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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-14 20:47:04 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-07-14 20:47:04 +0000
commit30aa5c1ab237fa0940b04ffd78cc9033d9ca3afe (patch)
treebcc87f53bf61028f8cd3fcf27d4218f287ad2155 /app/app_switches.cc
parent6164c8d2a67aa8346b9f7735d849f4ee4f1c63cd (diff)
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Added --use-gl command line flag to select GL implementation.
- Options are desktop, egl and osmesa. - Also added support for bliting an OSMesa bask buffer to a GDK window. TEST=trybots, manual verification that WebGL and Pepper 3D work BUG=45898 Review URL: http://codereview.chromium.org/2825005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52388 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/app_switches.cc')
-rw-r--r--app/app_switches.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/app/app_switches.cc b/app/app_switches.cc
index f869d68..8527a45 100644
--- a/app/app_switches.cc
+++ b/app/app_switches.cc
@@ -10,4 +10,12 @@ namespace switches {
// language[-country] where language is the 2 letter code from ISO-639.
const char kLang[] = "lang";
+// Select which implementation of GL the GPU process should use. Options are:
+// desktop: whatever desktop OpenGL the user has installed (Linux and Mac
+// default).
+// egl: whatever EGL / GLES2 the user has installed (Windows default - actually
+// ANGLE).
+// osmesa: The OSMesa software renderer.
+const char kUseGL[] = "use-gl";
+
} // namespace switches