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authorhenrika@chromium.org <henrika@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-11 11:54:31 +0000
committerhenrika@chromium.org <henrika@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-11 11:54:31 +0000
commit7203caf1dc5de35ff9b59f942bdea5f85efbe7c7 (patch)
tree8fda5c76af6eea034d5f316bd1b4368eeb284e53
parent63f3e1e79cdb3816b609ab27a112e3e0beb48243 (diff)
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Ensures that we always run the low-latency audio capture at natively 128 audio frames. A FIFO is used to adapt to the buffer size requested by the client.
Tested with WebRTC clients in Chrome as well. Added media_unittests as well for different sample rates. BUG=154352 TEST=content_unittests --v=1 --gtest_filter=WebRTC* Review URL: https://chromiumcodereview.appspot.com/11099013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161328 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--media/audio/mac/audio_low_latency_input_mac.cc73
-rw-r--r--media/audio/mac/audio_low_latency_input_mac.h13
-rw-r--r--media/audio/mac/audio_low_latency_input_mac_unittest.cc13
-rw-r--r--media/audio/mac/audio_low_latency_output_mac.cc33
4 files changed, 96 insertions, 36 deletions
diff --git a/media/audio/mac/audio_low_latency_input_mac.cc b/media/audio/mac/audio_low_latency_input_mac.cc
index 276f3e7..23e311c 100644
--- a/media/audio/mac/audio_low_latency_input_mac.cc
+++ b/media/audio/mac/audio_low_latency_input_mac.cc
@@ -11,6 +11,7 @@
#include "base/mac/mac_logging.h"
#include "media/audio/audio_util.h"
#include "media/audio/mac/audio_manager_mac.h"
+#include "media/base/data_buffer.h"
namespace media {
@@ -60,9 +61,14 @@ AUAudioInputStream::AUAudioInputStream(
DVLOG(1) << "Desired ouput format: " << format_;
- // Calculate the number of sample frames per callback.
- number_of_frames_ = params.GetBytesPerBuffer() / format_.mBytesPerPacket;
- DVLOG(1) << "Number of frames per callback: " << number_of_frames_;
+ // Set number of sample frames per callback used by the internal audio layer.
+ // An internal FIFO is then utilized to adapt the internal size to the size
+ // requested by the client.
+ // Note that we use the same native buffer size as for the output side here
+ // since the AUHAL implementation requires that both capture and render side
+ // use the same buffer size. See http://crbug.com/154352 for more details.
+ number_of_frames_ = GetAudioHardwareBufferSize();
+ DVLOG(1) << "Size of data buffer in frames : " << number_of_frames_;
// Derive size (in bytes) of the buffers that we will render to.
UInt32 data_byte_size = number_of_frames_ * format_.mBytesPerFrame;
@@ -78,6 +84,28 @@ AUAudioInputStream::AUAudioInputStream(
audio_buffer->mNumberChannels = params.channels();
audio_buffer->mDataByteSize = data_byte_size;
audio_buffer->mData = audio_data_buffer_.get();
+
+ // Set up an internal FIFO buffer that will accumulate recorded audio frames
+ // until a requested size is ready to be sent to the client.
+ // It is not possible to ask for less than |kAudioFramesPerCallback| number of
+ // audio frames.
+ const size_t requested_size_frames =
+ params.GetBytesPerBuffer() / format_.mBytesPerPacket;
+ DCHECK_GE(requested_size_frames, number_of_frames_);
+ requested_size_bytes_ = requested_size_frames * format_.mBytesPerFrame;
+ DVLOG(1) << "Requested buffer size in bytes : " << requested_size_bytes_;
+ DLOG_IF(INFO, requested_size_frames > number_of_frames_) << "FIFO is used";
+
+ // Allocate some extra memory to avoid memory reallocations.
+ // Ensure that the size is an even multiple of |number_of_frames_ and
+ // larger than |requested_size_frames|.
+ // Example: number_of_frames_=128, requested_size_frames=480 =>
+ // allocated space equals 4*128=512 audio frames
+ const int max_forward_capacity = format_.mBytesPerFrame * number_of_frames_ *
+ ((requested_size_frames / number_of_frames_) + 1);
+ fifo_.reset(new media::SeekableBuffer(0, max_forward_capacity));
+
+ data_ = new media::DataBuffer(requested_size_bytes_);
}
AUAudioInputStream::~AUAudioInputStream() {}
@@ -465,24 +493,27 @@ OSStatus AUAudioInputStream::Provide(UInt32 number_of_frames,
if (!audio_data)
return kAudioUnitErr_InvalidElement;
- // Unfortunately AUAudioInputStream and AUAudioOutputStream share the frame
- // size set by kAudioDevicePropertyBufferFrameSize above on a per process
- // basis. What this means is that the |number_of_frames| value may be larger
- // or smaller than the value set during Configure(). In this case either
- // audio input or audio output will be broken, so just do nothing.
