summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorthakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-09 21:57:19 +0000
committerthakis@chromium.org <thakis@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-08-09 21:57:19 +0000
commitacce5cfc7ea5ccb4457453d50e331fa12fa609fe (patch)
tree65acc4b48b4377c8dca0157ccc94c4740ee4c10e
parentf2c6889c3e67746a54c1d873d3eeb03e829c0d87 (diff)
downloadchromium_src-acce5cfc7ea5ccb4457453d50e331fa12fa609fe.zip
chromium_src-acce5cfc7ea5ccb4457453d50e331fa12fa609fe.tar.gz
chromium_src-acce5cfc7ea5ccb4457453d50e331fa12fa609fe.tar.bz2
Mac: more tabpose
Add layout logic, add layers, add entry/exit animations, add mouse selection of layers. Most things are functional, but no thumbnail images are shown yet. Why is the Tile stuff c++ classes instead of objc classes? Because some of the linux folks said they'd like to see this on linux too, so I don't want to make it too hard for me to port this to other platforms if this survives the experiment stage. Why is the Tile stuff not in its own file then? Because things are still far from settled down, and this way it's easier for me to change things around. BUG=50307 TEST= * All the following happens only if --enable-expose-for-tabs is passed in, else all of it should be disabled. * Activate tabpose. One layer per tab should appear, they should be layed out in a sensible manner * Layout should also be sensible if the window has extreme width to height ratios. * Layers can be selected by hovering them with the mouse. enter, space, and clicking all select the currently selected layer. esc animated back to the initially selected layer * If shift is down when tabpose is entered or left, the animation plays in slow motion * For now, the layers are just black rects with a shadow or a white rect with a shadow for the selected layer. * Shadows are not shown while the entry or exit animations are running (because animating shadows is very slow, and it's not noticable that they're not there during the animation) * When a layer has been selected, the corresponding tab is selected once the exit animation is done * The selected layer should animate to the size of the tab contents (minus download shelf, if visible): It should include infobars, the detached bookmarks bar on the ntp, and devtools. Review URL: http://codereview.chromium.org/3063031 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55482 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r--chrome/browser/cocoa/browser_window_controller.mm5
-rw-r--r--chrome/browser/cocoa/tabpose_window.h41
-rw-r--r--chrome/browser/cocoa/tabpose_window.mm474
-rw-r--r--chrome/browser/cocoa/tabpose_window_unittest.mm33
4 files changed, 531 insertions, 22 deletions
diff --git a/chrome/browser/cocoa/browser_window_controller.mm b/chrome/browser/cocoa/browser_window_controller.mm
index 19b584d..d9373a8 100644
--- a/chrome/browser/cocoa/browser_window_controller.mm
+++ b/chrome/browser/cocoa/browser_window_controller.mm
@@ -1856,7 +1856,10 @@ willAnimateFromState:(bookmarks::VisualState)oldState
activeArea.size.height += NSHeight([bookmarkBarView frame]);
}
- [TabposeWindow openTabposeFor:[self window] rect:activeArea slomo:slomo];
+ [TabposeWindow openTabposeFor:[self window]
+ rect:activeArea
+ slomo:slomo
+ tabStripModel:browser_->tabstrip_model()];
}
@end // @implementation BrowserWindowController(Fullscreen)
diff --git a/chrome/browser/cocoa/tabpose_window.h b/chrome/browser/cocoa/tabpose_window.h
index 0efb90c..3be0b32 100644
--- a/chrome/browser/cocoa/tabpose_window.h
+++ b/chrome/browser/cocoa/tabpose_window.h
@@ -10,12 +10,38 @@
#include "base/scoped_cftyperef.h"
+#include "base/ref_counted.h"
+#include "base/scoped_nsobject.h"
+#include "base/scoped_ptr.h"
+#include "base/scoped_vector.h"
+
+namespace tabpose {
+
+class Tile;
+class TileSet;
+
+}
+
+namespace tabpose {
+
+enum WindowState {
+ kFadingIn,
+ kFadedIn,
+ kFadingOut,
+};
+
+} // namespace tabpose
+
+class TabStripModel;
+
// A TabposeWindow shows an overview of open tabs and lets the user select a new
// active tab. The window blocks clicks on the tab strip and the download
// shelf. Every open browser window has its own overlay, and they are
// independent of each other.
