summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-11 03:56:54 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-09-11 03:56:54 +0000
commit0199c8d260d417a4f482dcbc8c401ef98d2b8a0e (patch)
tree79537fd8a65ef952789a186da98b82d7095e9702
parent6c468b9eb4dcc1e0edc96d74de091b8e93d37ec9 (diff)
downloadchromium_src-0199c8d260d417a4f482dcbc8c401ef98d2b8a0e.zip
chromium_src-0199c8d260d417a4f482dcbc8c401ef98d2b8a0e.tar.gz
chromium_src-0199c8d260d417a4f482dcbc8c401ef98d2b8a0e.tar.bz2
Merge 100507 - Revert "Revert 100494 - Fix bug in SimulateAttrib0."""
TEST=none BUG=95625 TBR=apatrick@chromium.org Review URL: http://codereview.chromium.org/7796016 TBR=gman@chromium.org Review URL: http://codereview.chromium.org/7862024 git-svn-id: svn://svn.chromium.org/chrome/branches/835/src@100616 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc85
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc94
2 files changed, 137 insertions, 42 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index d27babb..7262590 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1056,8 +1056,9 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// Checks if the current program and vertex attributes are valid for drawing.
bool IsDrawValid(GLuint max_vertex_accessed);
- // Returns true if attrib0 was simulated.
- bool SimulateAttrib0(GLuint max_vertex_accessed);
+ // Returns true if successful, simulated will be true if attrib0 was
+ // simulated.
+ bool SimulateAttrib0(GLuint max_vertex_accessed, bool* simulated);
void RestoreStateForSimulatedAttrib0();
// Returns true if textures were set.
@@ -4250,30 +4251,48 @@ bool GLES2DecoderImpl::IsDrawValid(GLuint max_vertex_accessed) {
return true;
}
-bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
+bool GLES2DecoderImpl::SimulateAttrib0(
+ GLuint max_vertex_accessed, bool* simulated) {
+ DCHECK(simulated);
+ *simulated = false;
+
if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2)
- return false;
+ return true;
const VertexAttribManager::VertexAttribInfo* info =
vertex_attrib_manager_.GetVertexAttribInfo(0);
// If it's enabled or it's not used then we don't need to do anything.
bool attrib_0_used = current_program_->GetAttribInfoByLocation(0) != NULL;
if (info->enabled() && attrib_0_used) {
- return false;
+ return true;
}
+ // Make a buffer with a single repeated vec4 value enough to
+ // simulate the constant value that is supposed to be here.
+ // This is required to emulate GLES2 on GL.
typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
+ GLuint num_vertices = max_vertex_accessed + 1;
+ GLuint size_needed = 0;
+
+ if (num_vertices == 0 ||
+ !SafeMultiply(num_vertices, static_cast<GLuint>(sizeof(Vec4)),
+ &size_needed) ||
+ size_needed > 0x7FFFFFFFU) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
+ CopyRealGLErrorsToWrapper();
glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
- // Make a buffer with a single repeated vec4 value enough to
- // simulate the constant value that is supposed to be here.
- // This is required to emulate GLES2 on GL.
- GLsizei num_vertices = max_vertex_accessed + 1;
- GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT
- if (size_needed > attrib_0_size_) {
+ if (static_cast<GLsizei>(size_needed) > attrib_0_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
- // TODO(gman): check for error here?
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
attrib_0_buffer_matches_value_ = false;
}
if (attrib_0_used &&
@@ -4291,6 +4310,7 @@ bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+ *simulated = true;
return true;
}
@@ -4325,8 +4345,13 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
// tests so we just add to the buffer attrib used.
// Compute the number of elements needed.
