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author | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-14 19:14:06 +0000 |
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committer | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-14 19:14:06 +0000 |
commit | bc10076cb2c38dddee1f702c5cbaa724f122be2c (patch) | |
tree | b0b1baa37fa6498bf970fc1f4c7f73345551de73 | |
parent | 95ff077352e9cf1f78b79b2aa86e5675cbafae1d (diff) | |
download | chromium_src-bc10076cb2c38dddee1f702c5cbaa724f122be2c.zip chromium_src-bc10076cb2c38dddee1f702c5cbaa724f122be2c.tar.gz chromium_src-bc10076cb2c38dddee1f702c5cbaa724f122be2c.tar.bz2 |
Landing revision 47182 again: Added dependency on ANGLE for all platforms now that it compiles on mac and linx. Also added a GYP flag 'enable_shader_translation'. To enable shader translation define env variable: GYP_DEFINES="enable_shader_translation=1".
Review URL: http://codereview.chromium.org/2134002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47295 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | gpu/command_buffer/service/gles2_cmd_decoder.cc | 13 | ||||
-rw-r--r-- | gpu/gpu.gyp | 56 |
2 files changed, 22 insertions, 47 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc index 63f8626..d193c1e 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc @@ -33,9 +33,6 @@ #include "gpu/command_buffer/service/texture_manager.h" #include "gpu/GLES2/gles2_command_buffer.h" -// TODO(alokp): Remove GLES2_GPU_SERVICE_TRANSLATE_SHADER guard -// as soon as translator is ready. -//#define GLES2_GPU_SERVICE_TRANSLATE_SHADER #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) #include "third_party/angle/include/GLSLANG/ShaderLang.h" #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER @@ -1458,7 +1455,7 @@ bool GLES2DecoderImpl::Initialize(gfx::GLContext* context, // mailing list archives. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); -#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) +#if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) && !defined(UNIT_TEST) // Initialize GLSL ES to GLSL translator. if (!ShInitialize()) { DLOG(ERROR) << "Could not initialize GLSL translator."; @@ -1816,7 +1813,7 @@ void GLES2DecoderImpl::Destroy() { default_context_.reset(); } -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) // Terminate GLSL translator. ShFinalize(); @@ -3069,7 +3066,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { // Translate GL ES 2.0 shader to Desktop GL shader and pass that to // glShaderSource and then glCompileShader. const char* shader_src = info->source().c_str(); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #if defined(GLES2_GPU_SERVICE_TRANSLATE_SHADER) int dbg_options = 0; EShLanguage language = info->shader_type() == GL_VERTEX_SHADER ? @@ -3089,7 +3086,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { dbg_options)) { // TODO(alokp): Ask gman where to set compile-status and info-log. // May be add member variables to ShaderManager::ShaderInfo? - const char* info_log = ShGetInfoLog(compiler); + //const char* info_log = ShGetInfoLog(compiler); ShDestruct(compiler); return; } @@ -3101,7 +3098,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { glShaderSource(info->service_id(), 1, &shader_src, NULL); glCompileShader(info->service_id()); -#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) +#if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) && !defined(UNIT_TEST) #ifdef GLES2_GPU_SERVICE_TRANSLATE_SHADER ShDestruct(compiler); #endif // GLES2_GPU_SERVICE_TRANSLATE_SHADER diff --git a/gpu/gpu.gyp b/gpu/gpu.gyp index dc2c87b..b52d1fe 100644 --- a/gpu/gpu.gyp +++ b/gpu/gpu.gyp @@ -25,6 +25,9 @@ 'command_buffer/service/gl_utils.h', 'command_buffer/service/gpu_processor.h', 'command_buffer/service/gpu_processor.cc', + 'command_buffer/service/gpu_processor_linux.cc', + 'command_buffer/service/gpu_processor_mac.cc', + 'command_buffer/service/gpu_processor_win.cc', 'command_buffer/service/gpu_processor_mock.h', 'command_buffer/service/id_manager.h', 'command_buffer/service/id_manager.cc', @@ -37,29 +40,7 @@ 'command_buffer/service/texture_manager.h', 'command_buffer/service/texture_manager.cc', ], - 'conditions': [ - ['OS == "linux"', - { - 'gpu_service_source_files': [ - 'command_buffer/service/gpu_processor_linux.cc', - ], - }, - ], - ['OS == "win"', - { - 'gpu_service_source_files': [ - 'command_buffer/service/gpu_processor_win.cc', - ], - }, - ], - ['OS == "mac"', - { - 'gpu_service_source_files': [ - 'command_buffer/service/gpu_processor_mac.cc', - ], - }, - ], - ], + 'enable_shader_translation%': 0, }, 'targets': [ { @@ -284,22 +265,19 @@ '<@(gpu_service_source_files)', ], 'conditions': [ - ['OS == "linux"', - { - 'dependencies': [ - '../build/linux/system.gyp:gtk', - ], - }, - ], - #TODO(alokp): Remove os-conditional when translator_glsl starts - #compiling on all platforms. - ['OS == "win"', - { - 'dependencies': [ - '../third_party/angle/src/build_angle.gyp:translator_glsl', - ], - }, - ], + ['OS == "linux"', { + 'dependencies': [ + '../build/linux/system.gyp:gtk', + ], + }], + ['enable_shader_translation==1', { + 'defines': [ + 'GLES2_GPU_SERVICE_TRANSLATE_SHADER', + ], + 'dependencies': [ + '../third_party/angle/src/build_angle.gyp:translator_glsl', + ], + }], ], }, { |