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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-12 23:46:17 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-12 23:46:17 +0000
commit515c71659b320d501ca37fa7a3a39b2cf3a6d6f8 (patch)
treee6dde2fe99fede1de70452d11c6c016ad9bffe5d /.gitignore
parent92c85519988f8b53cd8b630468d4c47102e6d92e (diff)
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Asynchronously launches the GPU process.
- First renderer process sends IPC to browser process causing it to prelaunch the GPU process. - IPC channel is subsequently established. - If EstablishAsyncChannelSync is not called during this period, it will not block. - Future renderer processes simply asynchronously establish the IPC channel. - This also causes the GPU process to be relaunched if it crashed. TEST=try, observed that GPU process launches even for pages without 3D content BUG=none Review URL: http://codereview.chromium.org/2952005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52152 0039d316-1c4b-4281-b951-d872f2087c98
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