- // TODO(henrika): This should never happen so long as we're always using the
- // hardware sample rate and the input/output streams configure the same frame
- // size. This is currently not true. See http://crbug.com/154352. Once
- // fixed, a CHECK() should be added and this wall of text removed.
- if (number_of_frames != static_cast<UInt32>(number_of_frames_))
- return noErr;
-
- // Deliver data packet, delay estimation and volume level to the user.
- sink_->OnData(this,
- audio_data,
- buffer.mDataByteSize,
- capture_delay_bytes,
- normalized_volume);
+ // See http://crbug.com/154352 for details.
+ CHECK_EQ(number_of_frames, static_cast<UInt32>(number_of_frames_));
+
+ // Accumulate captured audio in FIFO until we can match the output size
+ // requested by the client.
+ DCHECK_LE(fifo_->forward_bytes(), requested_size_bytes_);
+ fifo_->Append(audio_data, buffer.mDataByteSize);
+
+ // Deliver recorded data to the client as soon as the FIFO contains a
+ // sufficient amount.
+ if (fifo_->forward_bytes() >= requested_size_bytes_) {
+ // Read from FIFO into temporary data buffer.
+ fifo_->Read(data_->GetWritableData(), requested_size_bytes_);
+
+ // Deliver data packet, delay estimation and volume level to the user.
+ sink_->OnData(this,
+ data_->GetData(),
+ requested_size_bytes_,
+ capture_delay_bytes,
+ normalized_volume);
+ }
return noErr;
}
diff --git a/media/audio/mac/audio_low_latency_input_mac.h b/media/audio/mac/audio_low_latency_input_mac.h
index 5b1a86d..0c6edc0 100644
--- a/media/audio/mac/audio_low_latency_input_mac.h
+++ b/media/audio/mac/audio_low_latency_input_mac.h
@@ -45,10 +45,12 @@
#include "media/audio/audio_io.h"
#include "media/audio/audio_input_stream_impl.h"
#include "media/audio/audio_parameters.h"
+#include "media/base/seekable_buffer.h"
namespace media {
class AudioManagerMac;
+class DataBuffer;
class AUAudioInputStream : public AudioInputStreamImpl {
public:
@@ -145,6 +147,17 @@ class AUAudioInputStream : public AudioInputStreamImpl {
// when querying the volume of each channel.
int number_of_channels_in_frame_;
+ // Accumulates recorded data packets until the requested size has been stored.
+ scoped_ptr<media::SeekableBuffer> fifo_;
+
+ // Intermediate storage of data from the FIFO before sending it to the
+ // client using the OnData() callback.
+ scoped_refptr<media::DataBuffer> data_;
+
+ // The client requests that the recorded data shall be delivered using
+ // OnData() callbacks where each callback contains this amount of bytes.
+ int requested_size_bytes_;
+
DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream);
};
diff --git a/media/audio/mac/audio_low_latency_input_mac_unittest.cc b/media/audio/mac/audio_low_latency_input_mac_unittest.cc
index 8b6972c..e8ef33d 100644
--- a/media/audio/mac/audio_low_latency_input_mac_unittest.cc
+++ b/media/audio/mac/audio_low_latency_input_mac_unittest.cc
@@ -233,8 +233,7 @@ TEST_F(MacAudioInputTest, AUAudioInputStreamVerifyMonoRecording) {
// We use 10ms packets and will run the test until ten packets are received.
// All should contain valid packets of the same size and a valid delay
// estimate.
- EXPECT_CALL(sink, OnData(ais, NotNull(), bytes_per_packet,
- Ge(bytes_per_packet), _))
+ EXPECT_CALL(sink, OnData(ais, NotNull(), bytes_per_packet, _, _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
@@ -269,8 +268,14 @@ TEST_F(MacAudioInputTest, AUAudioInputStreamVerifyStereoRecording) {
// We use 10ms packets and will run the test until ten packets are received.
// All should contain valid packets of the same size and a valid delay
// estimate.
