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authorcrogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-25 23:58:10 +0000
committercrogers@google.com <crogers@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-25 23:58:10 +0000
commit2633b33afc7f725e509d98de77031d0648ed8ec6 (patch)
treea85e4d6715de51ebead5f50d559d3f6510ea0c76
parent8fe08cbe81036e7661b30ab1fdcb8edf9f1d99a7 (diff)
downloadchromium_src-2633b33afc7f725e509d98de77031d0648ed8ec6.zip
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Land Henrik's patch: http://codereview.chromium.org/6721027/
BUG=none TEST=none TBR=crogers@google.com Review URL: http://codereview.chromium.org/6745026 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@79473 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--content/renderer/audio_device.cc123
-rw-r--r--content/renderer/audio_device.h47
-rw-r--r--content/renderer/renderer_webaudiodevice_impl.cc9
-rw-r--r--content/renderer/renderer_webaudiodevice_impl.h7
4 files changed, 145 insertions, 41 deletions
diff --git a/content/renderer/audio_device.cc b/content/renderer/audio_device.cc
index 0038467..1f38f29 100644
--- a/content/renderer/audio_device.cc
+++ b/content/renderer/audio_device.cc
@@ -1,12 +1,14 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/audio_device.h"
+#include "base/message_loop.h"
#include "base/singleton.h"
#include "chrome/renderer/render_thread.h"
#include "content/common/audio_messages.h"
+#include "content/common/child_process.h"
#include "content/common/view_messages.h"
#include "media/audio/audio_util.h"
@@ -41,7 +43,7 @@ class AudioMessageFilterCreator {
scoped_refptr<AudioMessageFilter> filter_;
};
-}
+} // namespace
AudioDevice::AudioDevice(size_t buffer_size,
int channels,
@@ -49,17 +51,24 @@ AudioDevice::AudioDevice(size_t buffer_size,
RenderCallback* callback)
: buffer_size_(buffer_size),
channels_(channels),
+ bits_per_sample_(16),
sample_rate_(sample_rate),
callback_(callback),
+ audio_delay_milliseconds_(0),
+ volume_(1.0),
stream_id_(0) {
audio_data_.reserve(channels);
for (int i = 0; i < channels; ++i) {
float* channel_data = new float[buffer_size];
audio_data_.push_back(channel_data);
}
+ // Lazily create the message filter and share across AudioDevice instances.
+ filter_ = AudioMessageFilterCreator::SharedFilter();
}
AudioDevice::~AudioDevice() {
+ // Make sure we have been shut down.
+ DCHECK_EQ(0, stream_id_);
Stop();
for (int i = 0; i < channels_; ++i)
delete [] audio_data_[i];
@@ -71,44 +80,91 @@ bool AudioDevice::Start() {
if (stream_id_)
return false;
- // Lazily create the message filter and share across AudioDevice instances.
- filter_ = AudioMessageFilterCreator::SharedFilter();
-
- stream_id_ = filter_->AddDelegate(this);
-
AudioParameters params;
params.format = AudioParameters::AUDIO_PCM_LOW_LATENCY;
params.channels = channels_;
params.sample_rate = static_cast<int>(sample_rate_);
- params.bits_per_sample = 16;
+ params.bits_per_sample = bits_per_sample_;
params.samples_per_packet = buffer_size_;
- filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true));
+ // Ensure that the initialization task is posted on the I/O thread by
+ // accessing the I/O message loop directly. This approach avoids a race
+ // condition which could exist if the message loop of the filter was
+ // used instead.
+ DCHECK(ChildProcess::current()) << "Must be in the renderer";
+ MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
+ if (!message_loop)
+ return false;
+
+ message_loop->PostTask(FROM_HERE,
+ NewRunnableMethod(this, &AudioDevice::InitializeOnIOThread, params));
return true;
}
bool AudioDevice::Stop() {
- if (stream_id_) {
- OnDestroy();
- return true;
+ if (!stream_id_)
+ return false;
+
+ filter_->message_loop()->PostTask(FROM_HERE,
+ NewRunnableMethod(this, &AudioDevice::ShutDownOnIOThread));
+
+ if (audio_thread_.get()) {
+ socket_->Close();
+ audio_thread_->Join();
}
- return false;
+
+ return true;
+}
+
+bool AudioDevice::SetVolume(double volume) {
+ if (!stream_id_)
+ return false;
+
+ if (volume < 0 || volume > 1.0)
+ return false;
+
+ filter_->message_loop()->PostTask(FROM_HERE,
+ NewRunnableMethod(this, &AudioDevice::SetVolumeOnIOThread, volume));
+
+ volume_ = volume;
+
+ return true;
}
-void AudioDevice::OnDestroy() {
- // Make sure we don't call destroy more than once.
- DCHECK_NE(0, stream_id_);
+bool AudioDevice::GetVolume(double* volume) {
+ if (!stream_id_)
+ return false;
+
+ // Return a locally cached version of the current scaling factor.
