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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
commitbd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch)
tree149a64e70ca634bd43019d639d9ae29ca6d45a9a /app/gfx/canvas.h
parentb39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff)
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Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the specific platform. This means that it was almost impossible to forward-declare PlatformCanvas and there were a bunch of unnecessary includes of platform_canvas.h in header files. This change makes there be only one platform_canvas.h header with ifdefs, which removes a decent amount of duplicated code. There is a platform-independent file, and one platform-dependent file of platform_canvas for each platform. I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in this case I kept the separate headers since there was much less overlap. I also broke out CanvasPaint into separate headers so this template doesn't need to be included all over the project (only a couple of files actually need it). Review URL: http://codereview.chromium.org/125109 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/gfx/canvas.h')
-rwxr-xr-x[-rw-r--r--]app/gfx/canvas.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/app/gfx/canvas.h b/app/gfx/canvas.h
index e1d20b8..0fe258a 100644..100755
--- a/app/gfx/canvas.h
+++ b/app/gfx/canvas.h
@@ -208,10 +208,6 @@ class Canvas : public skia::PlatformCanvas {
DISALLOW_COPY_AND_ASSIGN(Canvas);
};
-#if defined(OS_WIN) || defined(OS_LINUX)
-typedef skia::CanvasPaintT<Canvas> CanvasPaint;
-#endif
-
} // namespace gfx;
#endif // #ifndef APP_GFX_CANVAS_H_