMarkStackEmpty());
// Allow mutators to go again, acquire share on mutator_lock_ to continue.
thread_list->ResumeAll();
{
ReaderMutexLock reader_lock(self, *Locks::mutator_lock_);
root_end = NanoTime();
timings.AddSplit("RootEnd");
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
UpdateAndMarkModUnion(timings, gc_type);
// Mark everything as live so that sweeping system weak works correctly for sticky mark bit
// GCs.
MarkAllocStack(alloc_space_->GetLiveBitmap(), large_object_space_->GetLiveObjects(),
live_stack_.get());
timings.AddSplit("MarkStackAsLive");
if (gc_type != kGcTypeSticky) {
// Recursively mark all the non-image bits set in the mark bitmap.
mark_sweep.RecursiveMark(gc_type == kGcTypePartial, timings);
} else {
mark_sweep.RecursiveMarkCards(card_table_.get(), dirty_cards, timings);
}
mark_sweep.DisableFinger();
}
// Release share on mutator_lock_ and then get exclusive access.
dirty_begin = NanoTime();
thread_list->SuspendAll();
timings.AddSplit("ReSuspend");
Locks::mutator_lock_->AssertExclusiveHeld(self);
{
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
// Re-mark root set.
mark_sweep.ReMarkRoots();
timings.AddSplit("ReMarkRoots");
if (verify_missing_card_marks_) {
// Since verify missing card marks uses a sweep array to empty the allocation stack, we
// need to make sure that we don't free weaks which wont get swept by SweepSystemWeaks.
MarkAllocStack(alloc_space_->GetLiveBitmap(), large_object_space_->GetLiveObjects(),
allocation_stack_.get());
}
// Scan dirty objects, this is only required if we are not doing concurrent GC.
mark_sweep.RecursiveMarkDirtyObjects(false);
timings.AddSplit("RecursiveMarkDirtyObjects");
}
{
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
mark_sweep.ProcessReferences(clear_soft_references);
timings.AddSplit("ProcessReferences");
// This doesn't work with mutators unpaused for some reason, TODO: Fix.
mark_sweep.SweepSystemWeaks(false);
timings.AddSplit("SweepSystemWeaks");
}
// Swap the live and mark bitmaps for each alloc space. This is needed since sweep re-swaps
// these bitmaps. Doing this enables us to sweep with the heap unlocked since new allocations
// set the live bit, but since we have the bitmaps reversed at this point, this sets the mark
// bit instead, resulting in no new allocated objects being incorrectly freed by sweep.
const bool swap = true;
if (swap) {
SwapBitmaps(self);
}
// Only need to do this if we have the card mark verification on, and only during concurrent GC.
if (verify_missing_card_marks_) {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
mark_sweep.SweepArray(timings, allocation_stack_.get(), swap);
} else {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
// We only sweep over the live stack, and the live stack should not intersect with the
// allocation stack, so it should be safe to UnMark anything in the allocation stack as live.
UnMarkAllocStack(alloc_space_->GetLiveBitmap(), large_object_space_->GetLiveObjects(),
allocation_stack_.get());
timings.AddSplit("UnMarkAllocStack");
}
if (kIsDebugBuild) {
// Verify that we only reach marked objects from the image space.
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
mark_sweep.VerifyImageRoots();
timings.AddSplit("VerifyImageRoots");
}
if (verify_post_gc_heap_) {
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (!VerifyHeapReferences()) {
LOG(FATAL) << "Post " << gc_type_str.str() << "Gc verification failed";
}
timings.AddSplit("VerifyHeapReferencesPostGC");
}
thread_list->ResumeAll();
dirty_end = NanoTime();
Locks::mutator_lock_->AssertNotHeld(self);
{
// TODO: this lock shouldn't be necessary (it's why we did the bitmap flip above).
WriterMutexLock mu(self, *Locks::heap_bitmap_lock_);
if (gc_type != kGcTypeSticky) {
mark_sweep.SweepLargeObjects(swap);
timings.AddSplit("SweepLargeObjects");
mark_sweep.Sweep(gc_type == kGcTypePartial, swap);
} else {
mark_sweep.SweepArray(timings, live_stack_.get(), swap);
timings.AddSplit("SweepArray");
}
live_stack_->Reset();
timings.AddSplit("Sweep");
}
if (verify_system_weaks_) {
ReaderMutexLock mu(self, *Locks::heap_bitmap_lock_);
mark_sweep.VerifySystemWeaks();
timings.AddSplit("VerifySystemWeaks");
}
cleared_references = mark_sweep.GetClearedReferences();
bytes_freed = mark_sweep.GetFreedBytes();
}
GrowForUtilization();
timings.AddSplit("GrowForUtilization");
EnqueueClearedReferences(&cleared_references);
RequestHeapTrim();
timings.AddSplit("Finish");
// If the GC was slow, then print timings in the log.