@interface TabposeWindow : NSWindow {
@private
+ tabpose::WindowState state_;
+
// The root layer added to the content view. Covers the whole window.
CALayer* rootLayer_; // weak
@@ -23,14 +49,25 @@
CALayer* bgLayer_; // weak
scoped_cftyperef<CGColorRef> gray_;
+
+ TabStripModel* tabStripModel_; // weak
+
+ // Stores all preview layers. The order in here matches the order in
+ // the tabstrip model.
+ scoped_nsobject<NSArray> allLayers_;
+
+ // Manages the state of all layers.
+ scoped_ptr<tabpose::TileSet> tileSet_;
}
// Shows a TabposeWindow on top of |parent|, with |rect| being the active area.
// If |slomo| is YES, then the appearance animation is shown in slow motion.
// The window blocks all keyboard and mouse events and releases itself when
// closed.
-+ (id)openTabposeFor:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo;
++ (id)openTabposeFor:(NSWindow*)parent
+ rect:(NSRect)rect
+ slomo:(BOOL)slomo
+ tabStripModel:(TabStripModel*)tabStripModel;
@end
#endif // CHROME_BROWSER_COCOA_TABPOSE_WINDOW_H_
-
diff --git a/chrome/browser/cocoa/tabpose_window.mm b/chrome/browser/cocoa/tabpose_window.mm
index c69c5c1..1cad47a 100644
--- a/chrome/browser/cocoa/tabpose_window.mm
+++ b/chrome/browser/cocoa/tabpose_window.mm
@@ -6,8 +6,18 @@
#import <QuartzCore/QuartzCore.h>
+#import "chrome/browser/cocoa/browser_window_controller.h"
+#import "chrome/browser/cocoa/tab_strip_controller.h"
+
const int kTopGradientHeight = 15;
+NSString* const kAnimationIdKey = @"AnimationId";
+NSString* const kAnimationIdFadeIn = @"FadeIn";
+NSString* const kAnimationIdFadeOut = @"FadeOut";
+
+const CGFloat kDefaultAnimationDuration = 0.25; // In seconds.
+const CGFloat kSlomoFactor = 4;
+
// CAGradientLayer is 10.6-only -- roll our own.
@interface DarkGradientLayer : CALayer
- (void)drawInContext:(CGContextRef)context;
@@ -26,35 +36,356 @@ const int kTopGradientHeight = 15;
}
@end
+namespace {
+
+class ScopedCAActionDisabler {
+ public:
+ ScopedCAActionDisabler() {
+ [CATransaction begin];
+ [CATransaction setValue:[NSNumber numberWithBool:YES]
+ forKey:kCATransactionDisableActions];
+ }
+
+ ~ScopedCAActionDisabler() {
+ [CATransaction commit];
+ }
+};
+
+class ScopedCAActionSetDuration {
+ public:
+ explicit ScopedCAActionSetDuration(CGFloat duration) {
+ [CATransaction begin];
+ [CATransaction setValue:[NSNumber numberWithFloat:duration]
+ forKey:kCATransactionAnimationDuration];
+ }
+
+ ~ScopedCAActionSetDuration() {
+ [CATransaction commit];
+ }
+};
+
+} // namespace
+
+// Given the number |n| of tiles with a desired aspect ratio of |a| and a
+// desired distance |dx|, |dy| between tiles, returns how many tiles fit
+// vertically into a rectangle with the dimensions |w_c|, |h_c|. This returns
+// an exact solution, which is usually a fractional number.
