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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-05-11 20:35:31 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-05-11 20:35:31 +0000
commite80e72461821c53f2a84502ef1916b67669bf852 (patch)
tree980c84077ddeb5115a250d4662158e448ba4dbe9 /DEPS
parentab31e260f4b37b619fd1c6e990e39197d9f8ba47 (diff)
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Roll ANGLE 633:647.
Landing patch from this Chromium issue: http://code.google.com/p/chromium/issues/detail?id=82166 Revision: 647 Author: apatrick@chromium.org Date: 12:52:39 PM, Wednesday, May 11, 2011 Message: Fix gl_FragCoord. Review URL: http://codereview.appspot.com/4528055 ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Program.cpp Revision: 646 Author: daniel@transgaming.com Date: 9:19:54 AM, Wednesday, May 11, 2011 Message: Update contributors list ---- Modified : /trunk/CONTRIBUTORS Modified : /trunk/src/common/version.h Revision: 645 Author: daniel@transgaming.com Date: 8:37:25 AM, Wednesday, May 11, 2011 Message: Fix compilation warnings. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Context.h Modified : /trunk/src/libGLESv2/Program.cpp Revision: 644 Author: daniel@transgaming.com Date: 8:37:17 AM, Wednesday, May 11, 2011 Message: Enable vertex texture fetch support. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libEGL/Display.cpp Revision: 643 Author: daniel@transgaming.com Date: 8:37:11 AM, Wednesday, May 11, 2011 Message: Comment some (vertex) texture lookup functionality. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Program.cpp Revision: 642 Author: daniel@transgaming.com Date: 8:37:05 AM, Wednesday, May 11, 2011 Message: Validate the sampler uniform against the number of (combined) texture image units. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Program.cpp Modified : /trunk/src/libGLESv2/Program.h Revision: 641 Author: daniel@transgaming.com Date: 8:36:59 AM, Wednesday, May 11, 2011 Message: Validate shaders so they don't exceed the texture unit counts. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/compiler/Initialize.cpp Modified : /trunk/src/libGLESv2/Program.cpp Revision: 640 Author: daniel@transgaming.com Date: 8:36:51 AM, Wednesday, May 11, 2011 Message: Correct the sizes of the (combined) texture unit arrays for VTF. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Context.h Modified : /trunk/src/libGLESv2/Program.cpp Modified : /trunk/src/libGLESv2/libGLESv2.cpp Revision: 639 Author: daniel@transgaming.com Date: 8:36:45 AM, Wednesday, May 11, 2011 Message: Apply vertex textures and sampler states to the D3D9 device. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Context.h Modified : /trunk/src/libGLESv2/Program.cpp Modified : /trunk/src/libGLESv2/Program.h Modified : /trunk/src/libGLESv2/ResourceManager.h Revision: 638 Author: daniel@transgaming.com Date: 8:36:37 AM, Wednesday, May 11, 2011 Message: Rename SamplerType to TextureType (refactoring). Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Context.h Modified : /trunk/src/libGLESv2/Program.cpp Modified : /trunk/src/libGLESv2/Program.h Modified : /trunk/src/libGLESv2/ResourceManager.cpp Modified : /trunk/src/libGLESv2/ResourceManager.h Revision: 637 Author: daniel@transgaming.com Date: 8:36:31 AM, Wednesday, May 11, 2011 Message: Report the VTF texture unit limits. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp Modified : /trunk/src/libGLESv2/Context.h Modified : /trunk/src/libGLESv2/Shader.cpp Revision: 636 Author: daniel@transgaming.com Date: 8:36:26 AM, Wednesday, May 11, 2011 Message: Detect support for vertex shader texture lookups. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libEGL/Display.cpp Modified : /trunk/src/libEGL/Display.h Revision: 635 Author: daniel@transgaming.com Date: 8:36:20 AM, Wednesday, May 11, 2011 Message: Translate vertex texture lookup functions. Issue=95 TRAC #16568 Signed-off-by: Daniel Koch Author: Nicolas Capens ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/compiler/OutputHLSL.cpp Modified : /trunk/src/compiler/OutputHLSL.h Revision: 634 Author: daniel@transgaming.com Date: 8:26:12 AM, Wednesday, May 11, 2011 Message: Fix depth test state management. TRAC #16655 Signed-off-by: Daniel Koch ---- Modified : /trunk/src/common/version.h Modified : /trunk/src/libGLESv2/Context.cpp TEST=try BUG=none Review URL: http://codereview.chromium.org/7002035 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@85034 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'DEPS')
-rw-r--r--DEPS2
1 files changed, 1 insertions, 1 deletions
diff --git a/DEPS b/DEPS
index 79deb86..b3df8c8a 100644
--- a/DEPS
+++ b/DEPS
@@ -42,7 +42,7 @@ deps = {
(Var("googlecode_url") % "googlemock") + "/trunk@374",
"src/third_party/angle":
- (Var("googlecode_url") % "angleproject") + "/trunk@633",
+ (Var("googlecode_url") % "angleproject") + "/trunk@647",
# Note that this is *not* where we check out WebKit -- this just
# puts some extra files into place for the real WebKit checkout to