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authorsievers@chromium.org <sievers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-13 14:25:25 +0000
committersievers@chromium.org <sievers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-13 14:25:25 +0000
commitaeb316df1006ccf41b90181b0e961d329b52274f (patch)
tree2aeb058500d3b627d0d3be296eb5395d17a7d940 /android_webview/browser
parent8b3d14e7dcc7a96509383970817a7e394e20c2c3 (diff)
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Support multiple service instances with GLInProcessContext
For example, it supports running two GPU threads. This simplifies the scheduling/queuing logic in InProcessCommandBuffer a bit and moves the non-thread/queue implementation out to WebView by allowing for passing in a InProcessCommandBuffer::Service instance when creating a context. BUG=332146 Review URL: https://codereview.chromium.org/143023005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@250984 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'android_webview/browser')
-rw-r--r--android_webview/browser/in_process_view_renderer.cc97
1 files changed, 87 insertions, 10 deletions
diff --git a/android_webview/browser/in_process_view_renderer.cc b/android_webview/browser/in_process_view_renderer.cc
index 6b1e05c..26eaa2f 100644
--- a/android_webview/browser/in_process_view_renderer.cc
+++ b/android_webview/browser/in_process_view_renderer.cc
@@ -173,7 +173,8 @@ ScopedAllowGL::~ScopedAllowGL() {
bool ScopedAllowGL::allow_gl = false;
-base::LazyInstance<GLViewRendererManager>::Leaky g_view_renderer_manager;
+base::LazyInstance<GLViewRendererManager>::Leaky g_view_renderer_manager =
+ LAZY_INSTANCE_INITIALIZER;
void RequestProcessGLOnUIThread() {
if (!BrowserThread::CurrentlyOn(BrowserThread::UI)) {
@@ -190,23 +191,94 @@ void RequestProcessGLOnUIThread() {
}
}
-} // namespace
+class DeferredGpuCommandService
+ : public gpu::InProcessCommandBuffer::Service,
+ public base::RefCountedThreadSafe<DeferredGpuCommandService> {
+ public:
+ DeferredGpuCommandService();
+
+ virtual void ScheduleTask(const base::Closure& task) OVERRIDE;
+ virtual void ScheduleIdleWork(const base::Closure& task) OVERRIDE;
+ virtual bool UseVirtualizedGLContexts() OVERRIDE;
+
+ void RunTasks();
+
+ virtual void AddRef() const OVERRIDE {
+ base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef();
+ }
+ virtual void Release() const OVERRIDE {
+ base::RefCountedThreadSafe<DeferredGpuCommandService>::Release();
+ }
+
+ protected:
+ virtual ~DeferredGpuCommandService();
+ friend class base::RefCountedThreadSafe<DeferredGpuCommandService>;
+
+ private:
+ base::Lock tasks_lock_;
+ std::queue<base::Closure> tasks_;
+ DISALLOW_COPY_AND_ASSIGN(DeferredGpuCommandService);
+};
+
+DeferredGpuCommandService::DeferredGpuCommandService() {}
+
+DeferredGpuCommandService::~DeferredGpuCommandService() {
+ base::AutoLock lock(tasks_lock_);
+ DCHECK(tasks_.empty());
+}
// Called from different threads!
-static void ScheduleGpuWork() {
+void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) {
+ {
+ base::AutoLock lock(tasks_lock_);
+ tasks_.push(task);
+ }
if (ScopedAllowGL::IsAllowed()) {
- gpu::InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread();
+ RunTasks();
} else {
RequestProcessGLOnUIThread();
}
}
+void DeferredGpuCommandService::ScheduleIdleWork(
+ const base::Closure& callback) {
+ // TODO(sievers): Should this do anything?
+}
+
+bool DeferredGpuCommandService::UseVirtualizedGLContexts() { return true; }
+
+void DeferredGpuCommandService::RunTasks() {
+ bool has_more_tasks;
+ {
+ base::AutoLock lock(tasks_lock_);
+ has_more_tasks = tasks_.size() > 0;
+ }
+
+ while (has_more_tasks) {
+ base::Closure task;
+ {
+ base::AutoLock lock(tasks_lock_);
+ task = tasks_.front();
+ tasks_.pop();
+ }
+ task.Run();
+ {
+ base::AutoLock lock(tasks_lock_);
+ has_more_tasks = tasks_.size() > 0;
+ }
+
+ }
+}
+
+base::LazyInstance<scoped_refptr<DeferredGpuCommandService> > g_service =
+ LAZY_INSTANCE_INITIALIZER;
+
+} // namespace
+
// static
void BrowserViewRenderer::SetAwDrawSWFunctionTable(
AwDrawSWFunctionTable* table) {
g_sw_draw_functions = table;
- gpu::InProcessCommandBuffer::SetScheduleCallback(
- base::Bind(&ScheduleGpuWork));
}
// static
@@ -351,7 +423,7 @@ void InProcessViewRenderer::TrimMemory(int level) {
TRACE_EVENT0("android_webview", "InProcessViewRenderer::TrimMemory");
ScopedAppGLStateRestore state_restore(
ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT);
- gpu::InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread();
+ g_service.Get()->RunTasks();
ScopedAllowGL allow_gl;
SetMemoryPolicy(policy);
@@ -391,7 +463,11 @@ bool InProcessViewRenderer::OnDraw(jobject java_canvas,
bool InProcessViewRenderer::InitializeHwDraw() {
TRACE_EVENT0("android_webview", "InitializeHwDraw");
DCHECK(!gl_surface_);
- gl_surface_ = new AwGLSurface;
+ gl_surface_ = new AwGLSurface;
+ if (!g_service.Get()) {
+ g_service.Get() = new DeferredGpuCommandService;
+ content::SynchronousCompositor::SetGpuService(g_service.Get());
+ }
hardware_failed_ = !compositor_->InitializeHwDraw(gl_surface_);
hardware_initialized_ = true;
@@ -416,7 +492,8 @@ void InProcessViewRenderer::DrawGL(AwDrawGLInfo* draw_info) {
}
ScopedAppGLStateRestore state_restore(ScopedAppGLStateRestore::MODE_DRAW);
- gpu::InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread();
+ if (g_service.Get())
+ g_service.Get()->RunTasks();
ScopedAllowGL allow_gl;
if (!attached_to_window_) {
@@ -705,7 +782,7 @@ void InProcessViewRenderer::OnDetachedFromWindow() {
ScopedAppGLStateRestore state_restore(
ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT);
- gpu::InProcessCommandBuffer::ProcessGpuWorkOnCurrentThread();
+ g_service.Get()->RunTasks();
ScopedAllowGL allow_gl;
compositor_->ReleaseHwDraw();
hardware_initialized_ = false;