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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-20 06:37:01 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-20 06:37:01 +0000
commit7cf1b6ced3b14cce1d66ca0ddc713851f0d37536 (patch)
tree1c2fc9f4d52bf3046addf820d5eec03a2e150749 /app/l10n_util.h
parentf9f4841b14a9f309ce5ee613f0d4de6afad88767 (diff)
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Move RTL related functions from app/l10n_util to base/i18n/rtl
TBR=darin BUG=none TEST=none Review URL: http://codereview.chromium.org/1073005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42182 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/l10n_util.h')
-rw-r--r--app/l10n_util.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/app/l10n_util.h b/app/l10n_util.h
index b87442c..c176f73f 100644
--- a/app/l10n_util.h
+++ b/app/l10n_util.h
@@ -25,17 +25,10 @@
#include "app/l10n_util_mac.h"
#endif // OS_MACOSX
-class FilePath;
class PrefService;
namespace l10n_util {
-const char16 kRightToLeftMark = 0x200f;
-const char16 kLeftToRightMark = 0x200e;
-const char16 kLeftToRightEmbeddingMark = 0x202A;
-const char16 kRightToLeftEmbeddingMark = 0x202B;
-const char16 kPopDirectionalFormatting = 0x202C;
-
// This method is responsible for determining the locale as defined below. In
// nearly all cases you shouldn't call this, rather use GetApplicationLocale
// defined on browser_process.
@@ -181,97 +174,6 @@ string16 ToLower(const string16& string);
// Returns the upper case equivalent of string.
string16 ToUpper(const string16& string);
-// Represents the text direction returned by the GetTextDirection() function.
-enum TextDirection {
- UNKNOWN_DIRECTION,
- RIGHT_TO_LEFT,
- LEFT_TO_RIGHT,
-};
-
-// Returns the text direction for the default ICU locale. It is assumed
-// that SetICUDefaultLocale has been called to set the default locale to
-// the UI locale of Chrome. Its return is one of the following three:
-// * LEFT_TO_RIGHT: Left-To-Right (e.g. English, Chinese, etc.);
-// * RIGHT_TO_LEFT: Right-To-Left (e.g. Arabic, Hebrew, etc.), and;
-// * UNKNOWN_DIRECTION: unknown (or error).
-TextDirection GetICUTextDirection();
-
-// Get the application text direction. (This is just the ICU direction,
-// except on GTK.)
-TextDirection GetTextDirection();
-
-// Returns the text direction for |locale_name|.
-TextDirection GetTextDirectionForLocale(const char* locale_name);
-
-// Given the string in |text|, returns the directionality of the first
-// character with strong directionality in the string. If no character in the
-// text has strong directionality, LEFT_TO_RIGHT is returned. The Bidi
-// character types L, LRE, LRO, R, AL, RLE, and RLO are considered as strong
-// directionality characters. Please refer to http://unicode.org/reports/tr9/
-// for more information.
-TextDirection GetFirstStrongCharacterDirection(const std::wstring& text);
-
-// Given the string in |text|, this function creates a copy of the string with
-// the appropriate Unicode formatting marks that mark the string direction
-// (either left-to-right or right-to-left). The new string is returned in
-// |localized_text|. The function checks both the current locale and the
-// contents of the string in order to determine the direction of the returned
-// string. The function returns true if the string in |text| was properly
-// adjusted.
-//
-// Certain LTR strings are not rendered correctly when the context is RTL. For
-// example, the string "Foo!" will appear as "!Foo" if it is rendered as is in
-// an RTL context. Calling this function will make sure the returned localized
-// string is always treated as a right-to-left string. This is done by
-// inserting certain Unicode formatting marks into the returned string.
-//
-// TODO(idana) bug# 1206120: this function adjusts the string in question only
-// if the current locale is right-to-left. The function does not take care of
-// the opposite case (an RTL string displayed in an LTR context) since
-// adjusting the string involves inserting Unicode formatting characters that
-// Windows does not handle well unless right-to-left language support is
-// installed. Since the English version of Windows doesn't have right-to-left
-// language support installed by default, inserting the direction Unicode mark
-// results in Windows displaying squares.
-bool AdjustStringForLocaleDirection(const std::wstring& text,
- std::wstring* localized_text);
-
-// Returns true if the string contains at least one character with strong right
-// to left directionality; that is, a character with either R or AL Unicode
-// BiDi character type.
-bool StringContainsStrongRTLChars(const std::wstring& text);
-
-// Wraps a string with an LRE-PDF pair which essentialy marks the string as a
-// Left-To-Right string. Doing this is useful in order to make sure LTR
-// strings are rendered properly in an RTL context.
-void WrapStringWithLTRFormatting(std::wstring* text);
-
-// Wraps a string with an RLE-PDF pair which essentialy marks the string as a
-// Right-To-Left string. Doing this is useful in order to make sure RTL
-// strings are rendered properly in an LTR context.
-void WrapStringWithRTLFormatting(std::wstring* text);
-
-// Wraps file path to get it to display correctly in RTL UI. All filepaths
-// should be passed through this function before display in UI for RTL locales.
-void WrapPathWithLTRFormatting(const FilePath& path,
- string16* rtl_safe_path);
-
-// Given the string in |text|, this function returns the adjusted string having
-// LTR directionality for display purpose. Which means that in RTL locale the
-// string is wrapped with LRE (Left-To-Right Embedding) and PDF (Pop
-// Directional Formatting) marks and returned. In LTR locale, the string itself
-// is returned.
-std::wstring GetDisplayStringInLTRDirectionality(std::wstring* text);
-
-// Returns the default text alignment to be used when drawing text on a
-// gfx::Canvas based on the directionality of the system locale language. This
-// function is used by gfx::Canvas::DrawStringInt when the text alignment is
-// not specified.
-//
-// This function returns either gfx::Canvas::TEXT_ALIGN_LEFT or
-// gfx::Canvas::TEXT_ALIGN_RIGHT.
-int DefaultCanvasTextAlignment();
-
// In place sorting of strings using collation rules for |locale|.
// TODO(port): this should take string16.
void SortStrings(const std::string& locale,