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author | pinkerton@chromium.org <pinkerton@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-04-16 15:07:37 +0000 |
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committer | pinkerton@chromium.org <pinkerton@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-04-16 15:07:37 +0000 |
commit | beb3f472cb71a4ba25968a35b1c3dfeca59fc541 (patch) | |
tree | 2fe560cb292cf04a49c2b1720926476fa301821e | |
parent | b1bf13e8638c4c2505b8169ee56c0552d957ff7b (diff) | |
download | chromium_src-beb3f472cb71a4ba25968a35b1c3dfeca59fc541.zip chromium_src-beb3f472cb71a4ba25968a35b1c3dfeca59fc541.tar.gz chromium_src-beb3f472cb71a4ba25968a35b1c3dfeca59fc541.tar.bz2 |
Add a helper, and add the test file that broke the build.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@13839 0039d316-1c4b-4281-b951-d872f2087c98
-rw-r--r-- | chrome/browser/cocoa/cocoa_test_helper.h | 58 | ||||
-rw-r--r-- | chrome/browser/cocoa/tab_controller_unittest.mm | 180 |
2 files changed, 238 insertions, 0 deletions
diff --git a/chrome/browser/cocoa/cocoa_test_helper.h b/chrome/browser/cocoa/cocoa_test_helper.h new file mode 100644 index 0000000..54d56b8 --- /dev/null +++ b/chrome/browser/cocoa/cocoa_test_helper.h @@ -0,0 +1,58 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CHROME_BROWSER_COCOA_COCOA_TEST_HELPER +#define CHROME_BROWSER_COCOA_COCOA_TEST_HELPER + +#import <Cocoa/Cocoa.h> + +#include "base/file_path.h" +#include "base/mac_util.h" +#include "base/path_service.h" + +#if defined(GOOGLE_CHROME_BUILD) +#define APP_NAME "Chrome.app" +#else +#define APP_NAME "Chromium.app" +#endif + +// A class that initializes Cocoa and sets up resources for many of our +// Cocoa controller unit tests. It does several key things: +// - Creates and displays an empty Cocoa window for views to live in +// - Loads the appropriate bundle so nib loading works. When loading the +// nib in the class being tested, your must use |mac_util::MainAppBundle()| +// as the bundle. If you do not specify a bundle, your test will likely +// fail. +// It currently does not create an autorelease pool, though that can easily be +// added. + +class CocoaTestHelper { + public: + CocoaTestHelper() { + // Look in the Chromium app bundle for resources. + FilePath path; + PathService::Get(base::DIR_EXE, &path); + path = path.AppendASCII(APP_NAME); + mac_util::SetOverrideAppBundlePath(path); + + // Bootstrap Cocoa. It's very unhappy without this. + [NSApplication sharedApplication]; + + // Create a window. + NSRect frame = NSMakeRect(0, 0, 800, 600); + window_.reset([[NSWindow alloc] initWithContentRect:frame + styleMask:0 + backing:NSBackingStoreBuffered + defer:NO]); + [window_ orderFront:nil]; + } + + // Access the Cocoa window created for the test. + NSWindow* window() const { return window_.get(); } + + private: + scoped_nsobject<NSWindow> window_; +}; + +#endif // CHROME_BROWSER_COCOA_COCOA_TEST_HELPER diff --git a/chrome/browser/cocoa/tab_controller_unittest.mm b/chrome/browser/cocoa/tab_controller_unittest.mm new file mode 100644 index 0000000..d1f815b --- /dev/null +++ b/chrome/browser/cocoa/tab_controller_unittest.mm @@ -0,0 +1,180 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#import <Cocoa/Cocoa.h> + +#include "base/scoped_nsautorelease_pool.h" +#import "base/scoped_nsobject.h" +#import "chrome/browser/cocoa/tab_controller.h" +#import "chrome/browser/cocoa/tab_controller_target.h" +#include "chrome/browser/cocoa/cocoa_test_helper.h" +#include "testing/gtest/include/gtest/gtest.h" + +// Implements the target interface for the tab, which gets sent messages when +// the tab is clicked on by the user and when its close box is clicked. +@interface TabControllerTestTarget : NSObject<TabControllerTarget> { + @private + bool selected_; + bool closed_; +} +- (bool)selected; +- (bool)closed; +@end + +@implementation TabControllerTestTarget +- (bool)selected { + return selected_; +} +- (bool)closed { + return closed_; +} +- (void)selectTab:(id)sender { + selected_ = true; +} +- (void)closeTab:(id)sender { + closed_ = true; +} +- (void)mouseTimer:(NSTimer*)timer { + // Fire the mouseUp to break the TabView drag loop. + NSEvent* current = [[NSApplication sharedApplication] currentEvent]; + NSWindow* window = [timer userInfo]; + NSEvent* up = [NSEvent mouseEventWithType:NSLeftMouseUp + location:[current locationInWindow] + modifierFlags:0 + timestamp:[current timestamp] + windowNumber:[window windowNumber] + context:nil + eventNumber:0 + clickCount:1 + pressure:1.0]; + [window postEvent:up