+static float FitNRectsWithAspectIntoBoundingSizeWithConstantPadding(
+ int n, double a, int w_c, int h_c, int dx, int dy) {
+ // We want to have the small rects have the same aspect ratio a as a full
+ // tab. Let w, h be the size of a small rect, and w_c, h_c the size of the
+ // container. dx, dy are the distances between small rects in x, y direction.
+
+ // Geometry yields:
+ // w_c = nx * (w + dx) - dx <=> w = (w_c + d_x) / nx - d_x
+ // h_c = ny * (h + dy) - dy <=> h = (h_c + d_y) / ny - d_t
+ // Plugging this into
+ // a := tab_width / tab_height = w / h
+ // yields
+ // a = ((w_c - (nx - 1)*d_x)*ny) / (nx*(h_c - (ny - 1)*d_y))
+ // Plugging in nx = n/ny and pen and paper (or wolfram alpha:
+ // http://www.wolframalpha.com/input/?i=(-sqrt((d+n-a+f+n)^2-4+(a+f%2Ba+h)+(-d+n-n+w))%2Ba+f+n-d+n)/(2+a+(f%2Bh)) , (solution for nx)
+ // http://www.wolframalpha.com/input/?i=+(-sqrt((a+f+n-d+n)^2-4+(d%2Bw)+(-a+f+n-a+h+n))-a+f+n%2Bd+n)/(2+(d%2Bw)) , (solution for ny)
+ // ) gives us nx and ny (but the wrong root -- s/-sqrt(FOO)/sqrt(FOO)/.
+
+ // This function returns ny.
+ return (sqrt(pow(n * (a * dy - dx), 2) +
+ 4 * n * a * (dx + w_c) * (dy + h_c)) -
+ n * (a * dy - dx))
+ /
+ (2 * (dx + w_c));
+}
+
+namespace tabpose {
+
+// A tile is what is shown for a single tab in tabpose mode. It consists of a
+// title, favicon, thumbnail image, and pre- and postanimation rects.
+// TODO(thakis): Right now, it only consists of a thumb rect.
+class Tile {
+ public:
+ // Returns the rectangle this thumbnail is at at the beginning of the zoom-in
+ // animation. |tile| is the rectangle that's covering the whole tab area when
+ // the animation starts.
+ NSRect GetStartRectRelativeTo(const Tile& tile) const;
+ NSRect thumb_rect() const { return thumb_rect_; }
+
+ private:
+ friend class TileSet;
+
+ // The thumb rect includes infobars, detached thumbnail bar, web contents,
+ // and devtools.
+ NSRect thumb_rect_;
+ NSRect start_thumb_rect_;
+};
+
+NSRect Tile::GetStartRectRelativeTo(const Tile& tile) const {
+ NSRect rect = start_thumb_rect_;
+ rect.origin.x -= tile.start_thumb_rect_.origin.x;
+ rect.origin.y -= tile.start_thumb_rect_.origin.y;
+ return rect;
+}
+
+// A tileset is responsible for owning and laying out all |Tile|s shown in a
+// tabpose window.
+class TileSet {
+ public:
+ // Fills in |tiles_|.
+ void Build(TabStripModel* source_model);
+
+ // Computes coordinates for |tiles_|.
+ void Layout(NSRect containing_rect);
+
+ int selected_index() const { return selected_index_; }
+ void set_selected_index(int index);
+ void ResetSelectedIndex() { selected_index_ = initial_index_; }
+
+ const Tile& selected_tile() const { return tiles_[selected_index()]; }
+ const Tile& tile_at(int index) const { return tiles_[index]; }
+
+ private:
+ std::vector<Tile> tiles_; // Doesn't change often, hence values are fine.
+
+ int selected_index_;
+ int initial_index_;
+};
+
+void TileSet::Build(TabStripModel* source_model) {
+ selected_index_ = initial_index_ = source_model->selected_index();
+ tiles_.resize(source_model->count());
+}
+
+void TileSet::Layout(NSRect containing_rect) {
+ int tile_count = tiles_.size();
+
+ // Room around the tiles insde of |containing_rect|.
