/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_UI_H #define RECOVERY_UI_H #include #include #include // Abstract class for controlling the user interface during recovery. class RecoveryUI { public: RecoveryUI(); virtual ~RecoveryUI() { } // Initialize the object; called before anything else. virtual void Init(); // Show a stage indicator. Call immediately after Init(). virtual void SetStage(int current, int max) = 0; // After calling Init(), you can tell the UI what locale it is operating in. virtual void SetLocale(const char* locale) = 0; // Set the overall recovery state ("background image"). enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; virtual void SetBackground(Icon icon) = 0; // --- progress indicator --- enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; virtual void SetProgressType(ProgressType determinate) = 0; // Show a progress bar and define the scope of the next operation: // portion - fraction of the progress bar the next operation will use // seconds - expected time interval (progress bar moves at this minimum rate) virtual void ShowProgress(float portion, float seconds) = 0; // Set progress bar position (0.0 - 1.0 within the scope defined // by the last call to ShowProgress). virtual void SetProgress(float fraction) = 0; // --- text log --- virtual void ShowText(bool visible) = 0; virtual bool IsTextVisible() = 0; virtual bool WasTextEverVisible() = 0; // Write a message to the on-screen log (shown if the user has // toggled on the text display). virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; virtual void ShowFile(const char* filename) = 0; // --- key handling --- // Wait for a key and return it. May return -1 after timeout. virtual int WaitKey(); virtual bool IsKeyPressed(int key); virtual bool IsLongPress(); // Returns true if you have the volume up/down and power trio typical // of phones and tablets, false otherwise. virtual bool HasThreeButtons(); // Erase any queued-up keys. virtual void FlushKeys(); // Called on each key press, even while operations are in progress. // Return value indicates whether an immediate operation should be // triggered (toggling the display, rebooting the device), or if // the key should be enqueued for use by the main thread. enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; virtual KeyAction CheckKey(int key, bool is_long_press); // Called when a key is held down long enough to have been a // long-press (but before the key is released). This means that // if the key is eventually registered (released without any other // keys being pressed in the meantime), CheckKey will be called with // 'is_long_press' true. virtual void KeyLongPress(int key); // Normally in recovery there's a key sequence that triggers // immediate reboot of the device, regardless of what recovery is // doing (with the default CheckKey implementation, it's pressing // the power button 7 times in row). Call this to enable or // disable that feature. It is enabled by default. virtual void SetEnableReboot(bool enabled); // --- menu display --- // Display some header text followed by a menu of items, which appears // at the top of the screen (in place of any scrolling ui_print() // output, if necessary). virtual void StartMenu(const char* const * headers, const char* const * items, int initial_selection) = 0; // Set the menu highlight to the given index, wrapping if necessary. // Returns the actual item selected. virtual int SelectMenu(int sel) = 0; // End menu mode, resetting the text overlay so that ui_print() // statements will be displayed. virtual void EndMenu() = 0; protected: void EnqueueKey(int key_code); private: // Key event input queue pthread_mutex_t key_queue_mutex; pthread_cond_t key_queue_cond; int key_queue[256], key_queue_len; char key_pressed[KEY_MAX + 1]; // under key_queue_mutex int key_last_down; // under key_queue_mutex bool key_long_press; // under key_queue_mutex int key_down_count; // under key_queue_mutex bool enable_reboot; // under key_queue_mutex int rel_sum; int consecutive_power_keys; int last_key; bool has_power_key; bool has_up_key; bool has_down_key; struct key_timer_t { RecoveryUI* ui; int key_code; int count; }; pthread_t input_thread_; void OnKeyDetected(int key_code); static int InputCallback(int fd, uint32_t epevents, void* data); int OnInputEvent(int fd, uint32_t epevents); void ProcessKey(int key_code, int updown); bool IsUsbConnected(); static void* time_key_helper(void* cookie); void time_key(int key_code, int count); }; #endif // RECOVERY_UI_H