summaryrefslogtreecommitdiffstats
path: root/screen_ui.h
blob: 2ec5f5d53392712f77a61656b1e60ce4178e96f1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H

#include <pthread.h>
#include <stdio.h>

#include "ui.h"
#include "minui/minui.h"

// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
  public:
    ScreenRecoveryUI();

    void Init();
    void SetLocale(const char* locale);

    // overall recovery state ("background image")
    void SetBackground(Icon icon);

    // progress indicator
    void SetProgressType(ProgressType type);
    void ShowProgress(float portion, float seconds);
    void SetProgress(float fraction);

    void SetStage(int current, int max);

    // text log
    void ShowText(bool visible);
    bool IsTextVisible();
    bool WasTextEverVisible();

    // printing messages
    void Print(const char* fmt, ...) __printflike(2, 3);
    void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
    void ShowFile(const char* filename);

    // menu display
    void StartMenu(const char* const * headers, const char* const * items,
                   int initial_selection);
    int SelectMenu(int sel);
    void EndMenu();

    void KeyLongPress(int);

    void Redraw();

    enum UIElement {
        HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
    };
    void SetColor(UIElement e);

  private:
    Icon currentIcon;
    int installingFrame;
    const char* locale;
    bool rtl_locale;

    pthread_mutex_t updateMutex;
    GRSurface* backgroundIcon[5];
    GRSurface* backgroundText[5];
    GRSurface** installation;
    GRSurface* progressBarEmpty;
    GRSurface* progressBarFill;
    GRSurface* stageMarkerEmpty;
    GRSurface* stageMarkerFill;

    ProgressType progressBarType;

    float progressScopeStart, progressScopeSize, progress;
    double progressScopeTime, progressScopeDuration;

    // true when both graphics pages are the same (except for the progress bar).
    bool pagesIdentical;

    size_t text_cols_, text_rows_;

    // Log text overlay, displayed when a magic key is pressed.
    char** text_;
    size_t text_col_, text_row_, text_top_;

    bool show_text;
    bool show_text_ever;   // has show_text ever been true?

    char** menu_;
    const char* const* menu_headers_;
    bool show_menu;
    int menu_items, menu_sel;

    // An alternate text screen, swapped with 'text_' when we're viewing a log file.
    char** file_viewer_text_;

    pthread_t progress_thread_;

    int animation_fps;
    int installing_frames;

    int iconX, iconY;

    int stage, max_stage;

    bool rainbow;
    int wrap_count;

    void draw_background_locked(Icon icon);
    void draw_progress_locked();
    void draw_screen_locked();
    void update_screen_locked();
    void update_progress_locked();

    static void* ProgressThreadStartRoutine(void* data);
    void ProgressThreadLoop();

    void ShowFile(FILE*);
    void PrintV(const char*, bool, va_list);
    void PutChar(char);
    void ClearText();

    void DrawHorizontalRule(int* y);
    void DrawTextLine(int* y, const char* line, bool bold);
    void DrawTextLines(int* y, const char* const* lines);

    void LoadBitmap(const char* filename, GRSurface** surface);
    void LoadBitmapArray(const char* filename, int* frames, GRSurface*** surface);
    void LoadLocalizedBitmap(const char* filename, GRSurface** surface);

    void OMGRainbows();
};

#endif  // RECOVERY_UI_H