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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-08 01:03:17 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-08 01:03:17 +0000
commit5d00542d45b54da292f98791cdd912281e84618a (patch)
tree7a97a373989b5ab2d216304ecf691e75199b7ae5 /WATCHLISTS
parent941bb6001f9fd8ad7455f64969aa0202de4fb0d9 (diff)
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Implemented GPU process side flow control.
Only one frame of GL calls are allowed to be pending presentation at a time. This reduced "jitter" for both ANGLE and GL. Also tuned client side flow control for minimal "jitter". Finally, I made the GPU scheduler prioritise command buffers directed at a window (i.e. the compositor's contexts) over those directed at offscreen targets. TEST=trybots, watch fish in WebGL Aquarium and see if they jitter with and without vsync lock enabled, scientific experiments on gman BUG=none Review URL: http://codereview.chromium.org/6250166 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@74071 0039d316-1c4b-4281-b951-d872f2087c98
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