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author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
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committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
commit | 220705c2b06962462e471b28ad85c76c0f9c3080 (patch) | |
tree | cfc44266116bbf2acc3a4fae32625c4481c8243e /app/slide_animation.cc | |
parent | 1b8d02f181d089ee670f2ba72089c3722f679d5f (diff) | |
download | chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.zip chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.gz chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.bz2 |
Move *Animation to app/
http://crbug.com/11387
Review URL: http://codereview.chromium.org/109001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15275 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/slide_animation.cc')
-rw-r--r-- | app/slide_animation.cc | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/app/slide_animation.cc b/app/slide_animation.cc new file mode 100644 index 0000000..ca468d2 --- /dev/null +++ b/app/slide_animation.cc @@ -0,0 +1,125 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "app/slide_animation.h" + +#include <math.h> + +// How many frames per second to target. +static const int kDefaultFramerateHz = 50; + +// How long animations should take by default. +static const int kDefaultDurationMs = 120; + +SlideAnimation::SlideAnimation(AnimationDelegate* target) + : Animation(kDefaultFramerateHz, target), + target_(target), + tween_type_(EASE_OUT), + showing_(false), + value_start_(0), + value_end_(0), + value_current_(0), + slide_duration_(kDefaultDurationMs) { +} + +SlideAnimation::~SlideAnimation() { +} + +void SlideAnimation::Reset() { + Reset(0); +} + +void SlideAnimation::Reset(double value) { + Stop(); + showing_ = static_cast<bool>(value == 1); + value_current_ = value; +} + +void SlideAnimation::Show() { + // If we're already showing (or fully shown), we have nothing to do. + if (showing_) + return; + + showing_ = true; + value_start_ = value_current_; + value_end_ = 1.0; + + // Make sure we actually have something to do. + if (slide_duration_ == 0) { + AnimateToState(1.0); // Skip to the end of the animation. + return; + } else if (value_current_ == value_end_) { + return; + } + + // This will also reset the currently-occuring animation. + SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_))); + Start(); +} + +void SlideAnimation::Hide() { + // If we're already hiding (or hidden), we have nothing to do. + if (!showing_) + return; + + showing_ = false; + value_start_ = value_current_; + value_end_ = 0.0; + + // Make sure we actually have something to do. + if (slide_duration_ == 0) { + AnimateToState(0.0); // Skip to the end of the animation. + return; + } else if (value_current_ == value_end_) { + return; + } + + // This will also reset the currently-occuring animation. + SetDuration(static_cast<int>(slide_duration_ * value_current_)); + Start(); +} + +void SlideAnimation::AnimateToState(double state) { + if (state > 1.0) + state = 1.0; + + // Make our animation ease-out. + switch (tween_type_) { + case EASE_IN: + state = pow(state, 2); + break; + case EASE_IN_OUT: + if (state < 0.5) + state = pow(state * 2, 2) / 2.0; + else + state = 1.0 - (pow((state - 1.0) * 2, 2) / 2.0); + break; + case FAST_IN_OUT: + state = (pow(state - 0.5, 3) + 0.125) / 0.25; + break; + case NONE: + // state remains linear. + break; + case EASE_OUT_SNAP: + state = 0.95 * (1.0 - pow(1.0 - state, 2)); + break; + case EASE_OUT: + default: + state = 1.0 - pow(1.0 - state, 2); + break; + } + + value_current_ = value_start_ + (value_end_ - value_start_) * state; + + // Implement snapping. + if (tween_type_ == EASE_OUT_SNAP && fabs(value_current_ - value_end_) <= 0.06) + value_current_ = value_end_; + + // Correct for any overshoot (while state may be capped at 1.0, let's not + // take any rounding error chances. + if ((value_end_ >= value_start_ && value_current_ > value_end_) || + (value_end_ < value_start_ && value_current_ < value_end_)) { + value_current_ = value_end_; + } +} |