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author | pkotwicz@chromium.org <pkotwicz@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-08-16 14:21:16 +0000 |
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committer | pkotwicz@chromium.org <pkotwicz@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-08-16 14:21:16 +0000 |
commit | 940bf05b402781894eb56ffd2a2aea7bb4eea315 (patch) | |
tree | 24edd7ae4a9216d5ff4f9e4d002c3fdd7f7a9338 | |
parent | f9c0820773d2f3f40ef279336ddfb6913e12a2f0 (diff) | |
download | chromium_src-940bf05b402781894eb56ffd2a2aea7bb4eea315.zip chromium_src-940bf05b402781894eb56ffd2a2aea7bb4eea315.tar.gz chromium_src-940bf05b402781894eb56ffd2a2aea7bb4eea315.tar.bz2 |
Merge 281448 "[M-37]: Fix dragging tab via mouse when touch is d..."
> [M-37]: Fix dragging tab via mouse when touch is down on ChromeOS
>
> Do not change value of |ToplevelWindowEventHandler::drag_reverted_| if
> ET_MOUSE_CAPTURE_CHANGED is received after ET_MOUSE_RELEASED but before
> the move loop has ended. This is currently the case with views::Widget.
>
> This CL does not fix all of the possible places where CompleteDrag() may be
> called after the drag was completed for the sake of being easier to merge
> back to M-37
>
> BUG=380481
> TEST=ToplevelWindowEventHandlerTest.CaptureLossAfterMouseRelease
>
> Review URL: https://codereview.chromium.org/354343002
TBR=pkotwicz@chromium.org
Review URL: https://codereview.chromium.org/483433003
git-svn-id: svn://svn.chromium.org/chrome/branches/2062/src@290145 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | ash/wm/toplevel_window_event_handler.cc | 7 | ||||
-rw-r--r-- | ash/wm/toplevel_window_event_handler_unittest.cc | 32 |
2 files changed, 37 insertions, 2 deletions
diff --git a/ash/wm/toplevel_window_event_handler.cc b/ash/wm/toplevel_window_event_handler.cc index 5d9ce4b..a759e8b 100644 --- a/ash/wm/toplevel_window_event_handler.cc +++ b/ash/wm/toplevel_window_event_handler.cc @@ -494,8 +494,11 @@ void ToplevelWindowEventHandler::HandleMouseReleased( if (event->phase() != ui::EP_PRETARGET) return; - CompleteDrag(event->type() == ui::ET_MOUSE_RELEASED ? - DRAG_COMPLETE : DRAG_REVERT); + if (window_resizer_) { + CompleteDrag(event->type() == ui::ET_MOUSE_RELEASED ? + DRAG_COMPLETE : DRAG_REVERT); + } + // Completing the drag may result in hiding the window. If this happens // mark the event as handled so no other handlers/observers act upon the // event. They should see the event on a hidden window, to determine targets diff --git a/ash/wm/toplevel_window_event_handler_unittest.cc b/ash/wm/toplevel_window_event_handler_unittest.cc index 3aa25ba..74497f7 100644 --- a/ash/wm/toplevel_window_event_handler_unittest.cc +++ b/ash/wm/toplevel_window_event_handler_unittest.cc @@ -16,6 +16,7 @@ #include "ash/wm/workspace_controller.h" #include "base/basictypes.h" #include "base/compiler_specific.h" +#include "base/message_loop/message_loop.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/test/aura_test_base.h" @@ -705,6 +706,37 @@ TEST_F(ToplevelWindowEventHandlerTest, RunMoveLoopFailsDuringInProgressDrag) { EXPECT_EQ("10,11 100x100", window1->bounds().ToString()); } +namespace { + +void SendMouseReleaseAndReleaseCapture(aura::test::EventGenerator* generator, + aura::Window* window) { + generator->ReleaseLeftButton(); + window->ReleaseCapture(); +} + +} // namespace + +// Test that a drag is successful even if ET_MOUSE_CAPTURE_CHANGED is sent +// immediately after the mouse release. views::Widget has this behavior. +TEST_F(ToplevelWindowEventHandlerTest, CaptureLossAfterMouseRelease) { + scoped_ptr<aura::Window> window(CreateWindow(HTNOWHERE)); + aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(), + window.get()); + generator.PressLeftButton(); + window->SetCapture(); + + aura::client::WindowMoveClient* move_client = + aura::client::GetWindowMoveClient(window->GetRootWindow()); + base::MessageLoopForUI::current()->PostTask( + FROM_HERE, + base::Bind(&SendMouseReleaseAndReleaseCapture, + base::Unretained(&generator), + base::Unretained(window.get()))); + EXPECT_EQ(aura::client::MOVE_SUCCESSFUL, + move_client->RunMoveLoop(window.get(), gfx::Vector2d(), + aura::client::WINDOW_MOVE_SOURCE_MOUSE)); +} + // Showing the resize shadows when the mouse is over the window edges is tested // in resize_shadow_and_cursor_test.cc |