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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-05 04:52:11 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-05 04:52:11 +0000
commit220705c2b06962462e471b28ad85c76c0f9c3080 (patch)
treecfc44266116bbf2acc3a4fae32625c4481c8243e /app/slide_animation.cc
parent1b8d02f181d089ee670f2ba72089c3722f679d5f (diff)
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Move *Animation to app/
http://crbug.com/11387 Review URL: http://codereview.chromium.org/109001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15275 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/slide_animation.cc')
-rw-r--r--app/slide_animation.cc125
1 files changed, 125 insertions, 0 deletions
diff --git a/app/slide_animation.cc b/app/slide_animation.cc
new file mode 100644
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+++ b/app/slide_animation.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "app/slide_animation.h"
+
+#include <math.h>
+
+// How many frames per second to target.
+static const int kDefaultFramerateHz = 50;
+
+// How long animations should take by default.
+static const int kDefaultDurationMs = 120;
+
+SlideAnimation::SlideAnimation(AnimationDelegate* target)
+ : Animation(kDefaultFramerateHz, target),
+ target_(target),
+ tween_type_(EASE_OUT),
+ showing_(false),
+ value_start_(0),
+ value_end_(0),
+ value_current_(0),
+ slide_duration_(kDefaultDurationMs) {
+}
+
+SlideAnimation::~SlideAnimation() {
+}
+
+void SlideAnimation::Reset() {
+ Reset(0);
+}
+
+void SlideAnimation::Reset(double value) {
+ Stop();
+ showing_ = static_cast<bool>(value == 1);
+ value_current_ = value;
+}
+
+void SlideAnimation::Show() {
+ // If we're already showing (or fully shown), we have nothing to do.
+ if (showing_)
+ return;
+
+ showing_ = true;
+ value_start_ = value_current_;
+ value_end_ = 1.0;
+
+ // Make sure we actually have something to do.
+ if (slide_duration_ == 0) {
+ AnimateToState(1.0); // Skip to the end of the animation.
+ return;
+ } else if (value_current_ == value_end_) {
+ return;
+ }
+
+ // This will also reset the currently-occuring animation.
+ SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_)));
+ Start();
+}
+
+void SlideAnimation::Hide() {
+ // If we're already hiding (or hidden), we have nothing to do.
+ if (!showing_)
+ return;
+
+ showing_ = false;
+ value_start_ = value_current_;
+ value_end_ = 0.0;
+
+ // Make sure we actually have something to do.
+ if (slide_duration_ == 0) {
+ AnimateToState(0.0); // Skip to the end of the animation.
+ return;
+ } else if (value_current_ == value_end_) {
+ return;
+ }
+
+ // This will also reset the currently-occuring animation.
+ SetDuration(static_cast<int>(slide_duration_ * value_current_));
+ Start();
+}
+
+void SlideAnimation::AnimateToState(double state) {
+ if (state > 1.0)
+ state = 1.0;
+
+ // Make our animation ease-out.
+ switch (tween_type_) {
+ case EASE_IN:
+ state = pow(state, 2);
+ break;
+ case EASE_IN_OUT:
+ if (state < 0.5)
+ state = pow(state * 2, 2) / 2.0;
+ else
+ state = 1.0 - (pow((state - 1.0) * 2, 2) / 2.0);
+ break;
+ case FAST_IN_OUT:
+ state = (pow(state - 0.5, 3) + 0.125) / 0.25;
+ break;
+ case NONE:
+ // state remains linear.
+ break;
+ case EASE_OUT_SNAP:
+ state = 0.95 * (1.0 - pow(1.0 - state, 2));
+ break;
+ case EASE_OUT:
+ default:
+ state = 1.0 - pow(1.0 - state, 2);
+ break;
+ }
+
+ value_current_ = value_start_ + (value_end_ - value_start_) * state;
+
+ // Implement snapping.
+ if (tween_type_ == EASE_OUT_SNAP && fabs(value_current_ - value_end_) <= 0.06)
+ value_current_ = value_end_;
+
+ // Correct for any overshoot (while state may be capped at 1.0, let's not
+ // take any rounding error chances.
+ if ((value_end_ >= value_start_ && value_current_ > value_end_) ||
+ (value_end_ < value_start_ && value_current_ < value_end_)) {
+ value_current_ = value_end_;
+ }
+}