diff options
author | crogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-25 23:58:10 +0000 |
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committer | crogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-25 23:58:10 +0000 |
commit | 2633b33afc7f725e509d98de77031d0648ed8ec6 (patch) | |
tree | a85e4d6715de51ebead5f50d559d3f6510ea0c76 | |
parent | 8fe08cbe81036e7661b30ab1fdcb8edf9f1d99a7 (diff) | |
download | chromium_src-2633b33afc7f725e509d98de77031d0648ed8ec6.zip chromium_src-2633b33afc7f725e509d98de77031d0648ed8ec6.tar.gz chromium_src-2633b33afc7f725e509d98de77031d0648ed8ec6.tar.bz2 |
Land Henrik's patch: http://codereview.chromium.org/6721027/
BUG=none
TEST=none
TBR=crogers@google.com
Review URL: http://codereview.chromium.org/6745026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@79473 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | content/renderer/audio_device.cc | 123 | ||||
-rw-r--r-- | content/renderer/audio_device.h | 47 | ||||
-rw-r--r-- | content/renderer/renderer_webaudiodevice_impl.cc | 9 | ||||
-rw-r--r-- | content/renderer/renderer_webaudiodevice_impl.h | 7 |
4 files changed, 145 insertions, 41 deletions
diff --git a/content/renderer/audio_device.cc b/content/renderer/audio_device.cc index 0038467..1f38f29 100644 --- a/content/renderer/audio_device.cc +++ b/content/renderer/audio_device.cc @@ -1,12 +1,14 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/audio_device.h" +#include "base/message_loop.h" #include "base/singleton.h" #include "chrome/renderer/render_thread.h" #include "content/common/audio_messages.h" +#include "content/common/child_process.h" #include "content/common/view_messages.h" #include "media/audio/audio_util.h" @@ -41,7 +43,7 @@ class AudioMessageFilterCreator { scoped_refptr<AudioMessageFilter> filter_; }; -} +} // namespace AudioDevice::AudioDevice(size_t buffer_size, int channels, @@ -49,17 +51,24 @@ AudioDevice::AudioDevice(size_t buffer_size, RenderCallback* callback) : buffer_size_(buffer_size), channels_(channels), + bits_per_sample_(16), sample_rate_(sample_rate), callback_(callback), + audio_delay_milliseconds_(0), + volume_(1.0), stream_id_(0) { audio_data_.reserve(channels); for (int i = 0; i < channels; ++i) { float* channel_data = new float[buffer_size]; audio_data_.push_back(channel_data); } + // Lazily create the message filter and share across AudioDevice instances. + filter_ = AudioMessageFilterCreator::SharedFilter(); } AudioDevice::~AudioDevice() { + // Make sure we have been shut down. + DCHECK_EQ(0, stream_id_); Stop(); for (int i = 0; i < channels_; ++i) delete [] audio_data_[i]; @@ -71,44 +80,91 @@ bool AudioDevice::Start() { if (stream_id_) return false; - // Lazily create the message filter and share across AudioDevice instances. - filter_ = AudioMessageFilterCreator::SharedFilter(); - - stream_id_ = filter_->AddDelegate(this); - AudioParameters params; params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY; params.channels = channels_; params.sample_rate = static_cast<int>(sample_rate_); - params.bits_per_sample = 16; + params.bits_per_sample = bits_per_sample_; params.samples_per_packet = buffer_size_; - filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); + // Ensure that the initialization task is posted on the I/O thread by + // accessing the I/O message loop directly. This approach avoids a race + // condition which could exist if the message loop of the filter was + // used instead. + DCHECK(ChildProcess::current()) << "Must be in the renderer"; + MessageLoop* message_loop = ChildProcess::current()->io_message_loop(); + if (!message_loop) + return false; + + message_loop->PostTask(FROM_HERE, + NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params)); return true; } bool AudioDevice::Stop() { - if (stream_id_) { - OnDestroy(); - return true; + if (!stream_id_) + return false; + + filter_->message_loop()->PostTask(FROM_HERE, + NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread)); + + if (audio_thread_.get()) { + socket_->Close(); + audio_thread_->Join(); } - return false; + + return true; +} + +bool AudioDevice::SetVolume(double volume) { + if (!stream_id_) + return false; + + if (volume < 0 || volume > 1.0) + return false; + + filter_->message_loop()->PostTask(FROM_HERE, + NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume)); + + volume_ = volume; + + return true; } -void AudioDevice::OnDestroy() { - // Make sure we don't call destroy more than once. - DCHECK_NE(0, stream_id_); +bool