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authoralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-01-15 19:54:01 +0000
committeralokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-01-15 19:54:01 +0000
commit799b5e78c6fb3ed0da3809752bc68ca40f3c0c49 (patch)
tree2b3d2a11cffc66688d7f4b97b669145b887ca497
parentbe1578ee37b4bd74028e408da4bd0d57e3ed44fc (diff)
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Added texture wrap demo.
BUG=26099 TEST=Run texture_wrap executable. You should see three quads, each with a different texture wrapping mode. Review URL: http://codereview.chromium.org/552012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@36394 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--gpu/demos/demos.gyp11
-rw-r--r--gpu/demos/texture_wrap/main.cc64
-rw-r--r--third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c60
-rw-r--r--third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h52
-rw-r--r--third_party/gles2_book/gles2_book.gyp11
5 files changed, 145 insertions, 53 deletions
diff --git a/gpu/demos/demos.gyp b/gpu/demos/demos.gyp
index 14845ad..5aeaade 100644
--- a/gpu/demos/demos.gyp
+++ b/gpu/demos/demos.gyp
@@ -78,6 +78,17 @@
'simple_vertex_shader/main.cc',
],
},
+ {
+ 'target_name': 'texture_wrap',
+ 'type': 'executable',
+ 'dependencies': [
+ 'app_framework',
+ '../../third_party/gles2_book/gles2_book.gyp:texture_wrap',
+ ],
+ 'sources': [
+ 'texture_wrap/main.cc',
+ ],
+ },
]
}
diff --git a/gpu/demos/texture_wrap/main.cc b/gpu/demos/texture_wrap/main.cc
new file mode 100644
index 0000000..8f240ed
--- /dev/null
+++ b/gpu/demos/texture_wrap/main.cc
@@ -0,0 +1,64 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This is an example that demonstrates the three texture
+// wrap modes available on 2D textures.
+
+#include "gpu/demos/app_framework/application.h"
+#include "third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h"
+
+namespace gpu_demos {
+class TextureWrap : public Application {
+ public:
+ TextureWrap();
+ ~TextureWrap();
+
+ bool Init();
+
+ protected:
+ virtual void Draw(float elapsed_sec);
+
+ private:
+ ESContext context_;
+ TWUserData user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(TextureWrap);
+};
+
+TextureWrap::TextureWrap() {
+ esInitContext(&context_);
+
+ memset(&user_data_, 0, sizeof(TWUserData));
+ context_.userData = &user_data_;
+}
+
+TextureWrap::~TextureWrap() {
+ twShutDown(&context_);
+}
+
+bool TextureWrap::Init() {
+ if (!Application::InitRenderContext()) return false;
+
+ context_.width = width();
+ context_.height = height();
+ if (!twInit(&context_)) return false;
+
+ return true;
+}
+
+void TextureWrap::Draw(float /*elapsed_sec*/) {
+ twDraw(&context_);
+}
+} // namespace gpu_demos
+
+int main(int argc, char *argv[]) {
+ gpu_demos::TextureWrap app;
+ if (!app.Init()) {
+ printf("Could not init.\n");
+ return EXIT_FAILURE;
+ }
+
+ app.MainLoop();
+ return EXIT_SUCCESS;
+}
diff --git a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
index 8507f77..5298283 100644
--- a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
+++ b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c
@@ -14,30 +14,7 @@
// wrap modes available on 2D textures
//
#include <stdlib.h>
-#include "esUtil.h"
-
-typedef struct
-{
- // Handle to a program object
- GLuint programObject;
-
- // Attribute locations
- GLint positionLoc;
- GLint texCoordLoc;
-
- // Sampler location
- GLint samplerLoc;
-
- // Offset location
- GLint offsetLoc;
-
- // Texture handle
- GLuint textureId;
-