- int num_vertices = max_vertex_accessed + 1;
- int elements_needed = 0;
+ GLuint num_vertices = max_vertex_accessed + 1;
+ if (num_vertices == 0) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
+ GLuint elements_needed = 0;
const VertexAttribManager::VertexAttribInfoList& infos =
vertex_attrib_manager_.GetEnabledVertexAttribInfos();
for (VertexAttribManager::VertexAttribInfoList::const_iterator it =
@@ -4337,10 +4362,9 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
if (attrib_info &&
info->CanAccess(max_vertex_accessed) &&
info->type() == GL_FIXED) {
- int elements_used = 0;
- if (!SafeMultiply(
- static_cast<int>(num_vertices),
- info->size(), &elements_used) ||
+ GLuint elements_used = 0;
+ if (!SafeMultiply(num_vertices,
+ static_cast<GLuint>(info->size()), &elements_used) ||
!SafeAdd(elements_needed, elements_used, &elements_needed)) {
SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
return false;
@@ -4348,17 +4372,24 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
}
}
- const int kSizeOfFloat = sizeof(float); // NOLINT
- int size_needed = 0;
- if (!SafeMultiply(elements_needed, kSizeOfFloat, &size_needed)) {
+ const GLuint kSizeOfFloat = sizeof(float); // NOLINT
+ GLuint size_needed = 0;
+ if (!SafeMultiply(elements_needed, kSizeOfFloat, &size_needed) ||
+ size_needed > 0x7FFFFFFFU) {
SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
return false;
}
+ CopyRealGLErrorsToWrapper();
glBindBuffer(GL_ARRAY_BUFFER, fixed_attrib_buffer_id_);
- if (size_needed > fixed_attrib_buffer_size_) {
+ if (static_cast<GLsizei>(size_needed) > fixed_attrib_buffer_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
+ return false;
+ }
}
// Copy the elements and convert to float
@@ -4428,7 +4459,10 @@ error::Error GLES2DecoderImpl::HandleDrawArrays(
GLuint max_vertex_accessed = first + count - 1;
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
@@ -4499,7 +4533,10 @@ error::Error GLES2DecoderImpl::HandleDrawElements(
}
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
index 15c14e6..88def52 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
@@ -55,8 +55,17 @@ class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase {
: GLES2DecoderWithShaderTestBase() {
}
- void AddExpectationsForSimulatedAttrib0(
- GLsizei num_vertices, GLuint buffer_id) {
+
+ void AddExpectationsForSimulatedAttrib0WithError(
+ GLsizei num_vertices, GLuint buffer_id, GLenum error) {
+ if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
+ return;
+ }
+
+ EXPECT_CALL(*gl_, GetError())
+ .WillOnce(Return(GL_NO_ERROR))
+ .WillOnce(Return(error))
+ .RetiresOnSaturation();
EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, kServiceAttrib0BufferId))
.Times(1)
.RetiresOnSaturation();
@@ -65,22 +74,30 @@ class GLES2DecoderWithShaderTest : public GLES2DecoderWithShaderTestBase {
_, GL_DYNAMIC_DRAW))
.Times(1)
.RetiresOnSaturation();
- EXPECT_CALL(*gl_, BufferSubData(
- GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
- .Times(1)
- .RetiresOnSaturation();
- EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
- .Times(1)
- .RetiresOnSaturation();
+ if (error == GL_NO_ERROR) {
+ EXPECT_CALL(*gl_, BufferSubData(
+ GL_ARRAY_BUFFER, 0, num_vertices * sizeof(GLfloat) * 4, _))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, 0))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, VertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL))
+ .Times(1)
+ .RetiresOnSaturation();
+ EXPECT_CALL(*gl_, BindBuffer(GL_ARRAY_BUFFER, buffer_id))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+ }
+
+ void AddExpectationsForSimulatedAttrib0(
+ GLsizei num_vertices, GLuint buffer_id) {
+ AddExpectationsForSimulatedAttrib0WithError(
+ num_vertices, buffer_id, GL_NO_ERROR);
}
};
@@ -125,6 +142,47 @@ TEST_F(GLES2DecoderWithShaderTest, DrawArraysNoAttributesSucceeds) {
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
+// Tests when the math overflows (0x40000000 * sizeof GLfloat)
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OverflowFails) {
+ const GLsizei kLargeCount = 0x40000000;
+ SetupTexture();
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+// Tests when the math overflows (0x7FFFFFFF + 1 = 0x8000000 verts)
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0PosToNegFails) {
+ const GLsizei kLargeCount = 0x7FFFFFFF;
+ SetupTexture();
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
+// Tests when the driver returns an error
+TEST_F(GLES2DecoderWithShaderTest, DrawArraysSimulatedAttrib0OOMFails) {
+ const GLsizei kFakeLargeCount = 0x1234;
+ SetupTexture();
+ AddExpectationsForSimulatedAttrib0WithError(
+ kFakeLargeCount, 0, GL_OUT_OF_MEMORY);
+ EXPECT_CALL(*gl_, DrawArrays(_, _, _))
+ .Times(0)
+ .RetiresOnSaturation();
+ DrawArrays cmd;
+ cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
+}
+
TEST_F(GLES2DecoderWithShaderTest, DrawArraysBadTextureUsesBlack) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
// This is an NPOT texture. As the default filtering requires mips