+ const int kSmallPaddingTop = 30;
+ const int kSmallPaddingLeft = 30;
+ const int kSmallPaddingRight = 30;
+ const int kSmallPaddingBottom = 30;
+
+ // Room between the tiles.
+ const int kSmallPaddingX = 15;
+ const int kSmallPaddingY = 13;
+
+ // Aspect ratio of the containing rect.
+ CGFloat aspect = NSWidth(containing_rect) / NSHeight(containing_rect);
+
+ // Room left in container after the outer padding is removed.
+ double container_width =
+ NSWidth(containing_rect) - kSmallPaddingLeft - kSmallPaddingRight;
+ double container_height =
+ NSHeight(containing_rect) - kSmallPaddingTop - kSmallPaddingBottom;
+
+ // The tricky part is figuring out the size of a tab thumbnail, or since the
+ // size of the containing rect is known, the number of tiles in x and y
+ // direction.
+ // Given are the size of the containing rect, and the number of thumbnails
+ // that need to fit into that rect. The aspect ratio of the thumbnails needs
+ // to be the same as that of |containing_rect|, else they will look distorted.
+ // The thumbnails need to be distributed such that
+ // |count_x * count_y >= tile_count|, and such that wasted space is minimized.
+ // See the comments in
+ // |FitNRectsWithAspectIntoBoundingSizeWithConstantPadding()| for a more
+ // detailed discussion.
+ // TODO(thakis): It might be good enough to choose |count_x| and |count_y|
+ // such that count_x / count_y is roughly equal to |aspect|?
+ double fny = FitNRectsWithAspectIntoBoundingSizeWithConstantPadding(
+ tile_count, aspect, container_width, container_height,
+ kSmallPaddingX, kSmallPaddingY);
+ int count_y(roundf(fny));
+ int count_x(ceilf(tile_count / float(count_y)));
+ int last_row_count_x = tile_count - count_x * (count_y - 1);
+
+ // Now that |count_x| and |count_y| are known, it's straightforward to compute
+ // thumbnail width/height. See comment in
+ // |FitNRectsWithAspectIntoBoundingSizeWithConstantPadding| for the derivation
+ // of these two formulas.
+ int small_width =
+ floor((container_width + kSmallPaddingX) / float(count_x) -
+ kSmallPaddingX);
+ int small_height =
+ floor((container_height + kSmallPaddingY) / float(count_y) -
+ kSmallPaddingY);
+
+ // |small_width / small_height| has only roughly an aspect ratio of |aspect|.
+ // Shrink the thumbnail rect to make the aspect ratio fit exactly, and add
+ // the extra space won by shrinking to the outer padding.
+ int smallExtraPaddingLeft = 0;
+ int smallExtraPaddingTop = 0;
+ if (aspect > small_width/float(small_height)) {
+ small_height = small_width / aspect;
+ CGFloat all_tiles_height =
+ (small_height + kSmallPaddingY) * count_y - kSmallPaddingY;
+ smallExtraPaddingTop = (container_height - all_tiles_height)/2;
+ } else {
+ small_width = small_height * aspect;
+ CGFloat all_tiles_width =
+ (small_width + kSmallPaddingX) * count_x - kSmallPaddingX;
+ smallExtraPaddingLeft = (container_width - all_tiles_width)/2;
+ }
+
+ // Compute inter-tile padding in the zoomed-out view.
+ CGFloat scale_small_to_big = NSWidth(containing_rect) / float(small_width);
+ CGFloat big_padding_x = kSmallPaddingX * scale_small_to_big;
+ CGFloat big_padding_y = kSmallPaddingY * scale_small_to_big;
+
+ // Now all dimensions are known. Lay out all tiles on a regular grid:
+ // X X X X
+ // X X X X
+ // X X
+ for (int row = 0, i = 0; i < tile_count; ++row) {
+ for (int col = 0; col < count_x && i < tile_count; ++col, ++i) {
+ // Compute the smalled, zoomed-out thumbnail rect.