uint64_t pause_roots = (root_end - root_begin) / 1000 * 1000;
uint64_t pause_dirty = (dirty_end - dirty_begin) / 1000 * 1000;
uint64_t duration = (NanoTime() - root_begin) / 1000 * 1000;
if (pause_roots > MsToNs(5) || pause_dirty > MsToNs(5)) {
const size_t percent_free = GetPercentFree();
const size_t current_heap_size = GetUsedMemorySize();
const size_t total_memory = GetTotalMemory();
LOG(INFO) << gc_type_str.str()
<< "Concurrent GC freed " << PrettySize(bytes_freed) << ", " << percent_free
<< "% free, " << PrettySize(current_heap_size) << "/"
<< PrettySize(total_memory) << ", " << "paused " << PrettyDuration(pause_roots)
<< "+" << PrettyDuration(pause_dirty) << " total " << PrettyDuration(duration);
if (VLOG_IS_ON(heap)) {
timings.Dump();
}
}
CumulativeLogger* logger = cumulative_timings_.Get(gc_type);
logger->Start();
logger->AddLogger(timings);
logger->End(); // Next iteration.
}
GcType Heap::WaitForConcurrentGcToComplete(Thread* self) {
GcType last_gc_type = kGcTypeNone;
if (concurrent_gc_) {
bool do_wait;
uint64_t wait_start = NanoTime();
{
// Check if GC is running holding gc_complete_lock_.
MutexLock mu(self, *gc_complete_lock_);
do_wait = is_gc_running_;
}
if (do_wait) {
// We must wait, change thread state then sleep on gc_complete_cond_;
ScopedThreadStateChange tsc(Thread::Current(), kWaitingForGcToComplete);
{
MutexLock mu(self, *gc_complete_lock_);
while (is_gc_running_) {
gc_complete_cond_->Wait(self, *gc_complete_lock_);
}
last_gc_type = last_gc_type_;
}
uint64_t wait_time = NanoTime() - wait_start;
if (wait_time > MsToNs(5)) {
LOG(INFO) << "WaitForConcurrentGcToComplete blocked for " << PrettyDuration(wait_time);
}
}
}
return last_gc_type;
}
void Heap::DumpForSigQuit(std::ostream& os) {
os << "Heap: " << GetPercentFree() << "% free, " << PrettySize(num_bytes_allocated_) << "/"
<< PrettySize(GetTotalMemory()) << "; " << num_objects_allocated_ << " objects\n";
// Dump cumulative timings.
LOG(INFO) << "Dumping cumulative Gc timings";
for (CumulativeTimings::iterator it = cumulative_timings_.begin();
it != cumulative_timings_.end(); ++it) {
it->second->Dump();
}
}
size_t Heap::GetPercentFree() {
size_t total = GetTotalMemory();
return 100 - static_cast<size_t>(100.0f * static_cast<float>(num_bytes_allocated_) / total);
}
void Heap::SetIdealFootprint(size_t max_allowed_footprint) {
AllocSpace* alloc_space = alloc_space_;
size_t alloc_space_capacity = alloc_space->Capacity();
alloc_space_capacity -= large_object_space_->GetNumBytesAllocated();
if (max_allowed_footprint > alloc_space_capacity) {
VLOG(gc) << "Clamp target GC heap from " << PrettySize(max_allowed_footprint) << " to "
<< PrettySize(alloc_space_capacity);
max_allowed_footprint = alloc_space_capacity;
}
alloc_space->SetFootprintLimit(max_allowed_footprint);
}
// kHeapIdealFree is the ideal maximum free size, when we grow the heap for utilization.
static const size_t kHeapIdealFree = 2 * MB;
// kHeapMinFree guarantees that you always have at least 512 KB free, when you grow for utilization,
// regardless of target utilization ratio.
static const size_t kHeapMinFree = kHeapIdealFree / 4;
void Heap::GrowForUtilization() {
size_t target_size;
bool use_footprint_limit = false;
{
// We know what our utilization is at this moment.