atStart:YES]; +} +@end + +namespace { + +class TabControllerTest : public testing::Test { + public: + TabControllerTest() { + } + + CocoaTestHelper cocoa_helper_; +}; + +// Tests creating the controller, sticking it in a window, and removing it. +TEST_F(TabControllerTest, Creation) { + NSWindow* window = cocoa_helper_.window(); + scoped_nsobject<TabController> controller([[TabController alloc] init]); + [[window contentView] addSubview:[controller view]]; + EXPECT_TRUE([controller tabView]); + EXPECT_EQ([[controller view] window], window); + [[controller view] removeFromSuperview]; +} + +// Tests sending it a close message and ensuring that the target/action get +// called. Mimics the user clicking on the close button in the tab. +TEST_F(TabControllerTest, Close) { + NSWindow* window = cocoa_helper_.window(); + scoped_nsobject<TabController> controller([[TabController alloc] init]); + [[window contentView] addSubview:[controller view]]; + + scoped_nsobject<TabControllerTestTarget> target( + [[TabControllerTestTarget alloc] init]); + EXPECT_FALSE([target closed]); + [controller setTarget:target]; + EXPECT_EQ(target.get(), [controller target]); + + [controller closeTab:nil]; + EXPECT_TRUE([target closed]); + + [[controller view] removeFromSuperview]; +} + +// Tests setting the |selected| property via code. +TEST_F(TabControllerTest, APISelection) { + NSWindow* window = cocoa_helper_.window(); + scoped_nsobject<TabController> controller([[TabController alloc] init]); + [[window contentView] addSubview:[controller view]]; + + EXPECT_FALSE([controller selected]); + [controller setSelected:YES]; + EXPECT_TRUE([controller selected]); + + [[controller view] removeFromSuperview]; +} + +// Tests setting the |loading| property via code. +TEST_F(TabControllerTest, Loading) { + NSWindow* window = cocoa_helper_.window(); + scoped_nsobject<TabController> controller([[TabController alloc] init]); + [[window contentView] addSubview:[controller view]]; + + EXPECT_FALSE([controller loading]); + [controller setLoading:YES]; + EXPECT_TRUE([controller loading]); + + [[controller view] removeFromSuperview]; +} + +// Tests selecting the tab with the mouse click and ensuring the target/action +// get called. +// TODO(pinkerton): It's yucky that TabView bakes in the dragging so that we +// can't test this class w/out lots of extra effort. When cole finishes the +// rewrite, we should move all that logic out into a separate controller which +// we can dependency-inject/mock so it has very simple click behavior for unit +// testing. +TEST_F(TabControllerTest, UserSelection) { + NSWindow* window = cocoa_helper_.window(); + // The dragging code in TabView makes heavy use of autorelease pools. We + // need to create our own here otherwise the window stays active for the + // duration of the entire test. + base::ScopedNSAutoreleasePool pool; + + // Create a tab at a known location in the window that we can click on + // to activate selection. + scoped_nsobject<TabController> controller([[TabController alloc] init]); + [[window contentView] addSubview:[controller view]]; + NSRect frame = [[controller view] frame]; + frame.size.width = [TabController minTabWidth]; + frame.origin = NSMakePoint(0, 0); + [[controller view] setFrame:frame]; + + // Set the target and action. + scoped_nsobject<TabControllerTestTarget> target( + [[TabControllerTestTarget alloc] init]); + EXPECT_FALSE([target selected]); + [controller setTarget:target]; + [controller setAction:@selector(selectTab:)]; + EXPECT_EQ(target.get(), [controller target]); + EXPECT_EQ(@selector(selectTab:), [controller action]); + + // In order to track a click, we have to fake a mouse down and a mouse + // up, but the down goes into a tight drag loop. To break the loop, we have + // to fire a timer that sends a mouse up event while the "drag" is ongoing. + [NSTimer scheduledTimerWithTimeInterval:0.1 + target:target.get() + selector:@selector(mouseTimer:) + userInfo:window + repeats:NO]; + NSEvent* current = [[NSApplication sharedApplication] currentEvent]; + NSPoint click_point = NSMakePoint(frame.size.width / 2, + frame.size.height / 2); + NSEvent* down = [NSEvent mouseEventWithType:NSLeftMouseDown + location:click_point + modifierFlags:0 + timestamp:[current timestamp] + windowNumber:[window windowNumber] + context:nil + eventNumber:0 + clickCount:1 + pressure:1.0]; + [[controller view] mouseDown:down]; + + // Check our target was told the tab got selected. + EXPECT_TRUE([target selected]); + + [[controller view] removeFromSuperview]; +} + +} // namespace |