+ tiles_[i].thumb_rect_.size = NSMakeSize(small_width, small_height);
+
+ int small_x = col * (small_width + kSmallPaddingX) +
+ kSmallPaddingLeft + smallExtraPaddingLeft;
+ int small_y = row * (small_height + kSmallPaddingY) +
+ kSmallPaddingTop + smallExtraPaddingTop;
+
+ tiles_[i].thumb_rect_.origin = NSMakePoint(
+ small_x, NSHeight(containing_rect) - small_y - small_height);
+
+ // Compute the big, pre-zoom thumbnail rect.
+ tiles_[i].start_thumb_rect_.size = containing_rect.size;
+
+ int big_x = col * (NSWidth(containing_rect) + big_padding_x);
+ int big_y = row * (NSHeight(containing_rect) + big_padding_y);
+ tiles_[i].start_thumb_rect_.origin = NSMakePoint(big_x, -big_y);
+ }
+ }
+
+ // Go through last row and center it:
+ // X X X X
+ // X X X X
+ // X X
+ int last_row_empty_tiles_x = count_x - last_row_count_x;
+ CGFloat small_last_row_shift_x =
+ last_row_empty_tiles_x * (small_width + kSmallPaddingX) / 2;
+ CGFloat big_last_row_shift_x =
+ last_row_empty_tiles_x * (NSWidth(containing_rect) + big_padding_x) / 2;
+ for (int i = tile_count - last_row_count_x; i < tile_count; ++i) {
+ tiles_[i].thumb_rect_.origin.x += small_last_row_shift_x;
+ tiles_[i].start_thumb_rect_.origin.x += big_last_row_shift_x;
+ }
+}
+
+void TileSet::set_selected_index(int index) {
+ CHECK_GE(index, 0);
+ CHECK_LT(index, static_cast<int>(tiles_.size()));
+ selected_index_ = index;
+}
+
+} // namespace tabpose
+
+void AnimateCALayerFrameFromTo(
+ CALayer* layer, const NSRect& from, const NSRect& to,
+ NSTimeInterval duration, id boundsAnimationDelegate) {
+ // http://developer.apple.com/mac/library/qa/qa2008/qa1620.html
+ CABasicAnimation* animation;
+
+ animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
+ animation.fromValue = [NSValue valueWithRect:from];
+ animation.toValue = [NSValue valueWithRect:to];
+ animation.duration = duration;
+ animation.timingFunction =
+ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+ animation.delegate = boundsAnimationDelegate;
+
+ // Update the layer's bounds so the layer doesn't snap back when the animation
+ // completes.
+ layer.bounds = NSRectToCGRect(to);
+
+ // Add the animation, overriding the implicit animation.
+ [layer addAnimation:animation forKey:@"bounds"];
+
+ // Prepare the animation from the current position to the new position.
+ NSPoint opoint = from.origin;
+ NSPoint point = to.origin;
+
+ // Adapt to anchorPoint.
+ opoint.x += NSWidth(from) * layer.anchorPoint.x;
+ opoint.y += NSHeight(from) * layer.anchorPoint.y;
+ point.x += NSWidth(to) * layer.anchorPoint.x;
+ point.y += NSHeight(to) * layer.anchorPoint.y;
+
+ animation = [CABasicAnimation animationWithKeyPath:@"position"];
+ animation.fromValue = [NSValue valueWithPoint:opoint];
+ animation.toValue = [NSValue valueWithPoint:point];
+ animation.duration = duration;
+ animation.timingFunction =
+ [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+
+ // Update the layer's position so that the layer doesn't snap back when the
+ // animation completes.
+ layer.position = NSPointToCGPoint(point);
+
+ // Add the animation, overriding the implicit animation.