+ *volume = volume_;
+
+ return true;
+}
+
+void AudioDevice::InitializeOnIOThread(const AudioParameters& params) {
+ stream_id_ = filter_->AddDelegate(this);
+ filter_->Send(new AudioHostMsg_CreateStream(0, stream_id_, params, true));
+}
+
+void AudioDevice::StartOnIOThread() {
+ if (stream_id_)
+ filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_));
+}
+
+void AudioDevice::ShutDownOnIOThread() {
+ // Make sure we don't call shutdown more than once.
if (!stream_id_)
return;
- filter_->RemoveDelegate(stream_id_);
filter_->Send(new AudioHostMsg_CloseStream(0, stream_id_));
+ filter_->RemoveDelegate(stream_id_);
stream_id_ = 0;
- if (audio_thread_.get()) {
- socket_->Close();
- audio_thread_->Join();
- }
+}
+
+void AudioDevice::SetVolumeOnIOThread(double volume) {
+ if (stream_id_)
+ filter_->Send(new AudioHostMsg_SetVolume(0, stream_id_, volume));
}
void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
@@ -117,7 +173,9 @@ void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) {
}
void AudioDevice::OnStateChanged(AudioStreamState state) {
- // Not needed in this simple implementation.
+ if (state == kAudioStreamError) {
+ DLOG(WARNING) << "AudioDevice::OnStateChanged(kError)";
+ }
NOTIMPLEMENTED();
}
@@ -131,7 +189,6 @@ void AudioDevice::OnLowLatencyCreated(
base::SharedMemoryHandle handle,
base::SyncSocket::Handle socket_handle,
uint32 length) {
-
#if defined(OS_WIN)
DCHECK(handle);
DCHECK(socket_handle);
@@ -140,7 +197,6 @@ void AudioDevice::OnLowLatencyCreated(
DCHECK_GE(socket_handle, 0);
#endif
DCHECK(length);
- DCHECK(!audio_thread_.get());
// TODO(crogers) : check that length is big enough for buffer_size_
@@ -156,28 +212,39 @@ void AudioDevice::OnLowLatencyCreated(
new base::DelegateSimpleThread(this, "renderer_audio_thread"));
audio_thread_->Start();
- filter_->Send(new AudioHostMsg_PlayStream(0, stream_id_));
+ if (filter_) {
+ filter_->message_loop()->PostTask(FROM_HERE,
+ NewRunnableMethod(this, &AudioDevice::StartOnIOThread));
+ }
}
void AudioDevice::OnVolume(double volume) {
- // Not needed in this simple implementation.
NOTIMPLEMENTED();
}
// Our audio thread runs here.
void AudioDevice::Run() {
int pending_data;
+ const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
+ const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
+
while (sizeof(pending_data) == socket_->Receive(&pending_data,
sizeof(pending_data)) &&
pending_data >= 0) {
+ {
+ // Convert the number of pending bytes in the render buffer
+ // into milliseconds.
+ audio_delay_milliseconds_ = pending_data / bytes_per_ms;
+ }
+
FireRenderCallback();
}
}
void AudioDevice::FireRenderCallback() {
if (callback_) {
- // Ask client to render audio.
- callback_->Render(audio_data_, buffer_size_);
+ // Update the audio-delay measurement then ask client to render audio.
+ callback_->Render(audio_data_, buffer_size_, audio_delay_milliseconds_);
// Interleave, scale, and clip to int16.
int16* output_buffer16 = static_cast<int16*>(shared_memory_data());
diff --git a/content/renderer/audio_device.h b/content/renderer/audio_device.h
index d76492b..41b5031 100644
--- a/content/renderer/audio_device.h
+++ b/content/renderer/audio_device.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -14,16 +14,20 @@
#include "base/threading/simple_thread.h"
#include "content/renderer/audio_message_filter.h"
+struct AudioParameters;
+
// Each instance of AudioDevice corresponds to one host stream.
// This class is not thread-safe, so its methods must be called from
// the same thread.
class AudioDevice : public AudioMessageFilter::Delegate,
- public base::DelegateSimpleThread::Delegate {
+ public base::DelegateSimpleThread::Delegate,
+ public base::RefCountedThreadSafe<AudioDevice> {
public:
class RenderCallback {
public:
virtual void Render(const std::vector<float*>& audio_data,
- size_t number_of_frames) = 0;
+ size_t number_of_frames,
+ size_t audio_delay_milliseconds) = 0;
protected:
virtual ~RenderCallback() {}
};
@@ -35,11 +39,30 @@ class AudioDevice : public AudioMessageFilter::Delegate,
RenderCallback* callback);
virtual ~AudioDevice();
- // Returns |true| on success.
+ // Starts audio playback. Returns |true| on success.
bool Start();
+
+ // Stops audio playback. Returns |true| on success.
bool Stop();
+ // Sets the playback volume, with range [0.0, 1.0] inclusive.
+ // Returns |true| on success.
+ bool SetVolume(double volume);
+
+ // Gets the playback volume, with range [0.0, 1.0] inclusive.
+ // Returns |true| on success.
