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author | kbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-03 02:28:48 +0000 |
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committer | kbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-03 02:28:48 +0000 |
commit | 43f28f83bc268dea720843a2616058b64b3e8810 (patch) | |
tree | 3c3c4fc9c43dad15246fae82cb5b965e6b217281 /app/gfx | |
parent | 2d48004e1f2c8cecd015144c179f993d883aba9c (diff) | |
download | chromium_src-43f28f83bc268dea720843a2616058b64b3e8810.zip chromium_src-43f28f83bc268dea720843a2616058b64b3e8810.tar.gz chromium_src-43f28f83bc268dea720843a2616058b64b3e8810.tar.bz2 |
[GPU] Get GPU process running on the mac
Initial port of GPU process / plugin to Mac OS X. Uses new IOSurface
APIs and therefore currently runs only on 10.6. Alternate strategy
will need to be devised for 10.5.
Slight UI issues remain such as GPU plugins initially showing up in
the wrong place on the page. These will be fixed in follow-on bugs.
Minimal changes made to command buffer code to get it to compile on
Mac OS X. Commented out use of nested anonymous namespaces in
gles2_cmd_decoder.cc which were causing the linker to crash with a seg
fault.
Refactored gyp files so the OS test enabling the GPU plugin is in one
place, common.gypi, and other files test only the variable enable_gpu.
Slight change to gles2_demo_cc.cc to add some simple animation to
verify that updates from the GPU plugin are reaching the screen.
Changed Pepper test plugin to use 3D view by default and commented out
use of audio context because of recent issues.
TEST=none (ran Pepper Test Plugin with 3D view enabled)
BUG=http://crbug.com/25988
Review URL: http://codereview.chromium.org/558035
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37934 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/gfx')
-rw-r--r-- | app/gfx/native_widget_types.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/app/gfx/native_widget_types.h b/app/gfx/native_widget_types.h index ba845a0..af5baa9 100644 --- a/app/gfx/native_widget_types.h +++ b/app/gfx/native_widget_types.h @@ -140,8 +140,15 @@ NativeViewId IdFromNativeView(NativeView view); // On OS X we don't have windowed plugins. // We use a NULL/0 PluginWindowHandle in shared code to indicate there // is no window present, so mirror that behavior here. - typedef bool PluginWindowHandle; - const PluginWindowHandle kNullPluginWindow = false; + // + // The GPU plugin is currently an exception to this rule. As of this + // writing it uses some NPAPI infrastructure, and minimally we need + // to identify the plugin instance via this window handle. When the + // GPU plugin becomes a full-on GPU process, this typedef can be + // returned to a bool. For now we use a type large enough to hold a + // pointer on 64-bit architectures in case we need this capability. + typedef uint64 PluginWindowHandle; + const PluginWindowHandle kNullPluginWindow = 0; #endif } // namespace gfx |