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author | jar@google.com <jar@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-01-08 18:29:20 +0000 |
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committer | jar@google.com <jar@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-01-08 18:29:20 +0000 |
commit | 95afaf602277edfc45d2ed37100d8f1f91b609fa (patch) | |
tree | 302b9eaed0b577f0fa67449033b2e508dc057f69 | |
parent | 9602d040b8a0bdb25a67ac20c0f2a11cb4e86553 (diff) | |
download | chromium_src-95afaf602277edfc45d2ed37100d8f1f91b609fa.zip chromium_src-95afaf602277edfc45d2ed37100d8f1f91b609fa.tar.gz chromium_src-95afaf602277edfc45d2ed37100d8f1f91b609fa.tar.bz2 |
Significantly increase timeouts to reduce flakiness
Several tests now "plan for success" and will terminate rapidly if all goes
well (and will hang if there really is a problem).
One test I just upped by a factor of 5, hoping that I'll get a timem slice
within a 5 second window, rather than assuming that I'll get one within
a 1 second window. I could go further, but the test now takes over 5 seconds
to run, which seems like a lot of time for a trivial test.
bug=5723
r=maruel
Review URL: http://codereview.chromium.org/16495
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@7744 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | base/watchdog_unittest.cc | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/base/watchdog_unittest.cc b/base/watchdog_unittest.cc index 00e82e3..9f8bf7b 100644 --- a/base/watchdog_unittest.cc +++ b/base/watchdog_unittest.cc @@ -73,15 +73,14 @@ TEST(WatchdogTest, ArmDisarmTest) { TEST(WatchdogTest, AlarmTest) { WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true); watchdog.Arm(); - SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1), + SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 0); EXPECT_EQ(1, watchdog.alarm_counter()); // Set a time greater than the timeout into the past. watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); - // It should instantly go off, but certainly in less than a second. - // In practice, on our trybots, it sometimes takes a little longer! - SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMilliseconds(1500), + // It should instantly go off, but certainly in less than 5 minutes. + SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 1); EXPECT_EQ(2, watchdog.alarm_counter()); @@ -98,19 +97,19 @@ TEST(WatchdogTest, ConstructorDisabledTest) { // Make sure Disarming will prevent firing, even after Arming. TEST(WatchdogTest, DisarmTest) { - WatchdogCounter watchdog(TimeDelta::FromSeconds(1), "Enabled", true); + WatchdogCounter watchdog(TimeDelta::FromSeconds(5), "Enabled", true); watchdog.Arm(); PlatformThread::Sleep(100); // Don't sleep too long watchdog.Disarm(); // Alarm should not fire. - PlatformThread::Sleep(1500); + PlatformThread::Sleep(5500); EXPECT_EQ(0, watchdog.alarm_counter()); // ...but even after disarming, we can still use the alarm... // Set a time greater than the timeout into the past. watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); - // It should almost instantly go off, but certainly in less than a second. - SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromSeconds(1), + // It should almost instantly go off, but certainly in less than 5 minutes. + SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 0); EXPECT_EQ(1, watchdog.alarm_counter()); |