+ [layer addAnimation:animation forKey:@"position"];
+}
+
@interface TabposeWindow (Private)
-- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo;
-- (void)setUpLayers:(NSRect)bgLayerRect;
+- (id)initForWindow:(NSWindow*)parent
+ rect:(NSRect)rect
+ slomo:(BOOL)slomo
+ tabStripModel:(TabStripModel*)tabStripModel;
+- (void)setUpLayers:(NSRect)bgLayerRect slomo:(BOOL)slomo;
+- (void)fadeAway:(BOOL)slomo;
+- (void)selectTileAtIndex:(int)newIndex;
@end
@implementation TabposeWindow
-+ (id)openTabposeFor:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo {
++ (id)openTabposeFor:(NSWindow*)parent
+ rect:(NSRect)rect
+ slomo:(BOOL)slomo
+ tabStripModel:(TabStripModel*)tabStripModel {
// Releases itself when closed.
- return [[TabposeWindow alloc] initForWindow:parent rect:rect slomo:slomo];
+ return [[TabposeWindow alloc]
+ initForWindow:parent rect:rect slomo:slomo tabStripModel:tabStripModel];
}
-- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo {
+- (id)initForWindow:(NSWindow*)parent
+ rect:(NSRect)rect
+ slomo:(BOOL)slomo
+ tabStripModel:(TabStripModel*)tabStripModel {
NSRect frame = [parent frame];
if ((self = [super initWithContentRect:frame
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO])) {
+ // TODO(thakis): Add a TabStripModelObserver to |tabStripModel_|.
+ tabStripModel_ = tabStripModel;
+ state_ = tabpose::kFadingIn;
+ tileSet_.reset(new tabpose::TileSet);
[self setReleasedWhenClosed:YES];
[self setOpaque:NO];
[self setBackgroundColor:[NSColor clearColor]];
- [self setUpLayers:rect];
+ [self setUpLayers:rect slomo:slomo];
+ [self setAcceptsMouseMovedEvents:YES];
[parent addChildWindow:self ordered:NSWindowAbove];
[self makeKeyAndOrderFront:self];
}
return self;
}
-- (void)setUpLayers:(NSRect)bgLayerRect {
+- (CALayer*)selectedLayer {
+ return [allLayers_ objectAtIndex:tileSet_->selected_index()];
+}
+
+- (void)selectTileAtIndex:(int)newIndex {
+ // TODO(thakis): Have a nicer indicator for the current selection
+ // (a blue outline, probably).
+ int oldIndex = tileSet_->selected_index();
+ CALayer* oldSelectedLayer = [allLayers_ objectAtIndex:oldIndex];
+ oldSelectedLayer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
+ CALayer* newSelectedLayer = [allLayers_ objectAtIndex:newIndex];
+ newSelectedLayer.backgroundColor = CGColorGetConstantColor(kCGColorWhite);
+
+ tileSet_->set_selected_index(newIndex);
+}
+
+- (void)setUpLayers:(NSRect)bgLayerRect slomo:(BOOL)slomo {
// Root layer -- covers whole window.
rootLayer_ = [CALayer layer];
[[self contentView] setLayer:rootLayer_];
@@ -77,6 +408,41 @@ const int kTopGradientHeight = 15;
kTopGradientHeight);
[gradientLayer setNeedsDisplay]; // Draw once.
[bgLayer_ addSublayer:gradientLayer];
+
+ // Layers for the tab thumbnails.
+ tileSet_->Build(tabStripModel_);
+ tileSet_->Layout(bgLayerRect);
+
+ allLayers_.reset(
+ [[NSMutableArray alloc] initWithCapacity:tabStripModel_->count()]);
+ for (int i = 0; i < tabStripModel_->count(); ++i) {
+ CALayer* layer = [CALayer layer];
+
+ // Background color as placeholder for now.
+ layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
+
+ AnimateCALayerFrameFromTo(
+ layer,
+ tileSet_->tile_at(i).GetStartRectRelativeTo(tileSet_->selected_tile()),
+ tileSet_->tile_at(i).thumb_rect(),
+ kDefaultAnimationDuration * (slomo ? kSlomoFactor : 1),
+ i == tileSet_->selected_index() ? self : nil);
+
+ // Add a delegate to one of the animations to get a notification once the
+ // animations are done.
