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author | dtrainor@chromium.org <dtrainor@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-19 18:46:21 +0000 |
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committer | dtrainor@chromium.org <dtrainor@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-19 18:46:21 +0000 |
commit | 06d68d0778f26bcc1a804ccc37cb57390d33d4ac (patch) | |
tree | bd38d836e64a1e3ecb0557a5b2b16be8f737cfde /.gitmodules | |
parent | 2f7b6fcfc7a0ea20a2be3cb02fce98649a3e9fc9 (diff) | |
download | chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.zip chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.tar.gz chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.tar.bz2 |
Add optimization to TextureLayer
Since there's no way to query UV coords, we shouldn't be committing if we have to
push UV every frame.
BUG=
Review URL: https://chromiumcodereview.appspot.com/13910011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@195248 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to '.gitmodules')
0 files changed, 0 insertions, 0 deletions