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author | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-19 03:53:09 +0000 |
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committer | bradnelson@google.com <bradnelson@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-19 03:53:09 +0000 |
commit | b151ba78727d81aac36a66b8ce4f984cb78a611e (patch) | |
tree | 93d44e8c8a7bf184133756ad9ee4ba12615de285 /app/gfx/gl/gl_interface.h | |
parent | edb9a4be10a82f64b49606cdc2b6743f68ebed4e (diff) | |
download | chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.zip chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.tar.gz chromium_src-b151ba78727d81aac36a66b8ce4f984cb78a611e.tar.bz2 |
Revert 78801 - Addition of GL-redirecting mechanism for the Skia/GPU back-end. During execution of the layout tests (DumpRenderTree), all GL-calls are invoked via Mesa. A GL re-direction mechanism was added to skia in revision (http://code.google.com/p/skia/source/detail?r=937) These changes populate the skia re-direction interface with the gl implementation currently in use in Chrome: The app\gfx\gl bindings. R=kbr, bsalomon
Review URL: http://codereview.chromium.org/6677105
TBR=twiz@chromium.org
R=*
Review URL: http://codereview.chromium.org/6712050
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78808 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/gfx/gl/gl_interface.h')
-rw-r--r-- | app/gfx/gl/gl_interface.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/app/gfx/gl/gl_interface.h b/app/gfx/gl/gl_interface.h index f670db1..b26acb1 100644 --- a/app/gfx/gl/gl_interface.h +++ b/app/gfx/gl/gl_interface.h @@ -261,8 +261,6 @@ class GLInterface { virtual GLboolean IsTexture(GLuint texture) = 0; - virtual void* MapBuffer(GLenum target, GLenum access) = 0; - virtual void LineWidth(GLfloat width) = 0; virtual void LinkProgram(GLuint program) = 0; @@ -379,8 +377,6 @@ class GLInterface { GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0; - virtual GLboolean UnmapBuffer(GLenum target) = 0; - virtual void UseProgram(GLuint program) = 0; virtual void ValidateProgram(GLuint program) = 0; |