AudioDevice::GetVolume(double* volume) { + if (!stream_id_) + return false; + + // Return a locally cached version of the current scaling factor. + *volume = volume_; + + return true; +} + +void AudioDevice::InitializeOnIOThread(const AudioParameters& params) { + stream_id_ = filter_->AddDelegate(this); + filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true)); +} + +void AudioDevice::StartOnIOThread() { + if (stream_id_) + filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); +} + +void AudioDevice::ShutDownOnIOThread() { + // Make sure we don't call shutdown more than once. if (!stream_id_) return; - filter_->RemoveDelegate(stream_id_); filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_)); + filter_->RemoveDelegate(stream_id_); stream_id_ = 0; - if (audio_thread_.get()) { - socket_->Close(); - audio_thread_->Join(); - } +} + +void AudioDevice::SetVolumeOnIOThread(double volume) { + if (stream_id_) + filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume)); } void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { @@ -117,7 +173,9 @@ void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { } void AudioDevice::OnStateChanged(AudioStreamState state) { - // Not needed in this simple implementation. + if (state == kAudioStreamError) { + DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)"; + } NOTIMPLEMENTED(); } @@ -131,7 +189,6 @@ void AudioDevice::OnLowLatencyCreated( base::SharedMemoryHandle handle, base::SyncSocket::Handle socket_handle, uint32 length) { - #if defined(OS_WIN) DCHECK(handle); DCHECK(socket_handle); @@ -140,7 +197,6 @@ void AudioDevice::OnLowLatencyCreated( DCHECK_GE(socket_handle, 0); #endif DCHECK(length); - DCHECK(!audio_thread_.get()); // TODO(crogers) : check that length is big enough for buffer_size_ @@ -156,28 +212,39 @@ void AudioDevice::OnLowLatencyCreated( new base::DelegateSimpleThread(this, "renderer_audio_thread")); audio_thread_->Start(); - filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_)); + if (filter_) { + filter_->message_loop()->PostTask(FROM_HERE, + NewRunnableMethod(this, &AudioDevice::StartOnIOThread)); + } } void AudioDevice::OnVolume(double volume) { - // Not needed in this simple implementation. NOTIMPLEMENTED(); } // Our audio thread runs here. void AudioDevice::Run() { int pending_data; + const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; + const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; + while (sizeof(pending_data) == socket_->Receive(&pending_data, sizeof(pending_data)) && pending_data >= 0) { + { + // Convert the number of pending bytes in the render buffer + // into milliseconds. + audio_delay_milliseconds_ = pending_data / bytes_per_ms; + } + FireRenderCallback(); } } void AudioDevice::FireRenderCallback() { if (callback_) { - // Ask client to render audio. - callback_->Render(audio_data_, buffer_size_); + // Update the audio-delay measurement then ask client to render audio. + callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_); // Interleave, scale, and clip to int16. int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); diff --git a/content/renderer/audio_device.h b/content/renderer/audio_device.h index d76492b..41b5031 100644 --- a/content/renderer/audio_device.h +++ b/content/renderer/audio_device.h @@ -1,4 +1,4 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. @@ -14,16 +14,20 @@ #include "base/threading/simple_thread.h" #include "content/renderer/audio_message_filter.h" +struct AudioParameters; + // Each instance of AudioDevice corresponds to one host stream. // This class is not thread-safe, so its methods must be called from // the same thread. class AudioDevice : public AudioMessageFilter::Delegate, - public base::DelegateSimpleThread::Delegate { + public base::DelegateSimpleThread::Delegate, + public base::RefCountedThreadSafe<AudioDevice> { public: class RenderCallback { public: virtual void Render(const std::vector<float*>& audio_data, - size_t number_of_frames) = 0; + size_t number_of_frames, + size_t audio_delay_milliseconds) = 0; protected: virtual ~RenderCallback() {} }; @@ -35,11 +39,30 @@ class AudioDevice : public AudioMessageFilter::Delegate, RenderCallback* callback); virtual ~AudioDevice(); - // Returns |true| on success. + // Starts audio playback. Returns |true| on success. bool Start(); + + // Stops audio playback. Returns |true| on success. bool Stop(); + // Sets the playback volume, with range [0.0, 1.0] inclusive. + // Returns |true| on success. + bool SetVolume(double volume); + + // Gets