- // Vertex buffer object handle
- GLuint vboIds[2];
-
-} UserData;
+#include "TextureWrap.h"
///
// Generate an RGB8 checkerboard image
@@ -113,9 +90,9 @@ static GLuint CreateTexture2D( )
///
// Initialize the shader and program object
//
-int Init ( ESContext *esContext )
+int twInit ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ TWUserData *userData = esContext->userData;
GLbyte vShaderStr[] =
"uniform float u_offset; \n"
"attribute vec4 a_position; \n"
@@ -183,9 +160,9 @@ int Init ( ESContext *esContext )
#define VTX_POS_SIZE 4
#define VTX_TEX_SIZE 2
#define VTX_STRIDE (6 * sizeof(GLfloat))
-void Draw ( ESContext *esContext )
+void twDraw ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ TWUserData *userData = esContext->userData;
GLuint offset = 0;
// Set the viewport
@@ -232,16 +209,14 @@ void Draw ( ESContext *esContext )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT );
glUniform1f ( userData->offsetLoc, 0.7f );
glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 );
-
- eglSwapBuffers ( esContext->eglDisplay, esContext->eglSurface );
}
///
// Cleanup
//
-void ShutDown ( ESContext *esContext )
+void twShutDown ( ESContext *esContext )
{
- UserData *userData = esContext->userData;
+ TWUserData *userData = esContext->userData;
// Delete texture object
glDeleteTextures ( 1, &userData->textureId );
@@ -252,24 +227,3 @@ void ShutDown ( ESContext *esContext )
// Delete vertex buffer objects
glDeleteBuffers ( 2, userData->vboIds );
}
-
-
-int main ( int argc, char *argv[] )
-{
- ESContext esContext;
- UserData userData;
-
- esInitContext ( &esContext );
- esContext.userData = &userData;
-
- esCreateWindow ( &esContext, "MipMap 2D", 640, 480, ES_WINDOW_RGB );
-
- if ( !Init ( &esContext ) )
- return 0;
-
- esRegisterDrawFunc ( &esContext, Draw );
-
- esMainLoop ( &esContext );
-
- ShutDown ( &esContext );
-}
diff --git a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h
new file mode 100644
index 0000000..0067e67
--- /dev/null
+++ b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.h
@@ -0,0 +1,52 @@
+//
+// Book: OpenGL(R) ES 2.0 Programming Guide
+// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+// ISBN-10: 0321502795
+// ISBN-13: 9780321502797
+// Publisher: Addison-Wesley Professional
+// URLs: http://safari.informit.com/9780321563835
+// http://www.opengles-book.com
+//
+
+#ifndef TEXTURE_WRAP_H
+#define TEXTURE_WRAP_H
+
+#include "esUtil.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+typedef struct
+{
+ // Handle to a program object
+ GLuint programObject;
+
+ // Attribute locations
+ GLint positionLoc;
+ GLint texCoordLoc;
+
+ // Sampler location
+ GLint samplerLoc;
+
+ // Offset location
+ GLint offsetLoc;
+
+ // Texture handle
+ GLuint textureId;
+
+ // Vertex buffer object handle
+ GLuint vboIds[2];
+
+} TWUserData;
+
+extern int twInit ( ESContext *esContext );
+
+extern void twDraw ( ESContext *esContext );
+
+extern void twShutDown ( ESContext *esContext );
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+#endif // TEXTURE_WRAP_H
diff --git a/third_party/gles2_book/gles2_book.gyp b/third_party/gles2_book/gles2_book.gyp
index 667fbb5..e4975dc 100644
--- a/third_party/gles2_book/gles2_book.gyp
+++ b/third_party/gles2_book/gles2_book.gyp
@@ -83,6 +83,17 @@
'Chapter_8/Simple_VertexShader/Simple_VertexShader.h',
],
},
+ {
+ 'target_name': 'texture_wrap',
+ 'type': 'static_library',
+ 'dependencies': [
+ 'es_util',
+ ],
+ 'sources': [
+ 'Chapter_9/TextureWrap/TextureWrap.c',
+ 'Chapter_9/TextureWrap/TextureWrap.h',
+ ],
+ },
]
}