#include "new" #include const std::nothrow_t std::nothrow = {}; void* operator new(std::size_t size) { void* p = malloc(size); if (p == NULL) { // abort(); } return p; } void* operator new[](std::size_t size) { void* p = malloc(size); if (p == NULL) { // abort(); } return p; } void operator delete(void* ptr) { free(ptr); } void operator delete[](void* ptr) { free(ptr); } void* operator new(std::size_t size, const std::nothrow_t&) { return malloc(size); } void* operator new[](std::size_t size, const std::nothrow_t&) { return malloc(size); } void operator delete(void* ptr, const std::nothrow_t&) { free(ptr); } void operator delete[](void* ptr, const std::nothrow_t&) { free(ptr); }