+ if (i == tileSet_->selected_index()) {
+ CAAnimation* animation = [layer animationForKey:@"bounds"];
+ DCHECK(animation);
+ [animation setValue:kAnimationIdFadeIn forKey:kAnimationIdKey];
+ }
+
+ layer.shadowRadius = 10;
+ layer.shadowOffset = CGSizeMake(0, -10);
+
+ [bgLayer_ addSublayer:layer];
+ [allLayers_ addObject:layer];
+ }
+ [self selectTileAtIndex:tileSet_->selected_index()];
}
- (BOOL)canBecomeKeyWindow {
@@ -88,6 +454,9 @@ const int kTopGradientHeight = 15;
}
- (void)keyUp:(NSEvent*)event {
+ if (state_ == tabpose::kFadingOut)
+ return;
+
NSString* characters = [event characters];
if ([characters length] < 1)
return;
@@ -98,19 +467,36 @@ const int kTopGradientHeight = 15;
case NSNewlineCharacter:
case NSCarriageReturnCharacter:
case ' ':
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
+ break;
case '\e': // Escape
- [self close];
+ tileSet_->ResetSelectedIndex();
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
break;
+ // TODO(thakis): Support moving the selection via arrow keys.
}
}
+- (void)mouseMoved:(NSEvent*)event {
+ int newIndex = -1;
+ CGPoint p = NSPointToCGPoint([event locationInWindow]);
+ for (NSUInteger i = 0; i < [allLayers_ count]; ++i) {
+ CALayer* layer = [allLayers_ objectAtIndex:i];
+ CGPoint lp = [layer convertPoint:p fromLayer:rootLayer_];
+ if ([static_cast<CALayer*>([layer presentationLayer]) containsPoint:lp])
+ newIndex = i;
+ }
+ if (newIndex >= 0)
+ [self selectTileAtIndex:newIndex];
+}
+
- (void)mouseDown:(NSEvent*)event {
- [self close];
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
}
- (void)swipeWithEvent:(NSEvent*)event {
if ([event deltaY] > 0.5) // Swipe up
- [self close];
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
}
- (void)close {
@@ -128,4 +514,72 @@ const int kTopGradientHeight = 15;
return NO;
}
+- (void)fadeAway:(BOOL)slomo {
+ if (state_ == tabpose::kFadingOut)
+ return;
+
+ state_ = tabpose::kFadingOut;
+ [self setAcceptsMouseMovedEvents:NO];
+
+ // Select chosen tab.
+ tabStripModel_->SelectTabContentsAt(tileSet_->selected_index(),
+ /*user_gesture=*/true);
+
+ {
+ ScopedCAActionDisabler disableCAActions;
+
+ // Move the selected layer on top of all other layers.
+ [self selectedLayer].zPosition = 1;
+
+ // Running animations with shadows is slow, so turn shadows off before
+ // running the exit animation.
+ for (CALayer* layer in allLayers_.get())
+ layer.shadowOpacity = 0.0;
+ }
+
+ // Animate layers out, all in one transaction.
+ CGFloat duration = kDefaultAnimationDuration * (slomo ? kSlomoFactor : 1);
+ ScopedCAActionSetDuration durationSetter(duration);
+ for (NSUInteger i = 0; i < [allLayers_ count]; ++i) {
+ CALayer* layer = [allLayers_ objectAtIndex:i];
+ // |start_thumb_rect_| was relative to |initial_index_|, now this needs to
+ // be relative to |selectedIndex_| (whose start rect was relative to
+ // |initial_index_| too)
+ CGRect newFrame = NSRectToCGRect(
+ tileSet_->tile_at(i).GetStartRectRelativeTo(tileSet_->selected_tile()));
+
+ // Add a delegate to one of the implicit animations to get a notification
+ // once the animations are done.
