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authorkaren@chromium.org <karen@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-04 02:02:44 +0000
committerkaren@chromium.org <karen@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-04 02:02:44 +0000
commitb1b2c8380f66b0447e83d122269b4001a42bd158 (patch)
tree8be9158ca83c76aae0bc3db85cfb3a768b7485e5
parenta26aed75cc53cb7726ac9f0eff12eb6bb183f58c (diff)
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Revert 258215 "Remove muting for extreme playbackRates."
> Remove muting for extreme playbackRates. > > Audio was muted below 0.5x and above 4x as the quality degraded > significantly under the crossfade algorithm. The quality is now much > better under the WSLOA algorithm (r220343). > > BUG=289354 > R=scherkus@chromium.org > R=dalecurtis@chromium.org > > Review URL: https://codereview.chromium.org/205093002 TBR=sandersd@chromium.org Review URL: https://codereview.chromium.org/316733006 git-svn-id: svn://svn.chromium.org/chrome/branches/1916/src@274697 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--media/filters/audio_renderer_algorithm.cc35
-rw-r--r--media/filters/audio_renderer_algorithm.h11
-rw-r--r--media/filters/audio_renderer_algorithm_unittest.cc2
3 files changed, 47 insertions, 1 deletions
diff --git a/media/filters/audio_renderer_algorithm.cc b/media/filters/audio_renderer_algorithm.cc
index db65fe9..e73ce65 100644
--- a/media/filters/audio_renderer_algorithm.cc
+++ b/media/filters/audio_renderer_algorithm.cc
@@ -46,6 +46,12 @@ namespace media {
// |search_block_index_| = |search_block_center_offset_| -
// |search_block_center_offset_|.
+// Max/min supported playback rates for fast/slow audio. Audio outside of these
+// ranges are muted.
+// Audio at these speeds would sound better under a frequency domain algorithm.
+static const float kMinPlaybackRate = 0.5f;
+static const float kMaxPlaybackRate = 4.0f;
+
// Overlap-and-add window size in milliseconds.
static const int kOlaWindowSizeMs = 20;
@@ -70,6 +76,8 @@ AudioRendererAlgorithm::AudioRendererAlgorithm()
: channels_(0),
samples_per_second_(0),
playback_rate_(0),
+ muted_(false),
+ muted_partial_frame_(0),
capacity_(kStartingBufferSizeInFrames),
output_time_(0.0),
search_block_center_offset_(0),
@@ -143,6 +151,31 @@ int AudioRendererAlgorithm::FillBuffer(AudioBus* dest, int requested_frames) {
DCHECK_EQ(channels_, dest->channels());
+ // Optimize the |muted_| case to issue a single clear instead of performing
+ // the full crossfade and clearing each crossfaded frame.
+ if (muted_) {
+ int frames_to_render =
+ std::min(static_cast<int>(audio_buffer_.frames() / playback_rate_),
+ requested_frames);
+
+ // Compute accurate number of frames to actually skip in the source data.
+ // Includes the leftover partial frame from last request. However, we can
+ // only skip over complete frames, so a partial frame may remain for next
+ // time.
+ muted_partial_frame_ += frames_to_render * playback_rate_;
+ int seek_frames = static_cast<int>(muted_partial_frame_);
+ dest->ZeroFrames(frames_to_render);
+ audio_buffer_.SeekFrames(seek_frames);
+
+ // Determine the partial frame that remains to be skipped for next call. If
+ // the user switches back to playing, it may be off time by this partial
+ // frame, which would be undetectable. If they subsequently switch to
+ // another playback rate that mutes, the code will attempt to line up the
+ // frames again.
+ muted_partial_frame_ -= seek_frames;
+ return frames_to_render;
+ }
+
int slower_step = ceil(ola_window_size_ * playback_rate_);
int faster_step = ceil(ola_window_size_ / playback_rate_);
@@ -167,6 +200,8 @@ int AudioRendererAlgorithm::FillBuffer(AudioBus* dest, int requested_frames) {
void AudioRendererAlgorithm::SetPlaybackRate(float new_rate) {
DCHECK_GE(new_rate, 0);
playback_rate_ = new_rate;
+ muted_ =
+ playback_rate_ < kMinPlaybackRate || playback_rate_ > kMaxPlaybackRate;
}
void AudioRendererAlgorithm::FlushBuffers() {
diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h
index f251ff72..39e4db6 100644
--- a/media/filters/audio_renderer_algorithm.h
+++ b/media/filters/audio_renderer_algorithm.h
@@ -19,6 +19,8 @@
// are preserved. See audio_renderer_algorith.cc for a more elaborate
// description of the algorithm.
//
+// Audio at very low or very high playback rates are muted to preserve quality.
+//
#ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
#define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
@@ -82,6 +84,9 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
// Returns the samples per second for this audio stream.
int samples_per_second() { return samples_per_second_; }
+ // Is the sound currently muted?
+ bool is_muted() { return muted_; }
+
private:
// Within |search_block_|, find the block of data that is most similar to
// |target_block_|, and write it in |optimal_block_|. This method assumes that
@@ -135,6 +140,12 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
// Buffered audio data.
AudioBufferQueue audio_buffer_;
+ // True if the audio should be muted.
+ bool muted_;
+
+ // If muted, keep track of partial frames that should have been skipped over.
+ double muted_partial_frame_;
+
// How many frames to have in the queue before we report the queue is full.
int capacity_;
diff --git a/media/filters/audio_renderer_algorithm_unittest.cc b/media/filters/audio_renderer_algorithm_unittest.cc
index ed6b6cc..1dca11b 100644
--- a/media/filters/audio_renderer_algorithm_unittest.cc
+++ b/media/filters/audio_renderer_algorithm_unittest.cc
@@ -154,7 +154,7 @@ class AudioRendererAlgorithmTest : public testing::Test {
bool all_zero = true;
for (int i = 0; i < frames_written && all_zero; ++i)
all_zero = audio_data->channel(ch)[i] == 0.0f;
- ASSERT_FALSE(all_zero) << " for channel " << ch;
+ ASSERT_EQ(algorithm_.is_muted(), all_zero) << " for channel " << ch;
}
}