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authorderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-08-08 02:58:44 +0000
committerderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-08-08 02:58:44 +0000
commitd127d79cdc8f01a9bad9148806f02b11a6174f29 (patch)
treef6873634dcea81962a3e6f8954e20b0d5f4d2f34
parentbd8c1a953edc059700585a13a82680c8e8b566e3 (diff)
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Merge 287187 "ash: Fix a screen-locking crash."
> ash: Fix a screen-locking crash. > > LockStateController starts its 350 ms pre-lock animation > when the screen is locked via the system tray. When the > animation completes, the controller was incorrectly starting > the lock-fail timer. If the lock screen had already become > ready before this point (possible on a fast system), the > timer would crash the process eight seconds later. > > Change LockStateController to only start the timer when > actually requesting that the screen be locked. > > BUG=349083 > > Review URL: https://codereview.chromium.org/435083002 TBR=derat@chromium.org Review URL: https://codereview.chromium.org/449313002 git-svn-id: svn://svn.chromium.org/chrome/branches/2062/src@288208 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--ash/wm/lock_state_controller.cc31
1 files changed, 18 insertions, 13 deletions
diff --git a/ash/wm/lock_state_controller.cc b/ash/wm/lock_state_controller.cc
index 09a46af..ebb0698 100644
--- a/ash/wm/lock_state_controller.cc
+++ b/ash/wm/lock_state_controller.cc
@@ -16,6 +16,7 @@
#include "ash/wm/session_state_animator.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
+#include "base/strings/string_util.h"
#include "base/timer/timer.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/layer_animation_sequence.h"
@@ -584,8 +585,17 @@ void LockStateController::LockAnimationCancelled() {
}
void LockStateController::PreLockAnimationFinished(bool request_lock) {
- can_cancel_lock_animation_ = false;
VLOG(1) << "PreLockAnimationFinished";
+ can_cancel_lock_animation_ = false;
+
+ // Don't do anything (including starting the lock-fail timer) if the screen
+ // was already locked while the animation was going.
+ if (system_is_locked_) {
+ DCHECK(!request_lock) << "Got request to lock already-locked system "
+ << "at completion of pre-lock animation";
+ return;
+ }
+
if (request_lock) {
Shell::GetInstance()->metrics()->RecordUserMetricsAction(
shutdown_after_lock_ ?
@@ -594,24 +604,19 @@ void LockStateController::PreLockAnimationFinished(bool request_lock) {
delegate_->RequestLockScreen();
}
- int lock_timeout = kLockFailTimeoutMs;
-
+ base::TimeDelta timeout =
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs);
#if defined(OS_CHROMEOS)
- std::string board = base::SysInfo::GetLsbReleaseBoard();
-
// Increase lock timeout for slower hardware, see http://crbug.com/350628
+ const std::string board = base::SysInfo::GetLsbReleaseBoard();
if (board == "x86-mario" ||
- board.substr(0, 8) == "x86-alex" ||
- board.substr(0, 7) == "x86-zgb") {
- lock_timeout *= 2;
+ StartsWithASCII(board, "x86-alex", true /* case_sensitive */) ||
+ StartsWithASCII(board, "x86-zgb", true /* case_sensitive */)) {
+ timeout *= 2;
}
#endif
-
lock_fail_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(lock_timeout),
- this,
- &LockStateController::OnLockFailTimeout);
+ FROM_HERE, timeout, this, &LockStateController::OnLockFailTimeout);
}
void LockStateController::PostLockAnimationFinished() {