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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
commit | 220705c2b06962462e471b28ad85c76c0f9c3080 (patch) | |
tree | cfc44266116bbf2acc3a4fae32625c4481c8243e /app/animation.h | |
parent | 1b8d02f181d089ee670f2ba72089c3722f679d5f (diff) | |
download | chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.zip chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.gz chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.bz2 |
Move *Animation to app/
http://crbug.com/11387
Review URL: http://codereview.chromium.org/109001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15275 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/animation.h')
-rw-r--r-- | app/animation.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/app/animation.h b/app/animation.h new file mode 100644 index 0000000..58a2c67 --- /dev/null +++ b/app/animation.h @@ -0,0 +1,122 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// Inspired by NSAnimation + +#ifndef APP_ANIMATION_H_ +#define APP_ANIMATION_H_ + +#include "base/timer.h" + +class Animation; + +// AnimationDelegate +// +// Implement this interface when you want to receive notifications about the +// state of an animation. +// +class AnimationDelegate { + public: + // Called when an animation has started. + virtual void AnimationStarted(const Animation* animation) { + } + + // Called when an animation has completed. + virtual void AnimationEnded(const Animation* animation) { + } + + // Called when an animation has progressed. + virtual void AnimationProgressed(const Animation* animation) { + } + + // Called when an animation has been canceled. + virtual void AnimationCanceled(const Animation* animation) { + } +}; + +// Animation +// +// This class provides a basic implementation of an object that uses a timer +// to increment its state over the specified time and frame-rate. To +// actually do something useful with this you need to subclass it and override +// AnimateToState and optionally GetCurrentValue to update your state. +// +// The Animation notifies a delegate when events of interest occur. +// +// The practice is to instantiate a subclass and call Init and any other +// initialization specific to the subclass, and then call |Start|. The +// animation uses the current thread's message loop. +// +class Animation { + public: + // Initializes everything except the duration. + // + // Caller must make sure to call SetDuration() if they use this + // constructor; it is preferable to use the full one, but sometimes + // duration can change between calls to Start() and we need to + // expose this interface. + Animation(int frame_rate, AnimationDelegate* delegate); + + // Initializes all fields. + Animation(int duration, int frame_rate, AnimationDelegate* delegate); + virtual ~Animation(); + + // Reset state so that the animation can be started again. + virtual void Reset(); + + // Called when the animation progresses. Subclasses override this to + // efficiently update their state. + virtual void AnimateToState(double state) = 0; + + // Gets the value for the current state, according to the animation + // curve in use. This class provides only for a linear relationship, + // however subclasses can override this to provide others. + virtual double GetCurrentValue() const; + + // Start the animation. + void Start(); + + // Stop the animation. + void Stop(); + + // Skip to the end of the current animation. + void End(); + + // Return whether this animation is animating. + bool IsAnimating(); + + // Changes the length of the animation. This resets the current + // state of the animation to the beginning. + void SetDuration(int duration); + + protected: + // Overriddable, called by Run. + virtual void Step(); + + // Calculates the timer interval from the constructor list. + int CalculateInterval(int frame_rate); + + // Whether or not we are currently animating. + bool animating_; + + int frame_rate_; + int timer_interval_; + int duration_; + + // For determining state. + int iteration_count_; + int current_iteration_; + double state_; + + AnimationDelegate* delegate_; + + base::RepeatingTimer<Animation> timer_; + + private: + // Called when the animation's timer expires, calls Step. + void Run(); + + DISALLOW_COPY_AND_ASSIGN(Animation); +}; + +#endif // APP_ANIMATION_H_ |