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/* -*- c++ -*- */
#ifndef __NEW__
#define __NEW__
#include <cstddef>
extern "C++" {
namespace std {
struct nothrow_t {};
extern const nothrow_t nothrow;
}
void* operator new(std::size_t);
void* operator new[](std::size_t);
void operator delete(void*) throw();
void operator delete[](void*) throw();
void* operator new(std::size_t, const std::nothrow_t&);
void* operator new[](std::size_t, const std::nothrow_t&);
void operator delete(void*, const std::nothrow_t&) throw();
void operator delete[](void*, const std::nothrow_t&) throw();
inline void* operator new(std::size_t, void* p) { return p; }
inline void* operator new[](std::size_t, void* p) { return p; }
// these next two are not really required, since exceptions are off
inline void operator delete(void*, void*) throw() { }
inline void operator delete[](void*, void*) throw() { }
} // extern C++
#endif // __NEW__
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