+ bool GetVolume(double* volume);
+
+ double sample_rate() const { return sample_rate_; }
+ size_t buffer_size() const { return buffer_size_; }
+
private:
+ // I/O thread backends to above functions.
+ void InitializeOnIOThread(const AudioParameters& params);
+ void StartOnIOThread();
+ void ShutDownOnIOThread();
+ void SetVolumeOnIOThread(double volume);
+
// AudioMessageFilter::Delegate implementation.
virtual void OnRequestPacket(AudioBuffersState buffers_state);
virtual void OnStateChanged(AudioStreamState state);
@@ -48,7 +71,6 @@ class AudioDevice : public AudioMessageFilter::Delegate,
base::SyncSocket::Handle socket_handle,
uint32 length);
virtual void OnVolume(double volume);
- virtual void OnDestroy();
// DelegateSimpleThread::Delegate implementation.
virtual void Run();
@@ -56,6 +78,7 @@ class AudioDevice : public AudioMessageFilter::Delegate,
// Format
size_t buffer_size_; // in sample-frames
int channels_;
+ int bits_per_sample_;
double sample_rate_;
// Calls the client's callback for rendering audio.
@@ -65,6 +88,14 @@ class AudioDevice : public AudioMessageFilter::Delegate,
// The client callback renders audio into here.
std::vector<float*> audio_data_;
+ // The client stores the last reported audio delay in this member.
+ // The delay shall reflect the amount of audio which still resides in
+ // the output buffer, i.e., the expected audio output delay.
+ int audio_delay_milliseconds_;
+
+ // The current volume scaling [0.0, 1.0] of the audio stream.
+ double volume_;
+
// Callbacks for rendering audio occur on this thread.
scoped_ptr<base::DelegateSimpleThread> audio_thread_;
@@ -73,8 +104,14 @@ class AudioDevice : public AudioMessageFilter::Delegate,
base::SyncSocket* socket() { return socket_.get(); }
void* shared_memory_data() { return shared_memory()->memory(); }
+ // MessageFilter used to send/receive IPC. THIS MUST ONLY BE ACCESSED ON THE
+ // I/O thread except to send messages and get the message loop.
static scoped_refptr<AudioMessageFilter> filter_;
+
+ // Our ID on the message filter. THIS MUST ONLY BE ACCESSED ON THE I/O THREAD
+ // or else you could race with the initialize function which sets it.
int32 stream_id_;
+
scoped_ptr<base::SharedMemory> shared_memory_;
scoped_ptr<base::SyncSocket> socket_;
diff --git a/content/renderer/renderer_webaudiodevice_impl.cc b/content/renderer/renderer_webaudiodevice_impl.cc
index 5c008c5..b12b2c1 100644
--- a/content/renderer/renderer_webaudiodevice_impl.cc
+++ b/content/renderer/renderer_webaudiodevice_impl.cc
@@ -10,8 +10,7 @@ using WebKit::WebVector;
RendererWebAudioDeviceImpl::RendererWebAudioDeviceImpl(size_t buffer_size,
int channels, double sample_rate, WebAudioDevice::RenderCallback* callback)
: client_callback_(callback) {
- audio_device_.reset(
- new AudioDevice(buffer_size, channels, sample_rate, this));
+ audio_device_ = new AudioDevice(buffer_size, channels, sample_rate, this);
}
RendererWebAudioDeviceImpl::~RendererWebAudioDeviceImpl() {
@@ -26,13 +25,13 @@ void RendererWebAudioDeviceImpl::stop() {
audio_device_->Stop();
}
-double RendererWebAudioDeviceImpl::sampleRate()
-{
+double RendererWebAudioDeviceImpl::sampleRate() {
return 44100.0;
}
void RendererWebAudioDeviceImpl::Render(const std::vector<float*>& audio_data,
- size_t number_of_frames) {
+ size_t number_of_frames,
+ size_t audio_delay_milliseconds) {
// Make the client callback to get rendered audio.
DCHECK(client_callback_);
if (client_callback_) {
diff --git a/content/renderer/renderer_webaudiodevice_impl.h b/content/renderer/renderer_webaudiodevice_impl.h
index dd5c61f..afafa23 100644
--- a/content/renderer/renderer_webaudiodevice_impl.h
+++ b/content/renderer/renderer_webaudiodevice_impl.h
@@ -7,7 +7,7 @@
#include <vector>
-#include "base/scoped_ptr.h"
+#include "base/ref_counted.h"
#include "content/renderer/audio_device.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioDevice.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebVector.h"
@@ -28,10 +28,11 @@ class RendererWebAudioDeviceImpl : public WebKit::WebAudioDevice,
// AudioDevice::RenderCallback implementation.
virtual void Render(const std::vector<float*>& audio_data,
- size_t number_of_frames);
+ size_t number_of_frames,
+ size_t audio_delay_milliseconds);
private:
- scoped_ptr<AudioDevice> audio_device_;
+ scoped_refptr<AudioDevice> audio_device_;
// Weak reference to the callback into WebKit code.
WebKit::WebAudioDevice::RenderCallback* client_callback_;