// This doesn't actually resize any memory. It just lets the heap grow more when necessary.
target_size = num_bytes_allocated_ / Heap::GetTargetHeapUtilization();
if (target_size > num_bytes_allocated_ + kHeapIdealFree) {
target_size = num_bytes_allocated_ + kHeapIdealFree;
} else if (target_size < num_bytes_allocated_ + kHeapMinFree) {
target_size = num_bytes_allocated_ + kHeapMinFree;
}
// Calculate when to perform the next ConcurrentGC.
if (GetTotalMemory() - GetUsedMemorySize() < concurrent_min_free_) {
// Not enough free memory to perform concurrent GC.
concurrent_start_bytes_ = std::numeric_limits<size_t>::max();
} else {
// Compute below to avoid holding both the statistics and the alloc space lock
use_footprint_limit = true;
}
}
if (use_footprint_limit) {
size_t foot_print_limit = alloc_space_->GetFootprintLimit();
concurrent_start_bytes_ = foot_print_limit - concurrent_start_size_;
}
SetIdealFootprint(target_size);
}
void Heap::ClearGrowthLimit() {
WaitForConcurrentGcToComplete(Thread::Current());
alloc_space_->ClearGrowthLimit();
}
void Heap::SetReferenceOffsets(MemberOffset reference_referent_offset,
MemberOffset reference_queue_offset,
MemberOffset reference_queueNext_offset,
MemberOffset reference_pendingNext_offset,
MemberOffset finalizer_reference_zombie_offset) {
reference_referent_offset_ = reference_referent_offset;
reference_queue_offset_ = reference_queue_offset;
reference_queueNext_offset_ = reference_queueNext_offset;
reference_pendingNext_offset_ = reference_pendingNext_offset;
finalizer_reference_zombie_offset_ = finalizer_reference_zombie_offset;
CHECK_NE(reference_referent_offset_.Uint32Value(), 0U);
CHECK_NE(reference_queue_offset_.Uint32Value(), 0U);
CHECK_NE(reference_queueNext_offset_.Uint32Value(), 0U);
CHECK_NE(reference_pendingNext_offset_.Uint32Value(), 0U);
CHECK_NE(finalizer_reference_zombie_offset_.Uint32Value(), 0U);
}
Object* Heap::GetReferenceReferent(Object* reference) {
DCHECK(reference != NULL);
DCHECK_NE(reference_referent_offset_.Uint32Value(), 0U);
return reference->GetFieldObject<Object*>(reference_referent_offset_, true);
}
void Heap::ClearReferenceReferent(Object* reference) {
DCHECK(reference != NULL);
DCHECK_NE(reference_referent_offset_.Uint32Value(), 0U);
reference->SetFieldObject(reference_referent_offset_, NULL, true);
}
// Returns true if the reference object has not yet been enqueued.
bool Heap::IsEnqueuable(const Object* ref) {
DCHECK(ref != NULL);
const Object* queue = ref->GetFieldObject<Object*>(reference_queue_offset_, false);
const Object* queue_next = ref->GetFieldObject<Object*>(reference_queueNext_offset_, false);
return (queue != NULL) && (queue_next == NULL);
}
void Heap::EnqueueReference(Object* ref, Object** cleared_reference_list) {
DCHECK(ref != NULL);
CHECK(ref->GetFieldObject<Object*>(reference_queue_offset_, false) != NULL);
CHECK(ref->GetFieldObject<Object*>(reference_queueNext_offset_, false) == NULL);
EnqueuePendingReference(ref, cleared_reference_list);
}
void Heap::EnqueuePendingReference(Object* ref, Object** list) {
DCHECK(ref != NULL);
DCHECK(list != NULL);
if (*list == NULL) {
ref->SetFieldObject(reference_pendingNext_offset_, ref, false);
*list = ref;
} else {
Object* head = (*list)->GetFieldObject<Object*>(reference_pendingNext_offset_, false);
ref->SetFieldObject(reference_pendingNext_offset_, head, false);
(*list)->SetFieldObject(reference_pendingNext_offset_, ref, false);
}
}
Object* Heap::DequeuePendingReference(Object** list) {
DCHECK(list != NULL);
DCHECK(*list != NULL);
Object* head = (*list)->GetFieldObject<Object*>(reference_pendingNext_offset_, false);
Object* ref;
if (*list == head) {
ref = *list;
*list = NULL;
} else {
Object* next = head->GetFieldObject<Object*>(reference_pendingNext_offset_, false);
(*list)->SetFieldObject(reference_pendingNext_offset_, next, false);
ref = head;
}
ref->SetFieldObject(reference_pendingNext_offset_, NULL, false);
return ref;
}
void Heap::AddFinalizerReference(Thread* self, Object* object) {
ScopedObjectAccess soa(self);
JValue args[1];
args[0].SetL(object);
soa.DecodeMethod(WellKnownClasses::java_lang_ref_FinalizerReference_add)->Invoke(self, NULL, args,
NULL);
}
size_t Heap::GetBytesAllocated() const {
return num_bytes_allocated_;
}
size_t Heap::GetObjectsAllocated() const {
return num_objects_allocated_;
}
size_t Heap::GetConcurrentStartSize() const {
return concurrent_start_size_;
}
size_t Heap::GetConcurrentMinFree() const {
return concurrent_min_free_;
}
void Heap::EnqueueClearedReferences(Object** cleared) {
DCHECK(cleared != NULL);
if (*cleared != NULL) {
ScopedObjectAccess soa(Thread::Current());
JValue args[1];
args[0].SetL(*cleared);
soa.DecodeMethod(WellKnownClasses::java_lang_ref_ReferenceQueue_add)->Invoke(soa.Self(), NULL,
args, NULL);
*cleared = NULL;
}
}
void Heap::RequestConcurrentGC(Thread* self) {
// Make sure that we can do a concurrent GC.