+ if (static_cast<int>(i) == tileSet_->selected_index()) {
+ CAAnimation* animation = [CAAnimation animation];
+ animation.delegate = self;
+ [animation setValue:kAnimationIdFadeOut forKey:kAnimationIdKey];
+ [layer addAnimation:animation forKey:@"frame"];
+ }
+
+ layer.frame = newFrame;
+ }
+}
+
+- (void)animationDidStop:(CAAnimation*)animation finished:(BOOL)finished {
+ NSString* animationId = [animation valueForKey:kAnimationIdKey];
+ if ([animationId isEqualToString:kAnimationIdFadeIn]) {
+ if (finished) {
+ // If the user clicks while the fade in animation is still running,
+ // |state_| is already kFadingOut. In that case, don't do anything.
+ DCHECK_EQ(tabpose::kFadingIn, state_);
+ state_ = tabpose::kFadedIn;
+
+ // Running animations with shadows is slow, so turn shadows on only after
+ // the animation is done.
+ ScopedCAActionDisabler disableCAActions;
+ for (CALayer* layer in allLayers_.get())
+ layer.shadowOpacity = 0.5;
+ }
+ } else if ([animationId isEqualToString:kAnimationIdFadeOut]) {
+ DCHECK_EQ(tabpose::kFadingOut, state_);
+ [self close];
+ }
+}
+
@end
diff --git a/chrome/browser/cocoa/tabpose_window_unittest.mm b/chrome/browser/cocoa/tabpose_window_unittest.mm
index 8f6f239..ad10250 100644
--- a/chrome/browser/cocoa/tabpose_window_unittest.mm
+++ b/chrome/browser/cocoa/tabpose_window_unittest.mm
@@ -4,9 +4,11 @@
#import "chrome/browser/cocoa/tabpose_window.h"
-#include "base/scoped_nsobject.h"
+#import "chrome/browser/browser_window.h"
#import "chrome/browser/cocoa/browser_test_helper.h"
#import "chrome/browser/cocoa/cocoa_test_helper.h"
+#include "chrome/browser/renderer_host/site_instance.h"
+#include "chrome/browser/tab_contents/tab_contents.h"
#include "testing/gtest/include/gtest/gtest.h"
class TabposeWindowTest : public CocoaTest {
@@ -16,20 +18,33 @@ class TabposeWindowTest : public CocoaTest {
// Check that this doesn't leak.
TEST_F(TabposeWindowTest, TestShow) {
- scoped_nsobject<NSWindow> parent([[NSWindow alloc]
- initWithContentRect:NSMakeRect(100, 200, 300, 200)
- styleMask:NSTitledWindowMask
- backing:NSBackingStoreBuffered
- defer:NO]);
+ Browser* browser = browser_helper_.browser();
+ BrowserWindow* browser_window = browser_helper_.CreateBrowserWindow();
+ NSWindow* parent = browser_window->GetNativeHandle();
+
[parent orderFront:nil];
EXPECT_TRUE([parent isVisible]);
+ // Add a few tabs to the tab strip model.
+ TabStripModel* model = browser->tabstrip_model();
+ SiteInstance* instance =
+ SiteInstance::CreateSiteInstance(browser_helper_.profile());
+ for (int i = 0; i < 3; ++i) {
+ TabContents* tab_contents =
+ new TabContents(browser_helper_.profile(), instance, MSG_ROUTING_NONE,
+ NULL);
+ model->AppendTabContents(tab_contents, /*foreground=*/true);
+ }
+
base::ScopedNSAutoreleasePool pool;
TabposeWindow* window =
- [TabposeWindow openTabposeFor:parent.get()
- rect:NSMakeRect(10, 20, 50, 60)
- slomo:NO];
+ [TabposeWindow openTabposeFor:parent
+ rect:NSMakeRect(10, 20, 250, 160)
+ slomo:NO
+ tabStripModel:model];
// Should release the window.
[window mouseDown:nil];
+
+ browser_helper_.CloseBrowserWindow();
}