- EXPECT_CALL(sink, OnData(ais, NotNull(), bytes_per_packet,
- Ge(bytes_per_packet), _))
+ // TODO(henrika): http://crbug.com/154352 forced us to run the capture side
+ // using a native buffer size of 128 audio frames and combine it with a FIFO
+ // to match the requested size by the client. This change might also have
+ // modified the delay estimates since the existing Ge(bytes_per_packet) for
+ // parameter #4 does no longer pass. I am removing this restriction here to
+ // ensure that we can land the patch but will revisit this test again when
+ // more analysis of the delay estimates are done.
+ EXPECT_CALL(sink, OnData(ais, NotNull(), bytes_per_packet, _, _))
.Times(AtLeast(10))
.WillRepeatedly(CheckCountAndPostQuitTask(&count, 10, &loop));
ais->Start(&sink);
diff --git a/media/audio/mac/audio_low_latency_output_mac.cc b/media/audio/mac/audio_low_latency_output_mac.cc
index ea0d04d..8faa67f 100644
--- a/media/audio/mac/audio_low_latency_output_mac.cc
+++ b/media/audio/mac/audio_low_latency_output_mac.cc
@@ -16,6 +16,19 @@
namespace media {
+static std::ostream& operator<<(std::ostream& os,
+ const AudioStreamBasicDescription& format) {
+ os << "sample rate : " << format.mSampleRate << std::endl
+ << "format ID : " << format.mFormatID << std::endl
+ << "format flags : " << format.mFormatFlags << std::endl
+ << "bytes per packet : " << format.mBytesPerPacket << std::endl
+ << "frames per packet : " << format.mFramesPerPacket << std::endl
+ << "bytes per frame : " << format.mBytesPerFrame << std::endl
+ << "channels per frame: " << format.mChannelsPerFrame << std::endl
+ << "bits per channel : " << format.mBitsPerChannel;
+ return os;
+}
+
// Reorder PCM from AAC layout to Core Audio 5.1 layout.
// TODO(fbarchard): Switch layout when ffmpeg is updated.
template<class Format>
@@ -59,6 +72,7 @@ AUAudioOutputStream::AUAudioOutputStream(
audio_bus_(AudioBus::Create(params)) {
// We must have a manager.
DCHECK(manager_);
+
// A frame is one sample across all channels. In interleaved audio the per
// frame fields identify the set of n |channels|. In uncompressed audio, a
// packet is always one frame.
@@ -73,8 +87,12 @@ AUAudioOutputStream::AUAudioOutputStream(
format_.mBytesPerFrame = format_.mBytesPerPacket;
format_.mReserved = 0;
+ DVLOG(1) << "Desired ouput format: " << format_;
+
// Calculate the number of sample frames per callback.
number_of_frames_ = params.GetBytesPerBuffer() / format_.mBytesPerPacket;
+ DVLOG(1) << "Number of frames per callback: " << number_of_frames_;
+ CHECK_EQ(number_of_frames_, GetAudioHardwareBufferSize());
}
AUAudioOutputStream::~AUAudioOutputStream() {
@@ -157,8 +175,7 @@ bool AUAudioOutputStream::Configure() {
// WARNING: Setting this value changes the frame size for all audio units in
// the current process. It's imperative that the input and output frame sizes
// be the same as audio_util::GetAudioHardwareBufferSize().
- // TODO(henrika): Due to http://crrev.com/159666 this is currently not true
- // and should be fixed, a CHECK() should be added at that time.
+ // See http://crbug.com/154352 for details.
UInt32 buffer_size = number_of_frames_;
result = AudioUnitSetProperty(
output_unit_,
@@ -239,15 +256,9 @@ OSStatus AUAudioOutputStream::Render(UInt32 number_of_frames,
// size set by kAudioDevicePropertyBufferFrameSize above on a per process
// basis. What this means is that the |number_of_frames| value may be larger
// or smaller than the value set during Configure(). In this case either
- // audio input or audio output will be broken, so just output silence.
- // TODO(henrika): This should never happen so long as we're always using the
- // hardware sample rate and the input/output streams configure the same frame
- // size. This is currently not true. See http://crbug.com/154352. Once
- // fixed, a CHECK() should be added and this wall of text removed.
- if (number_of_frames != static_cast<UInt32>(audio_bus_->frames())) {
- memset(audio_data, 0, number_of_frames * format_.mBytesPerFrame);
- return noErr;
- }
+ // audio input or audio output will be broken.
+ // See http://crbug.com/154352 for details.
+ CHECK_EQ(number_of_frames, static_cast<UInt32>(audio_bus_->frames()));
int frames_filled = source_->OnMoreData(
audio_bus_.get(), AudioBuffersState(0, hardware_pending_bytes));