Runtime* runtime = Runtime::Current();
if (requesting_gc_ || runtime == NULL || !runtime->IsFinishedStarting() ||
!runtime->IsConcurrentGcEnabled()) {
return;
}
{
MutexLock mu(self, *Locks::runtime_shutdown_lock_);
if (runtime->IsShuttingDown()) {
return;
}
}
if (self->IsHandlingStackOverflow()) {
return;
}
requesting_gc_ = true;
JNIEnv* env = self->GetJniEnv();
DCHECK(WellKnownClasses::java_lang_Daemons != NULL);
DCHECK(WellKnownClasses::java_lang_Daemons_requestGC != NULL);
env->CallStaticVoidMethod(WellKnownClasses::java_lang_Daemons,
WellKnownClasses::java_lang_Daemons_requestGC);
CHECK(!env->ExceptionCheck());
requesting_gc_ = false;
}
void Heap::ConcurrentGC(Thread* self) {
{
MutexLock mu(self, *Locks::runtime_shutdown_lock_);
if (Runtime::Current()->IsShuttingDown() || !concurrent_gc_) {
return;
}
}
// TODO: We shouldn't need a WaitForConcurrentGcToComplete here since only
// concurrent GC resumes threads before the GC is completed and this function
// is only called within the GC daemon thread.
if (WaitForConcurrentGcToComplete(self) == kGcTypeNone) {
// Start a concurrent GC as one wasn't in progress
ScopedThreadStateChange tsc(self, kWaitingPerformingGc);
if (alloc_space_->Size() > min_alloc_space_size_for_sticky_gc_) {
CollectGarbageInternal(kGcTypeSticky, false);
} else {
CollectGarbageInternal(kGcTypePartial, false);
}
}
}
void Heap::Trim(Thread* self) {
WaitForConcurrentGcToComplete(self);
alloc_space_->Trim();
}
void Heap::RequestHeapTrim() {
// We don't have a good measure of how worthwhile a trim might be. We can't use the live bitmap
// because that only marks object heads, so a large array looks like lots of empty space. We
// don't just call dlmalloc all the time, because the cost of an _attempted_ trim is proportional
// to utilization (which is probably inversely proportional to how much benefit we can expect).
// We could try mincore(2) but that's only a measure of how many pages we haven't given away,
// not how much use we're making of those pages.
uint64_t ms_time = NsToMs(NanoTime());
{
float utilization = static_cast<float>(num_bytes_allocated_) / alloc_space_->Size();
if ((utilization > 0.75f) || ((ms_time - last_trim_time_) < 2 * 1000)) {
// Don't bother trimming the heap if it's more than 75% utilized, or if a
// heap trim occurred in the last two seconds.
return;
}
}
Thread* self = Thread::Current();
{
MutexLock mu(self, *Locks::runtime_shutdown_lock_);
Runtime* runtime = Runtime::Current();
if (runtime == NULL || !runtime->IsFinishedStarting() || runtime->IsShuttingDown()) {
// Heap trimming isn't supported without a Java runtime or Daemons (such as at dex2oat time)
// Also: we do not wish to start a heap trim if the runtime is shutting down (a racy check
// as we don't hold the lock while requesting the trim).
return;
}
}
last_trim_time_ = ms_time;
JNIEnv* env = self->GetJniEnv();
DCHECK(WellKnownClasses::java_lang_Daemons != NULL);
DCHECK(WellKnownClasses::java_lang_Daemons_requestHeapTrim != NULL);
env->CallStaticVoidMethod(WellKnownClasses::java_lang_Daemons,
WellKnownClasses::java_lang_Daemons_requestHeapTrim);
CHECK(!env->ExceptionCheck());
}
} // namespace art
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