the playback volume, with range [0.0, 1.0] inclusive. + // Returns |true| on success. + bool GetVolume(double* volume); + + double sample_rate() const { return sample_rate_; } + size_t buffer_size() const { return buffer_size_; } + private: + // I/O thread backends to above functions. + void InitializeOnIOThread(const AudioParameters& params); + void StartOnIOThread(); + void ShutDownOnIOThread(); + void SetVolumeOnIOThread(double volume); + // AudioMessageFilter::Delegate implementation. virtual void OnRequestPacket(AudioBuffersState buffers_state); virtual void OnStateChanged(AudioStreamState state); @@ -48,7 +71,6 @@ class AudioDevice : public AudioMessageFilter::Delegate, base::SyncSocket::Handle socket_handle, uint32 length); virtual void OnVolume(double volume); - virtual void OnDestroy(); // DelegateSimpleThread::Delegate implementation. virtual void Run(); @@ -56,6 +78,7 @@ class AudioDevice : public AudioMessageFilter::Delegate, // Format size_t buffer_size_; // in sample-frames int channels_; + int bits_per_sample_; double sample_rate_; // Calls the client's callback for rendering audio. @@ -65,6 +88,14 @@ class AudioDevice : public AudioMessageFilter::Delegate, // The client callback renders audio into here. std::vector<float*> audio_data_; + // The client stores the last reported audio delay in this member. + // The delay shall reflect the amount of audio which still resides in + // the output buffer, i.e., the expected audio output delay. + int audio_delay_milliseconds_; + + // The current volume scaling [0.0, 1.0] of the audio stream. + double volume_; + // Callbacks for rendering audio occur on this thread. scoped_ptr<base::DelegateSimpleThread> audio_thread_; @@ -73,8 +104,14 @@ class AudioDevice : public AudioMessageFilter::Delegate, base::SyncSocket* socket() { return socket_.get(); } void* shared_memory_data() { return shared_memory()->memory(); } + // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE + // I/O thread except to send messages and get the message loop. static scoped_refptr<AudioMessageFilter> filter_; + + // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD + // or else you could race with the initialize function which sets it. int32 stream_id_; + scoped_ptr<base::SharedMemory> shared_memory_; scoped_ptr<base::SyncSocket> socket_; diff --git a/content/renderer/renderer_webaudiodevice_impl.cc b/content/renderer/renderer_webaudiodevice_impl.cc index 5c008c5..b12b2c1 100644 --- a/content/renderer/renderer_webaudiodevice_impl.cc +++ b/content/renderer/renderer_webaudiodevice_impl.cc @@ -10,8 +10,7 @@ using WebKit::WebVector; RendererWebAudioDeviceImpl::RendererWebAudioDeviceImpl(size_t buffer_size, int channels, double sample_rate, WebAudioDevice::RenderCallback* callback) : client_callback_(callback) { - audio_device_.reset( - new AudioDevice(buffer_size, channels, sample_rate, this)); + audio_device_ = new AudioDevice(buffer_size, channels, sample_rate, this); } RendererWebAudioDeviceImpl::~RendererWebAudioDeviceImpl() { @@ -26,13 +25,13 @@ void RendererWebAudioDeviceImpl::stop() { audio_device_->Stop(); } -double RendererWebAudioDeviceImpl::sampleRate() -{ +double RendererWebAudioDeviceImpl::sampleRate() { return 44100.0; } void RendererWebAudioDeviceImpl::Render(const std::vector<float*>& audio_data, - size_t number_of_frames) { + size_t number_of_frames, + size_t audio_delay_milliseconds) { // Make the client callback to get rendered audio. DCHECK(client_callback_); if (client_callback_) { diff --git a/content/renderer/renderer_webaudiodevice_impl.h b/content/renderer/renderer_webaudiodevice_impl.h index dd5c61f..afafa23 100644 --- a/content/renderer/renderer_webaudiodevice_impl.h +++ b/content/renderer/renderer_webaudiodevice_impl.h @@ -7,7 +7,7 @@ #include <vector> -#include "base/scoped_ptr.h" +#include "base/ref_counted.h" #include "content/renderer/audio_device.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioDevice.h" #include "third_party/WebKit/Source/WebKit/chromium/public/WebVector.h" @@ -28,10 +28,11 @@ class RendererWebAudioDeviceImpl : public WebKit::WebAudioDevice, // AudioDevice::RenderCallback implementation. virtual void Render(const std::vector<float*>& audio_data, - size_t number_of_frames); + size_t number_of_frames, + size_t audio_delay_milliseconds); private: - scoped_ptr<AudioDevice> audio_device_; + scoped_refptr<AudioDevice> audio_device_; // Weak reference to the callback into WebKit code. WebKit::WebAudioDevice::RenderCallback* client_callback_; |